绳
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@@ -16,8 +16,8 @@ public class Rope : MonoBehaviour
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[SerializeField] float totalLength = 10f;
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[SerializeField, Range(0, 1)] float velocityDampen = 0.95f;
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[SerializeField, Range(0, 0.99f)] float stiffness = 0.8f;
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[SerializeField, Range(1, 10)] int iterateCollisionsEvery = 1;
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[SerializeField, Range(1, 200)] int iterations = 10;
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[SerializeField] int iterateCollisionsEvery = 1;
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[SerializeField] int iterations = 10;
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[SerializeField] int colliderBufferSize = 1;
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[Header("Line Renderer")] [SerializeField]
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@@ -204,7 +204,7 @@ public class Rope : MonoBehaviour
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nodeColliderRadius,
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colliderHitBuffer,
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~(1 << 8));
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for (int n = 0; n < hits; n++)
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{
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if (Physics.ComputePenetration(
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