方向键控制

This commit is contained in:
bob
2025-06-04 12:12:11 +08:00
parent d76b763fbf
commit 34cff550fa
19 changed files with 340 additions and 76 deletions

View File

@@ -1338,6 +1338,17 @@ namespace NBF
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""ec9eb0c2-a2e0-47eb-ac8b-52cb0ef46101"",
""path"": ""<Keyboard>/rightArrow"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Right"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""031b930d-59b6-4a26-9dfe-97764c3e8b37"",
@@ -1360,6 +1371,17 @@ namespace NBF
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""680b36f2-5797-4257-83a7-3a498891d856"",
""path"": ""<Keyboard>/leftArrow"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Left"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""45f78626-cbf2-4e1f-904d-d82e4c2a2f41"",
@@ -1382,6 +1404,17 @@ namespace NBF
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""40501ac1-9d3e-4059-8e8f-ff7035f6e32e"",
""path"": ""<Keyboard>/downArrow"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Down"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""f1a47b3c-e79f-4ab3-86b6-fcc0a6470114"",
@@ -1404,6 +1437,17 @@ namespace NBF
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""9996c4e1-f7fb-4793-ab51-da569bdbab09"",
""path"": ""<Keyboard>/upArrow"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Up"",
""isComposite"": false,
""isPartOfComposite"": false
},
{
""name"": """",
""id"": ""393f1eb9-d10d-4cd1-87e7-ea299f92b2da"",

View File

@@ -137,7 +137,8 @@ namespace NBF
// UI.Inst.OpenUI<FishingShopPanel>();
LoadData();
UI.Inst.OpenUI<CommonTopPanel>();
Fishing.Inst.Go(1);
UI.Inst.OpenUI<FishingPanel>();
// Fishing.Inst.Go(1);
// UI.Inst.OpenUI<SettingPanel>();
// UI.Inst.OpenUI<HomePanel>();
}

View File

@@ -13,6 +13,7 @@ namespace NBF
public HomeButtonGroups OpGroup;
public BottomMenu BottomMenu;
public GButton BtnTest;
public override void ConstructFromXML(XML xml)
{
@@ -20,6 +21,7 @@ namespace NBF
OpGroup = (HomeButtonGroups)GetChild("OpGroup");
BottomMenu = (BottomMenu)GetChild("BottomMenu");
BtnTest = (GButton)GetChild("BtnTest");
OnInited();
UILanguage.TrySetComponentLanguage(this);
}

View File

@@ -3,16 +3,29 @@
using System.Collections.Generic;
using FairyGUI;
using NBC;
using UnityEngine;
namespace NBF
{
public partial class HomeMainPage : HomePageBase
{
private List<GButton> _buttons = new List<GButton>();
private ButtonNavigate navigate;
private void OnInited()
{
_buttons.Add(OpGroup.BtnGo);
List<GButton> buttons = new List<GButton>();
var children = OpGroup.GetChildren();
foreach (var child in children)
{
if (child is GButton button)
{
buttons.Add(button);
}
}
buttons.Add(BtnTest);
navigate = new ButtonNavigate(buttons);
}
protected override void OnShow()
@@ -21,6 +34,7 @@ namespace NBF
UseBottomMenu();
}
protected override void OnHide()
{
InputManager.OnUICanceled -= OnUICanceled;
@@ -37,9 +51,23 @@ namespace NBF
}
else if (action == InputDef.UI.Up)
{
navigate.Up();
}
else if (action == InputDef.UI.Down)
{
navigate.Down();
}
else if (action == InputDef.UI.Right)
{
navigate.Right();
}
else if (action == InputDef.UI.Left)
{
navigate.Left();
}
else if (action == InputDef.UI.Enter)
{
navigate.Click();
}
}

View File

@@ -0,0 +1,164 @@
using System.Collections.Generic;
using FairyGUI;
using UnityEngine;
namespace NBF
{
public class ButtonNavigate
{
private readonly List<GButton> _buttons = new List<GButton>();
private int _currentIndex = 0;
public ButtonNavigate(List<GButton> buttons, bool selectFist = true)
{
_buttons.AddRange(buttons);
if (selectFist && _buttons.Count > 0)
{
SetButtonSelect(buttons[0]);
}
}
public void Up()
{
Navigate(Vector2.up);
}
public void Down()
{
Navigate(Vector2.down);
}
public void Left()
{
Navigate(Vector2.left);
}
public void Right()
{
Navigate(Vector2.right);
}
/// <summary>
/// 点击选中按钮
/// </summary>
public void Click()
{
foreach (var button in _buttons)
{
if (button.selected)
{
button.Click();
break;
}
}
}
private void Navigate(Vector2 direction)
{
GButton current = _buttons[_currentIndex];
Rect currentRect = GetGlobalRect(current);
GButton bestCandidate = null;
float bestDistance = float.MaxValue;
foreach (var candidate in _buttons)
{
if (candidate == current) continue;
Rect candidateRect = GetGlobalRect(candidate);
// 检查方向匹配性
bool isDirectionMatch = false;
if (direction == Vector2.up) // 上方向
{
isDirectionMatch = candidateRect.yMax <= currentRect.yMin &&
RectOverlapX(currentRect, candidateRect);
}
else if (direction == Vector2.down) // 下方向
{
isDirectionMatch = candidateRect.yMin >= currentRect.yMax &&
RectOverlapX(currentRect, candidateRect);
}
else if (direction == Vector2.left) // 左方向
{
isDirectionMatch = candidateRect.xMax <= currentRect.xMin &&
RectOverlapY(currentRect, candidateRect);
}
else if (direction == Vector2.right) // 右方向
{
isDirectionMatch = candidateRect.xMin >= currentRect.xMax &&
RectOverlapY(currentRect, candidateRect);
}
if (isDirectionMatch)
{
float distance = Vector2.Distance(currentRect.center, candidateRect.center);
if (distance < bestDistance)
{
bestDistance = distance;
bestCandidate = candidate;
}
}
}
if (bestCandidate != null)
{
_currentIndex = _buttons.IndexOf(bestCandidate);
SetButtonSelect(bestCandidate);
}
}
/// <summary>
/// 获取按钮在根坐标空间中的矩形区域
/// </summary>
/// <param name="obj"></param>
/// <returns></returns>
private Rect GetGlobalRect(GObject obj)
{
// 获取对象在根组件中的全局位置
Vector2 globalPos = obj.LocalToGlobal(Vector2.zero);
Vector2 rootPos = GRoot.inst.GlobalToLocal(globalPos);
// 考虑对象的缩放
float width = obj.width * obj.scaleX;
float height = obj.height * obj.scaleY;
return new Rect(rootPos.x, rootPos.y, width, height);
}
/// <summary>
/// 检查两个矩形在X轴上的重叠
/// </summary>
/// <param name="a"></param>
/// <param name="b"></param>
/// <returns></returns>
private bool RectOverlapX(Rect a, Rect b)
{
return !(a.xMin >= b.xMax || a.xMax <= b.xMin);
}
/// <summary>
/// 检查两个矩形在Y轴上的重叠
/// </summary>
/// <param name="a"></param>
/// <param name="b"></param>
/// <returns></returns>
private bool RectOverlapY(Rect a, Rect b)
{
return !(a.yMin >= b.yMax || a.yMax <= b.yMin);
}
/// <summary>
/// 设置按钮选中
/// </summary>
/// <param name="button"></param>
private void SetButtonSelect(GButton button)
{
foreach (var btn in _buttons)
{
btn.selected = btn == button;
}
}
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 83f029b458614e419234114c3d90f1fc
timeCreated: 1749009573

View File

@@ -0,0 +1,13 @@
using FairyGUI;
namespace NBF
{
public static class FairyGUIExtensions
{
public static void Click(this GButton button)
{
button.FireClick(true);
button.onClick.Call();
}
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 6f9d43645df348cc8e3e498a7570cd2f
timeCreated: 1749008303