修改提交

This commit is contained in:
Bob.Song
2026-03-09 17:50:20 +08:00
parent 68beeb3417
commit 27b85fd875
228 changed files with 30829 additions and 1509 deletions

View File

@@ -0,0 +1,58 @@
# TCP Bridge UI Windows
This folder contains Unity Editor windows for managing the TCP Bridge server.
## Windows Overview
### TcpBridgeControlWindow
**Access**: `Tools > Codely Bridge > Control Window`
The main control panel for managing the TCP Bridge server. Features:
- **Server Status**: Real-time status display with visual indicators
- **Server Controls**: Start, Stop, and Restart buttons
- **Configuration**: Debug logging toggle
- **Port Management**: View current port, discover new ports, check availability
- **Debug Information**: System info and console access
### TcpBridgeStatusWindow
**Access**: `Tools > Codely Bridge > Status Window`
A compact status window that can be docked anywhere in Unity for quick monitoring:
- **Status Indicator**: Running/Stopped with port information
- **Quick Controls**: Start/Stop buttons
- **Control Window Access**: Quick link to full control window
### TcpBridgeMenuItems
**Access**: `Tools > Codely Bridge > [various options]`
Menu items for quick operations:
- **Start Server** - Start the TCP bridge
- **Stop Server** - Stop the TCP bridge
- **Restart Server** - Restart the TCP bridge
- **Show Server Status** - Display status dialog
- **Discover New Port** - Find and optionally switch to new port
- **Enable/Disable Debug Logging** - Toggle debug output
## Usage Tips
1. **First Time Setup**: The TCP bridge starts automatically when Unity loads
2. **Status Monitoring**: Keep the Status Window docked for quick monitoring
3. **Port Issues**: Use "Discover New Port" if you encounter port conflicts
4. **Debugging**: Enable debug logging when troubleshooting connection issues
5. **Menu Access**: Use keyboard shortcuts or menu items for quick operations
## Integration
All windows are designed to work together:
- Status Window → Control Window (full features)
- Menu Items → Quick operations without opening windows
- Control Window → Comprehensive management interface
The UI automatically updates to reflect the current server state and provides consistent feedback across all interfaces.

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 2d6a0fe967b8fd64f94895d914f34608
TextScriptImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,470 @@
using UnityEditor;
using UnityEngine;
using UnityTcp.Editor.Helpers;
namespace UnityTcp.Editor.Windows
{
public class TcpBridgeControlWindow : EditorWindow
{
private enum BridgeState { NotStarted, Starting, Started }
private double lastStatusUpdate;
private const double StatusUpdateInterval = 0.5;
private BridgeState currentState = BridgeState.NotStarted;
private bool isStarting = false;
private double startingTime = 0;
private const double StartingTimeout = 3.0;
// Window title icon
private Texture2D titleIcon;
// Client icons
private Texture2D codelyIcon;
private Texture2D vscodeIcon;
private Texture2D visualStudioIcon;
private Texture2D jetbrainsIcon;
private Texture2D cliIcon;
private Texture2D unityEditorIcon;
private Texture2D tuanjieIcon;
// Fonts
private Font firaMono;
private Font inter;
// Button textures
private Texture2D connectTex;
private Texture2D connectHoverTex;
private Texture2D connectPressedTex;
private Texture2D connectingTex;
private Texture2D disconnectTex;
private Texture2D disconnectHoverTex;
private Texture2D disconnectPressedTex;
// Connection tracking
private bool connectedToCLI;
private bool connectedToVSCode;
private bool connectedToVisualStudio;
private bool connectedToJetBrains;
private bool connectedToUnityEditor;
private bool connectedToTuanjie;
private static readonly Color GreenColor = new Color(0x01 / 255f, 0xA7 / 255f, 0x7F / 255f);
private static readonly Color GrayColor = new Color(0.5f, 0.5f, 0.5f);
private static readonly Color SubtextColor = new Color(0x9C / 255f, 0xA3 / 255f, 0xAF / 255f);
// ── Scale ────────────────────────────────────────────────────────────────
private const float ScaleFactor = 2 / 1.5f;
// ── Base sizes (ScaleFactor = 1) ─────────────────────────────────────────
private const float BaseWindowWidth = 430f;
private const float BaseLeftMargin = 25f;
private const float BaseTopPadding = 40f;
private const float BaseBottomPadding = 40f;
private const float BaseCodelyIconSize = 40f;
private const float BaseSpaceAfterIcon = 25f;
private const int BaseTitleFontSize = 20;
private const float BaseSpaceAfterTitle = 15f;
private const int BaseBodyFontSize = 17;
private const float BaseSpaceAfterBody = 30f;
private const int BaseStatusFontSize = 12;
private const float BaseSpaceBeforeStatus = 30f;
private const float BaseMinWindowHeight = 80f;
private const int BaseConnectedFontSize = 16;
private const float BaseConnectedItemSpacing = 6f;
private const float BaseClientIconSize = 24f;
private const float BaseClientIconLabelGap = 6f;
private const int BaseClientLabelFontSize = 13;
private const float BaseClientLabelHeight = 18f;
private const float BaseClientItemSpacing = 12f;
private const float BaseConnectBtnW = 159f;
private const float BaseConnectBtnH = 40f;
// ── Scaled values ─────────────────────────────────────────────────────────
private static float WindowWidth => BaseWindowWidth * ScaleFactor;
private static float LeftMargin => BaseLeftMargin * ScaleFactor;
private static float TopPadding => BaseTopPadding * ScaleFactor;
private static float BottomPadding => BaseBottomPadding * ScaleFactor;
private static float CodelyIconSize => BaseCodelyIconSize * ScaleFactor;
private static float SpaceAfterIcon => BaseSpaceAfterIcon * ScaleFactor;
private static int TitleFontSize => Mathf.RoundToInt(BaseTitleFontSize * ScaleFactor);
private static float SpaceAfterTitle => BaseSpaceAfterTitle * ScaleFactor;
private static int BodyFontSize => Mathf.RoundToInt(BaseBodyFontSize * ScaleFactor);
private static float SpaceAfterBody => BaseSpaceAfterBody * ScaleFactor;
private static int StatusFontSize => Mathf.RoundToInt(BaseStatusFontSize * ScaleFactor);
private static float SpaceBeforeStatus => BaseSpaceBeforeStatus * ScaleFactor;
private static float MinWindowHeight => BaseMinWindowHeight * ScaleFactor;
private static int ConnectedFontSize => Mathf.RoundToInt(BaseConnectedFontSize * ScaleFactor);
private static float ConnectedItemSpacing => BaseConnectedItemSpacing * ScaleFactor;
private static float ClientIconSize => BaseClientIconSize * ScaleFactor;
private static float ClientIconLabelGap => BaseClientIconLabelGap * ScaleFactor;
private static int ClientLabelFontSize => Mathf.RoundToInt(BaseClientLabelFontSize * ScaleFactor);
private static float ClientLabelHeight => BaseClientLabelHeight * ScaleFactor;
private static float ClientItemSpacing => BaseClientItemSpacing * ScaleFactor;
private static float ConnectBtnW => BaseConnectBtnW * ScaleFactor;
private static float ConnectBtnH => BaseConnectBtnH * ScaleFactor;
[MenuItem("Window/Codely Bridge", priority = 1001)]
public static void ShowWindow()
{
var window = GetWindow<TcpBridgeControlWindow>("Codely Bridge");
window.minSize = new Vector2(WindowWidth, MinWindowHeight);
window.maxSize = new Vector2(WindowWidth, 2000f);
window.Show();
}
private void OnEnable()
{
EditorPrefs.SetBool("UnityTcp.DebugLogs", false);
LoadIcons();
UpdateStatus();
UnityTcpBridge.OnClientPlatformsChanged += OnClientPlatformsChanged;
}
private void OnDisable()
{
UnityTcpBridge.OnClientPlatformsChanged -= OnClientPlatformsChanged;
}
private void OnClientPlatformsChanged() => UpdateConnectionStatus();
private static Texture2D Load(string path) =>
AssetDatabase.LoadAssetAtPath<Texture2D>(path);
private void LoadIcons()
{
const string b = "Packages/cn.tuanjie.codely.bridge/Editor/Icons/";
titleIcon = Load(b + "title_icon.png");
codelyIcon = Load(b + "codely.png");
vscodeIcon = Load(b + "vscode.png");
visualStudioIcon = Load(b + "visualstudio.png");
jetbrainsIcon = Load(b + "jetbrains.png");
cliIcon = Load(b + "cli.png");
unityEditorIcon = Load(b + "unity_editor.png");
tuanjieIcon = Load(b + "tuanjie.png");
connectTex = Load(b + "connect.png");
connectHoverTex = Load(b + "connect_hover.png");
connectPressedTex = Load(b + "connect_pressed.png");
connectingTex = Load(b + "connecting.png");
disconnectTex = Load(b + "disconnect.png");
disconnectHoverTex = Load(b + "disconnect_hover.png");
disconnectPressedTex = Load(b + "disconnect_pressed.png");
firaMono = AssetDatabase.LoadAssetAtPath<Font>("Packages/cn.tuanjie.codely.bridge/Editor/fonts/FiraMono-Regular.ttf");
inter = AssetDatabase.LoadAssetAtPath<Font>("Packages/cn.tuanjie.codely.bridge/Editor/fonts/Inter.ttc");
if (titleIcon != null)
titleContent = new GUIContent(" Codely Bridge", titleIcon);
}
private void OnGUI()
{
if (EditorApplication.timeSinceStartup - lastStatusUpdate > StatusUpdateInterval)
{
UpdateStatus();
lastStatusUpdate = EditorApplication.timeSinceStartup;
}
DrawUI();
}
private static readonly Color BgColor = new Color(0.18f, 0.18f, 0.18f);
private void DrawUI()
{
EditorGUI.DrawRect(new Rect(0, 0, position.width, position.height), BgColor);
bool started = currentState == BridgeState.Started;
// ── Top padding ──────────────────────────────────────────────────────
GUILayout.Space(TopPadding);
// ── Codely icon ──────────────────────────────────────────────────────
GUILayout.BeginHorizontal();
GUILayout.Space(LeftMargin);
if (codelyIcon != null)
GUILayout.Box(codelyIcon, GUIStyle.none, GUILayout.Width(CodelyIconSize), GUILayout.Height(CodelyIconSize));
GUILayout.EndHorizontal();
GUILayout.Space(SpaceAfterIcon);
// ── Title ────────────────────────────────────────────────────────────
GUILayout.BeginHorizontal();
GUILayout.Space(LeftMargin);
var titleStyle = new GUIStyle(EditorStyles.boldLabel) { fontSize = TitleFontSize, wordWrap = false, font = inter };
if (started) {
titleStyle.normal.textColor = GreenColor;
titleStyle.hover.textColor = GreenColor;
}
else {
titleStyle.normal.textColor = Color.white;
titleStyle.hover.textColor = Color.white;
}
GUILayout.Label(
started ? "Codely bridge is ready \u2713" : "Connect to Codely Agent",
titleStyle);
GUILayout.EndHorizontal();
GUILayout.Space(SpaceAfterTitle);
// ── Body (Form 1: client list | Form 2: text + status) ───────────────
bool hasClients = started && (connectedToCLI || connectedToVSCode || connectedToVisualStudio
|| connectedToJetBrains || connectedToUnityEditor || connectedToTuanjie);
GUILayout.BeginHorizontal();
GUILayout.Space(LeftMargin);
GUILayout.BeginVertical();
if (hasClients)
DrawClientListBody();
else
DrawNoClientBody();
GUILayout.EndVertical();
GUILayout.EndHorizontal();
GUILayout.Space(SpaceAfterBody);
// ── Action button ────────────────────────────────────────────────────
Texture2D btnNormal = null, btnPressed = null, btnHover = null;
bool btnEnabled = true;
System.Action btnAction = null;
switch (currentState)
{
case BridgeState.NotStarted:
btnNormal = connectTex;
btnPressed = connectPressedTex;
btnHover = connectHoverTex;
btnAction = StartBridge;
break;
case BridgeState.Starting:
btnNormal = connectingTex;
btnPressed = connectingTex;
btnHover = connectingTex;
btnEnabled = false;
break;
case BridgeState.Started:
btnNormal = disconnectTex;
btnPressed = disconnectPressedTex;
btnHover = disconnectHoverTex;
btnAction = StopBridge;
break;
}
GUILayout.BeginHorizontal();
GUILayout.Space(LeftMargin);
if (btnNormal != null)
{
float btnW = ConnectBtnW;
float btnH = ConnectBtnH;
var style = new GUIStyle(GUIStyle.none);
style.normal.background = btnNormal;
style.active.background = btnPressed ?? btnNormal;
style.hover.background = btnHover ?? btnNormal;
if (!btnEnabled) GUI.enabled = false;
if (GUILayout.Button(GUIContent.none, style, GUILayout.Width(btnW), GUILayout.Height(btnH))
&& btnAction != null)
btnAction();
if (!btnEnabled) GUI.enabled = true;
}
else
{
string fallback = currentState == BridgeState.NotStarted ? "Connect \u2192"
: currentState == BridgeState.Starting ? "Connecting..."
: "Disconnect";
if (!btnEnabled) GUI.enabled = false;
if (GUILayout.Button(fallback, GUILayout.Width(ConnectBtnW), GUILayout.Height(ConnectBtnH))
&& btnAction != null)
btnAction();
if (!btnEnabled) GUI.enabled = true;
}
GUILayout.EndHorizontal();
// ── Bottom padding ───────────────────────────────────────────────────
GUILayout.Space(BottomPadding);
// ── Auto-resize height to fit content ────────────────────────────────
if (Event.current.type == EventType.Repaint)
{
float targetH = Mathf.Max(MinWindowHeight, GUILayoutUtility.GetLastRect().yMax);
if (Mathf.Abs(position.height - targetH) > 1f)
{
minSize = new Vector2(WindowWidth, targetH);
maxSize = new Vector2(WindowWidth, targetH);
}
}
}
// Form 1 bridge started and at least one client is connected
private void DrawClientListBody()
{
var labelStyle = new GUIStyle(EditorStyles.label) { fontSize = ConnectedFontSize, font = inter };
labelStyle.normal.textColor = SubtextColor;
labelStyle.hover.textColor = SubtextColor;
GUILayout.BeginHorizontal();
// Left column: "Connected to :" label, top-aligned
float labelW = labelStyle.CalcSize(new GUIContent("Connected to :")).x + 4f;
GUILayout.Label("Connected to :", labelStyle, GUILayout.Width(labelW));
// Right column: all clients stacked vertically
GUILayout.BeginVertical();
if (connectedToVSCode) DrawClient(vscodeIcon, "VS Code");
if (connectedToVisualStudio) DrawClient(visualStudioIcon, "Visual Studio");
if (connectedToJetBrains) DrawClient(jetbrainsIcon, "JetBrains");
if (connectedToCLI) DrawClient(cliIcon, "CLI");
if (connectedToUnityEditor) DrawClient(unityEditorIcon, "Unity Editor");
if (connectedToTuanjie) DrawClient(tuanjieIcon, "Tuanjie");
GUILayout.EndVertical();
GUILayout.EndHorizontal();
}
// Form 2 not started, starting, or started but no clients yet
private void DrawNoClientBody()
{
string bodyText = currentState == BridgeState.Started
? "Waiting for clients..."
: "Start Codely Bridge to connect to Codely Agents.";
var bodyStyle = new GUIStyle(EditorStyles.label) { fontSize = BodyFontSize, wordWrap = true, font = inter };
bodyStyle.normal.textColor = SubtextColor;
bodyStyle.hover.textColor = SubtextColor;
GUILayout.Label(bodyText, bodyStyle);
GUILayout.Space(SpaceBeforeStatus);
string dots = new string('.', (int)(EditorApplication.timeSinceStartup * 2) % 3 + 1);
string statusText = currentState == BridgeState.Starting ? $"\u2022 Status: Connecting{dots}"
: currentState == BridgeState.Started ? "\u2022 Status: Waiting for clients..."
: "\u2022 Status: Disconnected";
GUILayout.Label(
statusText,
new GUIStyle(EditorStyles.label)
{
fontSize = StatusFontSize,
font = firaMono,
normal = { textColor = GrayColor },
hover = { textColor = GrayColor }
});
}
private void DrawClient(Texture2D icon, string label)
{
GUILayout.BeginHorizontal();
if (icon != null)
GUILayout.Box(icon, GUIStyle.none, GUILayout.Width(ClientIconSize), GUILayout.Height(ClientIconSize));
else
GUILayout.Space(ClientIconSize);
GUILayout.Space(ClientIconLabelGap);
GUILayout.Label(
label,
new GUIStyle(EditorStyles.label) { fontSize = ClientLabelFontSize, font = inter, alignment = TextAnchor.MiddleLeft, normal = { textColor = Color.white }, hover = { textColor = Color.white } },
GUILayout.Height(ClientLabelHeight));
GUILayout.EndHorizontal();
GUILayout.Space(ClientItemSpacing);
}
private void StartBridge()
{
try
{
UnityTcpBridge.Start();
isStarting = true;
startingTime = EditorApplication.timeSinceStartup;
currentState = BridgeState.Starting;
TcpLog.Info("Codely Bridge started via Control Window");
}
catch (System.Exception ex)
{
TcpLog.Error($"Failed to start Codely Bridge: {ex.Message}");
currentState = BridgeState.NotStarted;
isStarting = false;
}
}
private void StopBridge()
{
try
{
UnityTcpBridge.Stop(true);
TcpLog.Info("Codely Bridge manually stopped via Control Window");
currentState = BridgeState.NotStarted;
isStarting = false;
ResetConnections();
}
catch (System.Exception ex)
{
TcpLog.Error($"Failed to stop Codely Bridge: {ex.Message}");
}
}
private void ResetConnections()
{
connectedToCLI = connectedToVSCode = connectedToVisualStudio =
connectedToJetBrains = connectedToUnityEditor = connectedToTuanjie = false;
}
private void UpdateStatus()
{
bool isRunning = UnityTcpBridge.IsRunning;
if (isStarting && isRunning)
{
currentState = BridgeState.Started;
isStarting = false;
}
else if (isStarting && !isRunning)
{
if (EditorApplication.timeSinceStartup - startingTime > StartingTimeout)
{
currentState = BridgeState.NotStarted;
isStarting = false;
}
}
else if (!isStarting && isRunning && currentState != BridgeState.Started)
{
currentState = BridgeState.Started;
}
else if (!isRunning && currentState == BridgeState.Started)
{
currentState = BridgeState.NotStarted;
ResetConnections();
}
if (currentState == BridgeState.Started)
UpdateConnectionStatus();
}
private void UpdateConnectionStatus()
{
var clients = UnityTcpBridge.GetConnectedClients();
ResetConnections();
foreach (var platform in clients.Values)
{
var p = platform.ToLower();
if (p.Contains("cli"))
connectedToCLI = true;
else if (p.Contains("vscode") || p.Contains("vs code"))
connectedToVSCode = true;
else if (p.Contains("visualstudio") || p.Contains("visual studio"))
connectedToVisualStudio = true;
else if (p.Contains("jetbrains") || p.Contains("intellij") || p.Contains("rider"))
connectedToJetBrains = true;
else if (p.Contains("tuanjie") || p.Contains("codely") || p.Contains("agent"))
connectedToTuanjie = true;
else if (p.Contains("unity"))
connectedToUnityEditor = true;
}
}
private void OnInspectorUpdate() => Repaint();
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 88296ad49ad2c6a4287fe46c718d0e88
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,114 @@
using UnityEditor;
using UnityTcp.Editor.Helpers;
namespace UnityTcp.Editor.Windows
{
/// <summary>
/// Menu items for quick Codely bridge operations
/// </summary>
public static class TcpBridgeMenuItems
{
public static void StartServer()
{
if (!UnityTcpBridge.IsRunning)
{
UnityTcpBridge.Start();
TcpLog.Info("Codely Bridge started via menu");
}
else
{
TcpLog.Info("Codely Bridge is already running");
}
}
public static bool StartServerValidate()
{
return !UnityTcpBridge.IsRunning;
}
public static void StopServer()
{
if (UnityTcpBridge.IsRunning)
{
UnityTcpBridge.Stop(true); // Pass true to indicate manual stop
TcpLog.Info("Codely Bridge manually stopped via menu");
}
else
{
TcpLog.Info("Codely Bridge is not running");
}
}
public static bool StopServerValidate()
{
return UnityTcpBridge.IsRunning;
}
public static void RestartServer()
{
UnityTcpBridge.Stop();
System.Threading.Thread.Sleep(100);
UnityTcpBridge.Start();
TcpLog.Info("Codely Bridge restarted via menu");
}
public static void ShowServerStatus()
{
bool isRunning = UnityTcpBridge.IsRunning;
int port = UnityTcpBridge.GetCurrentPort();
string message = isRunning
? $"Codely Bridge is RUNNING on port {port}\nConnect to: localhost:{port}"
: "Codely Bridge is STOPPED";
EditorUtility.DisplayDialog("Codely Bridge Status", message, "OK");
}
public static void DiscoverNewPort()
{
try
{
int newPort = PortManager.DiscoverNewPort();
string message = $"New port discovered: {newPort}\n\nRestart the Codely Bridge to use the new port.";
bool restart = EditorUtility.DisplayDialog(
"New Port Discovered",
message,
"Restart Now",
"Later"
);
if (restart)
{
RestartServer();
}
}
catch (System.Exception ex)
{
EditorUtility.DisplayDialog("Port Discovery Failed", ex.Message, "OK");
}
}
public static void EnableDebugLogging()
{
EditorPrefs.SetBool("UnityTcp.DebugLogs", true);
TcpLog.Info("Debug logging enabled");
}
public static bool EnableDebugLoggingValidate()
{
return !EditorPrefs.GetBool("UnityTcp.DebugLogs", false);
}
public static void DisableDebugLogging()
{
EditorPrefs.SetBool("UnityTcp.DebugLogs", false);
TcpLog.Info("Debug logging disabled");
}
public static bool DisableDebugLoggingValidate()
{
return EditorPrefs.GetBool("UnityTcp.DebugLogs", false);
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 1f4b4cc7c6f3a374483cd55efa7a4d5c
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,92 @@
using UnityEditor;
using UnityEngine;
namespace UnityTcp.Editor.Windows
{
/// <summary>
/// Simple status window that can be docked for quick Codely bridge status viewing
/// </summary>
public class TcpBridgeStatusWindow : EditorWindow
{
private double lastUpdate;
private const double UpdateInterval = 1.0; // Update every second
private GUIStyle statusStyle;
public static void ShowWindow()
{
var window = GetWindow<TcpBridgeStatusWindow>("Codely Status");
window.minSize = new Vector2(200, 100);
window.Show();
}
private void OnGUI()
{
if (statusStyle == null)
{
statusStyle = new GUIStyle(EditorStyles.boldLabel)
{
fontSize = 14,
alignment = TextAnchor.MiddleCenter
};
}
// Update periodically
if (EditorApplication.timeSinceStartup - lastUpdate > UpdateInterval)
{
lastUpdate = EditorApplication.timeSinceStartup;
Repaint();
}
GUILayout.Space(10);
bool isRunning = UnityTcpBridge.IsRunning;
int currentPort = UnityTcpBridge.GetCurrentPort();
// Status indicator
Color statusColor = isRunning ? Color.green : Color.red;
string statusText = isRunning ? "RUNNING" : "STOPPED";
GUI.color = statusColor;
EditorGUILayout.LabelField($"● {statusText}", statusStyle);
GUI.color = Color.white;
if (isRunning)
{
EditorGUILayout.LabelField($"Port: {currentPort}", EditorStyles.centeredGreyMiniLabel);
EditorGUILayout.LabelField($"localhost:{currentPort}", EditorStyles.centeredGreyMiniLabel);
}
GUILayout.Space(10);
// Quick action buttons
EditorGUILayout.BeginHorizontal();
GUI.enabled = !isRunning;
if (GUILayout.Button("Start"))
{
UnityTcpBridge.Start();
}
GUI.enabled = isRunning;
if (GUILayout.Button("Stop"))
{
UnityTcpBridge.Stop(true); // Pass true to indicate manual stop
}
GUI.enabled = true;
EditorGUILayout.EndHorizontal();
GUILayout.Space(5);
if (GUILayout.Button("Open Control Window"))
{
TcpBridgeControlWindow.ShowWindow();
}
}
private void OnInspectorUpdate()
{
Repaint();
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: a43028cc630b1ef4684ca6cd5ac758ac
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant: