修改提交

This commit is contained in:
Bob.Song
2026-03-09 17:50:20 +08:00
parent 68beeb3417
commit 27b85fd875
228 changed files with 30829 additions and 1509 deletions

View File

@@ -17,6 +17,8 @@ namespace NBF
[SerializeField] private CameraAsset _cameraAsset;
private CameraShowMode _lastMode = CameraShowMode.None;
private PlayerUnityComponent FollowPlayer;
private void Update()
{
if (_lastMode == Mode) return;
@@ -43,27 +45,26 @@ namespace NBF
private void SetFPPCam()
{
var player = FPlayer.Instance;
if (player != null)
if (FollowPlayer != null)
{
_cameraAsset.fppVCam.LookAt = player.FppLook;
_cameraAsset.fppVCam.Follow = player.ModelAsset.NeckTransform;
_cameraAsset.fppVCam.LookAt = FollowPlayer.FppLook;
_cameraAsset.fppVCam.Follow = FollowPlayer.ModelAsset.NeckTransform;
}
_cameraAsset.fppVCam.Priority = 10;
_cameraAsset.tppVCam.Priority = 0;
// StartCoroutine(SnapToTarget());
}
public void SetFppLook(Transform fppCamLook)
public void SetFppLook(PlayerUnityComponent playerUnityComponent)
{
_cameraAsset.fppVCam.LookAt = fppCamLook;
FollowPlayer = playerUnityComponent;
_cameraAsset.fppVCam.LookAt = FollowPlayer.FppLook;
Mode = CameraShowMode.FPP;
}
public void SetFppFollow(Transform fppCamFollow)
public void SetFppFollow(PlayerUnityComponent playerUnityComponent)
{
_cameraAsset.fppVCam.Follow = fppCamFollow;
_cameraAsset.fppVCam.Follow = FollowPlayer.ModelAsset.NeckTransform;
}
}
}