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using Codely.Newtonsoft.Json.Linq;
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using UnityEngine;
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namespace UnityTcp.Editor.Helpers
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{
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/// <summary>
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/// Helper class for Vector3 operations
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/// </summary>
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public static class Vector3Helper
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{
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/// <summary>
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/// Parses a JArray into a Vector3
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/// </summary>
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/// <param name="array">The array containing x, y, z coordinates</param>
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/// <returns>A Vector3 with the parsed coordinates</returns>
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/// <exception cref="System.Exception">Thrown when array is invalid</exception>
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public static Vector3 ParseVector3(JArray array)
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{
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if (array == null || array.Count != 3)
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throw new System.Exception("Vector3 must be an array of 3 floats [x, y, z].");
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return new Vector3((float)array[0], (float)array[1], (float)array[2]);
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}
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}
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}
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