相关UILUOJI
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31
Assets/Scripts/UI/Common/CommonMenu.cs
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31
Assets/Scripts/UI/Common/CommonMenu.cs
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// 本脚本只在不存在时会生成一次。组件逻辑写在当前脚本内。已存在不会再次生成覆盖
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using System;
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using UnityEngine;
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using FairyGUI;
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using NBC;
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namespace NBF
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{
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public partial class CommonMenu : GLabel
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{
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public event Action OnClose;
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public event Action<int> OnTabChange;
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private void OnInited()
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{
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BtnClose.onClick.Add(OnClickClose);
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}
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public void SetTabs()
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{
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List.RemoveChildrenToPool();
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}
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private void OnClickClose()
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{
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OnClose?.Invoke();
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}
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}
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}
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