Revert "提交修改"

This reverts commit 5750c4fe56.
This commit is contained in:
2025-10-29 22:41:47 +08:00
parent 5750c4fe56
commit 234b18d3f8
2148 changed files with 5550 additions and 13963 deletions

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using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Runtime.ExceptionServices;
using System.Runtime.InteropServices;
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
namespace NBC
{
[StructLayout(LayoutKind.Auto)]
public struct AsyncFTaskCompletedMethodBuilder
{
public FTaskCompleted Task => default;
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static AsyncFTaskCompletedMethodBuilder Create()
{
return new AsyncFTaskCompletedMethodBuilder();
}
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Start<TStateMachine>(ref TStateMachine stateMachine) where TStateMachine : IAsyncStateMachine
{
stateMachine.MoveNext();
}
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetException(Exception exception)
{
ExceptionDispatchInfo.Capture(exception).Throw();
}
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetResult() { }
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void AwaitOnCompleted<TAwaiter, TStateMachine>(ref TAwaiter awaiter, ref TStateMachine stateMachine) where TAwaiter : INotifyCompletion where TStateMachine : IAsyncStateMachine
{
awaiter.OnCompleted(stateMachine.MoveNext);
}
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void AwaitUnsafeOnCompleted<TAwaiter, TStateMachine>(ref TAwaiter awaiter, ref TStateMachine stateMachine) where TAwaiter : ICriticalNotifyCompletion where TStateMachine : IAsyncStateMachine
{
awaiter.UnsafeOnCompleted(stateMachine.MoveNext);
}
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetStateMachine(IAsyncStateMachine stateMachine) { }
}
}

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using System;
using System.Collections.Concurrent;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// ReSharper disable MemberCanBePrivate.Global
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
#pragma warning disable CS8604 // Possible null reference argument.
namespace NBC
{
[StructLayout(LayoutKind.Auto)]
public readonly struct AsyncFTaskMethodBuilder
{
public FTask Task
{
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get;
}
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static AsyncFTaskMethodBuilder Create()
{
return new AsyncFTaskMethodBuilder(FTask.Create());
}
public AsyncFTaskMethodBuilder(FTask fTask)
{
Task = fTask;
}
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Start<TStateMachine>(ref TStateMachine stateMachine) where TStateMachine : IAsyncStateMachine
{
stateMachine.MoveNext();
}
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetResult()
{
Task.SetResult();
}
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetException(Exception exception)
{
Task.SetException(exception);
}
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void AwaitOnCompleted<TAwaiter, TStateMachine>(ref TAwaiter awaiter, ref TStateMachine stateMachine) where TAwaiter : INotifyCompletion where TStateMachine : IAsyncStateMachine
{
// 通常在异步方法中遇到 await 关键字时调用,并且需要将执行恢复到调用 await 之前的同步上下文。
awaiter.OnCompleted(stateMachine.MoveNext);
}
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void AwaitUnsafeOnCompleted<TAwaiter, TStateMachine>(ref TAwaiter awaiter, ref TStateMachine stateMachine) where TAwaiter : ICriticalNotifyCompletion where TStateMachine : IAsyncStateMachine
{
// 通常在你不需要恢复到原始同步上下文时调用,这意味着你不关心在什么线程上恢复执行。
awaiter.UnsafeOnCompleted(stateMachine.MoveNext);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetStateMachine(IAsyncStateMachine stateMachine)
{
// 用于设置和保存异步方法的状态机实例。
// 编译器在生成异步方法时要求其存在。
// 编译器生成的代码已经足够处理状态机的管理,所以这里没有什么特殊要求所以保持空实现。
}
}
[StructLayout(LayoutKind.Auto)]
public readonly struct AsyncFTaskMethodBuilder<T>
{
public FTask<T> Task
{
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get;
}
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static AsyncFTaskMethodBuilder<T> Create()
{
return new AsyncFTaskMethodBuilder<T>(FTask<T>.Create());
}
public AsyncFTaskMethodBuilder(FTask<T> fTask)
{
Task = fTask;
}
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Start<TStateMachine>(ref TStateMachine stateMachine) where TStateMachine : IAsyncStateMachine
{
stateMachine.MoveNext();
}
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetResult(T value)
{
Task.SetResult(value);
}
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetException(Exception exception)
{
Task.SetException(exception);
}
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void AwaitOnCompleted<TAwaiter, TStateMachine>(ref TAwaiter awaiter, ref TStateMachine stateMachine) where TAwaiter : INotifyCompletion where TStateMachine : IAsyncStateMachine
{
awaiter.OnCompleted(stateMachine.MoveNext);
}
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void AwaitUnsafeOnCompleted<TAwaiter, TStateMachine>(ref TAwaiter awaiter, ref TStateMachine stateMachine) where TAwaiter : ICriticalNotifyCompletion where TStateMachine : IAsyncStateMachine
{
awaiter.UnsafeOnCompleted(stateMachine.MoveNext);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetStateMachine(IAsyncStateMachine stateMachine) { }
}
}

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using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Runtime.ExceptionServices;
using System.Runtime.InteropServices;
#pragma warning disable CS8603 // Possible null reference return.
namespace NBC
{
[StructLayout(LayoutKind.Auto)]
internal struct AsyncFVoidMethodBuilder
{
public FVoid Task
{
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => default;
}
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static AsyncFVoidMethodBuilder Create()
{
return default;
}
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Start<TStateMachine>(ref TStateMachine stateMachine) where TStateMachine : IAsyncStateMachine
{
stateMachine.MoveNext();
}
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetResult() { }
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetException(Exception exception)
{
ExceptionDispatchInfo.Capture(exception).Throw();
}
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void AwaitOnCompleted<TAwaiter, TStateMachine>(ref TAwaiter awaiter, ref TStateMachine stateMachine) where TAwaiter : INotifyCompletion where TStateMachine : IAsyncStateMachine
{
awaiter.OnCompleted(stateMachine.MoveNext);
}
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void AwaitUnsafeOnCompleted<TAwaiter, TStateMachine>(ref TAwaiter awaiter, ref TStateMachine stateMachine) where TAwaiter : ICriticalNotifyCompletion where TStateMachine : IAsyncStateMachine
{
awaiter.UnsafeOnCompleted(stateMachine.MoveNext);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetStateMachine(IAsyncStateMachine stateMachine) { }
}
}

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using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
namespace NBC
{
/// <summary>
/// 用于FTask取消的CancellationToken
/// </summary>
public sealed class FCancellationToken : IDisposable
{
private bool _isDispose;
private bool _isCancel;
private readonly HashSet<Action> _actions = new HashSet<Action>();
/// <summary>
/// 当前CancellationToken是否已经取消过了
/// </summary>
public bool IsCancel => _isDispose || _isCancel;
/// <summary>
/// 添加一个取消要执行的Action
/// </summary>
/// <param name="action"></param>
public void Add(Action action)
{
if (_isDispose)
{
return;
}
_actions.Add(action);
}
/// <summary>
/// 移除一个取消要执行的Action
/// </summary>
/// <param name="action"></param>
public void Remove(Action action)
{
if (_isDispose)
{
return;
}
_actions.Remove(action);
}
/// <summary>
/// 取消CancellationToken
/// </summary>
public void Cancel()
{
if (IsCancel)
{
return;
}
_isCancel = true;
foreach (var action in _actions)
{
try
{
action.Invoke();
}
catch (Exception e)
{
Console.WriteLine(e);
}
}
_actions.Clear();
}
/// <summary>
/// 销毁掉CancellationToken会执行Cancel方法。
/// </summary>
public void Dispose()
{
if (_isDispose)
{
return;
}
if (!IsCancel)
{
Cancel();
_isCancel = true;
}
_isDispose = true;
if (Caches.Count > 2000)
{
return;
}
Caches.Enqueue(this);
}
#region Static
private static readonly ConcurrentQueue<FCancellationToken> Caches = new ConcurrentQueue<FCancellationToken>();
/// <summary>
/// 获取一个新的CancellationToken
/// </summary>
public static FCancellationToken ToKen
{
get
{
if (!Caches.TryDequeue(out var fCancellationToken))
{
fCancellationToken = new FCancellationToken();
}
fCancellationToken._isCancel = false;
fCancellationToken._isDispose = false;
return fCancellationToken;
}
}
#endregion
}
}

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#if !FANTASY_WEBGL
using System.Collections.Concurrent;
#endif
using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.CompilerServices;
#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
#pragma warning disable CS8625 // Cannot convert null literal to non-nullable reference type.
namespace NBC
{
/// <summary>
/// 一个异步任务
/// </summary>
public partial class FTask
{
private bool _isPool;
#if FANTASY_WEBGL
private static readonly Queue<FTask> Caches = new Queue<FTask>();
#else
private static readonly ConcurrentQueue<FTask> Caches = new ConcurrentQueue<FTask>();
#endif
/// <summary>
/// 创建一个空的任务
/// </summary>
public static FTaskCompleted CompletedTask => new FTaskCompleted();
private FTask() { }
/// <summary>
/// 创建一个任务
/// </summary>
/// <param name="isPool">是否从对象池中创建</param>
/// <returns></returns>
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static FTask Create(bool isPool = true)
{
if (!isPool)
{
return new FTask();
}
if (!Caches.TryDequeue(out var fTask))
{
fTask = new FTask();
}
fTask._isPool = true;
return fTask;
}
private void Return()
{
if (!_isPool || Caches.Count > 2000)
{
return;
}
_callBack = null;
_status = STaskStatus.Pending;
Caches.Enqueue(this);
}
}
/// <summary>
/// 一个异步任务
/// </summary>
/// <typeparam name="T">任务的泛型类型</typeparam>
public partial class FTask<T>
{
private bool _isPool;
#if FANTASY_WEBGL
private static readonly Queue<FTask<T>> Caches = new Queue<FTask<T>>();
#else
private static readonly ConcurrentQueue<FTask<T>> Caches = new ConcurrentQueue<FTask<T>>();
#endif
/// <summary>
/// 创建一个任务
/// </summary>
/// <param name="isPool">是否从对象池中创建</param>
/// <returns></returns>
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static FTask<T> Create(bool isPool = true)
{
if (!isPool)
{
return new FTask<T>();
}
if (!Caches.TryDequeue(out var fTask))
{
fTask = new FTask<T>();
}
fTask._isPool = true;
return fTask;
}
private FTask() { }
private void Return()
{
if (!_isPool || Caches.Count > 2000)
{
return;
}
_callBack = null;
_status = STaskStatus.Pending;
Caches.Enqueue(this);
}
}
}

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// ReSharper disable ConditionIsAlwaysTrueOrFalseAccordingToNullableAPIContract
using System;
using System.Collections.Generic;
#pragma warning disable CS8625 // Cannot convert null literal to non-nullable reference type.
#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
namespace NBC
{
public partial class FTask
{
#region NetTimer
/// <summary>
/// 异步等待指定时间
/// </summary>
/// <param name="scene"></param>
/// <param name="time"></param>
/// <param name="cancellationToken"></param>
/// <returns></returns>
public static FTask<bool> Wait(Scene scene, long time, FCancellationToken cancellationToken = null)
{
return scene.TimerComponent.Net.WaitAsync(time, cancellationToken);
}
/// <summary>
/// 异步等待直到指定时间
/// </summary>
/// <param name="scene"></param>
/// <param name="time"></param>
/// <param name="cancellationToken"></param>
/// <returns></returns>
public static FTask<bool> WaitTill(Scene scene, long time, FCancellationToken cancellationToken = null)
{
return scene.TimerComponent.Net.WaitTillAsync(time, cancellationToken);
}
/// <summary>
/// 异步等待一帧时间
/// </summary>
/// <param name="scene"></param>
/// <returns></returns>
public static FTask WaitFrame(Scene scene)
{
return scene.TimerComponent.Net.WaitFrameAsync();
}
/// <summary>
/// 创建一个只执行一次的计时器,直到指定时间
/// </summary>
/// <param name="scene"></param>
/// <param name="time"></param>
/// <param name="action"></param>
/// <returns></returns>
public static long OnceTimer(Scene scene, long time, Action action)
{
return scene.TimerComponent.Net.OnceTimer(time, action);
}
/// <summary>
/// 创建一个只执行一次的计时器,直到指定时间。
/// </summary>
/// <param name="scene"></param>
/// <param name="time"></param>
/// <param name="action"></param>
/// <returns></returns>
public static long OnceTillTimer(Scene scene, long time, Action action)
{
return scene.TimerComponent.Net.OnceTillTimer(time, action);
}
/// <summary>
/// 创建一个只执行一次的计时器,用于发布指定类型的事件。
/// </summary>
/// <param name="scene"></param>
/// <param name="time"></param>
/// <param name="timerHandlerType"></param>
/// <typeparam name="T"></typeparam>
/// <returns></returns>
public static long OnceTimer<T>(Scene scene, long time, T timerHandlerType) where T : struct
{
return scene.TimerComponent.Net.OnceTimer<T>(time, timerHandlerType);
}
/// <summary>
/// 创建一个只执行一次的计时器,直到指定时间,用于发布指定类型的事件。
/// </summary>
/// <param name="scene"></param>
/// <param name="tillTime"></param>
/// <param name="timerHandlerType"></param>
/// <typeparam name="T"></typeparam>
/// <returns></returns>
public static long OnceTillTimer<T>(Scene scene, long tillTime, T timerHandlerType) where T : struct
{
return scene.TimerComponent.Net.OnceTillTimer<T>(tillTime, timerHandlerType);
}
/// <summary>
/// 创建一个重复执行的计时器。
/// </summary>
/// <param name="scene"></param>
/// <param name="time"></param>
/// <param name="action"></param>
/// <returns></returns>
public static long RepeatedTimer(Scene scene, long time, Action action)
{
return scene.TimerComponent.Net.RepeatedTimer(time, action);
}
/// <summary>
/// 创建一个重复执行的计时器,用于发布指定类型的事件。
/// </summary>
/// <param name="scene"></param>
/// <param name="time"></param>
/// <param name="timerHandlerType"></param>
/// <typeparam name="T"></typeparam>
/// <returns></returns>
public static long RepeatedTimer<T>(Scene scene, long time, T timerHandlerType) where T : struct
{
return scene.TimerComponent.Net.RepeatedTimer<T>(time, timerHandlerType);
}
/// <summary>
/// 移除指定 ID 的计时器。
/// </summary>
/// <param name="scene"></param>
/// <param name="timerId"></param>
/// <returns></returns>
public static bool RemoveTimer(Scene scene, ref long timerId)
{
return scene.TimerComponent.Net.Remove(ref timerId);
}
#endregion
#region Unity
/// <summary>
/// 异步等待指定时间。使用Unity的Time时间
/// </summary>
/// <param name="scene"></param>
/// <param name="time"></param>
/// <param name="cancellationToken"></param>
/// <returns></returns>
public static FTask<bool> UnityWait(Scene scene, long time, FCancellationToken cancellationToken = null)
{
return scene.TimerComponent.Unity.WaitAsync(time, cancellationToken);
}
/// <summary>
/// 异步等待直到指定时间。使用Unity的Time时间
/// </summary>
/// <param name="scene"></param>
/// <param name="time"></param>
/// <param name="cancellationToken"></param>
/// <returns></returns>
public static FTask<bool> UnityWaitTill(Scene scene, long time, FCancellationToken cancellationToken = null)
{
return scene.TimerComponent.Unity.WaitTillAsync(time, cancellationToken);
}
/// <summary>
/// 异步等待一帧时间。使用Unity的Time时间
/// </summary>
/// <param name="scene"></param>
/// <returns></returns>
public static FTask UnityWaitFrame(Scene scene)
{
return scene.TimerComponent.Unity.WaitFrameAsync();
}
/// <summary>
/// 创建一个只执行一次的计时器直到指定时间。使用Unity的Time时间
/// </summary>
/// <param name="scene"></param>
/// <param name="time"></param>
/// <param name="action"></param>
/// <returns></returns>
public static long UnityOnceTimer(Scene scene, long time, Action action)
{
return scene.TimerComponent.Unity.OnceTimer(time, action);
}
/// <summary>
/// 创建一个只执行一次的计时器直到指定时间。使用Unity的Time时间
/// </summary>
/// <param name="scene"></param>
/// <param name="time"></param>
/// <param name="action"></param>
/// <returns></returns>
public static long UnityOnceTillTimer(Scene scene, long time, Action action)
{
return scene.TimerComponent.Unity.OnceTillTimer(time, action);
}
/// <summary>
/// 创建一个只执行一次的计时器用于发布指定类型的事件。使用Unity的Time时间
/// </summary>
/// <param name="scene"></param>
/// <param name="time"></param>
/// <param name="timerHandlerType"></param>
/// <typeparam name="T"></typeparam>
/// <returns></returns>
public static long UnityOnceTimer<T>(Scene scene, long time, T timerHandlerType) where T : struct
{
return scene.TimerComponent.Unity.OnceTimer<T>(time, timerHandlerType);
}
/// <summary>
/// 创建一个只执行一次的计时器直到指定时间用于发布指定类型的事件。使用Unity的Time时间
/// </summary>
/// <param name="scene"></param>
/// <param name="tillTime"></param>
/// <param name="timerHandlerType"></param>
/// <typeparam name="T"></typeparam>
/// <returns></returns>
public static long UnityOnceTillTimer<T>(Scene scene, long tillTime, T timerHandlerType) where T : struct
{
return scene.TimerComponent.Unity.OnceTillTimer<T>(tillTime, timerHandlerType);
}
/// <summary>
/// 创建一个重复执行的计时器。使用Unity的Time时间
/// </summary>
/// <param name="scene"></param>
/// <param name="time"></param>
/// <param name="action"></param>
/// <returns></returns>
public static long UnityRepeatedTimer(Scene scene, long time, Action action)
{
return scene.TimerComponent.Unity.RepeatedTimer(time, action);
}
/// <summary>
/// 创建一个重复执行的计时器用于发布指定类型的事件。使用Unity的Time时间
/// </summary>
/// <param name="scene"></param>
/// <param name="time"></param>
/// <param name="timerHandlerType"></param>
/// <typeparam name="T"></typeparam>
/// <returns></returns>
public static long UnityRepeatedTimer<T>(Scene scene, long time, T timerHandlerType) where T : struct
{
return scene.TimerComponent.Unity.RepeatedTimer<T>(time, timerHandlerType);
}
/// <summary>
/// 移除指定 ID 的计时器。使用Unity的Time时间
/// </summary>
/// <param name="scene"></param>
/// <param name="timerId"></param>
/// <returns></returns>
public static bool UnityRemoveTimer(Scene scene, ref long timerId)
{
return scene.TimerComponent.Unity.Remove(ref timerId);
}
#endregion
/// <summary>
/// 创建并运行一个异步任务
/// </summary>
/// <param name="factory"></param>
/// <returns></returns>
public static FTask Run(Func<FTask> factory)
{
return factory();
}
/// <summary>
/// 创建并运行一个带有结果的异步任务
/// </summary>
/// <param name="factory"></param>
/// <typeparam name="T"></typeparam>
/// <returns></returns>
public static FTask<T> Run<T>(Func<FTask<T>> factory)
{
return factory();
}
/// <summary>
/// 等待所有任务完成
/// </summary>
/// <param name="tasks"></param>
public static async FTask WaitAll(List<FTask> tasks)
{
if (tasks.Count <= 0)
{
return;
}
var count = tasks.Count;
var sTaskCompletionSource = Create();
foreach (var task in tasks)
{
RunSTask(task).Coroutine();
}
await sTaskCompletionSource;
async FVoid RunSTask(FTask task)
{
await task;
count--;
if (count <= 0)
{
sTaskCompletionSource.SetResult();
}
}
}
/// <summary>
/// 等待其中一个任务完成
/// </summary>
/// <param name="tasks"></param>
public static async FTask WaitAny(List<FTask> tasks)
{
if (tasks.Count <= 0)
{
return;
}
var count = 1;
var sTaskCompletionSource = Create();
foreach (var task in tasks)
{
RunSTask(task).Coroutine();
}
await sTaskCompletionSource;
async FVoid RunSTask(FTask task)
{
await task;
count--;
if (count == 0)
{
sTaskCompletionSource.SetResult();
}
}
}
}
}

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fileFormatVersion: 2
guid: 049fb897477f44b90ab54db418990e90
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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fileFormatVersion: 2
guid: 611da49ee53645f5baed0faff24cbe33
timeCreated: 1751421490

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: d069cf2e375b8a74ebab6f3df1f74a91
timeCreated: 1656996254

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namespace NBC
{
public class ParallelTaskCollection : TaskCollection
{
private int _currentIndex = 0;
/// <summary>
/// 最大并行数量 (默认为9)
/// </summary>
public int ParallelNum = 9;
protected override NTaskStatus RunTasksAndCheckIfDone()
{
var st = NTaskStatus.Running;
if (CurRunTask.Count < ParallelNum && _currentIndex < RawList.Count)
{
var num = ParallelNum - CurRunTask.Count;
for (var index = 0; index < num; index++)
{
if (_currentIndex < RawList.Count)
{
CurRunTask.Add(RawList[_currentIndex]);
_currentIndex += 1;
}
}
}
for (var index = 0; index < CurrentTask.Count; index++)
{
var element = CurrentTask[index];
var childSt = element.Process();
if (FailBreak && childSt == NTaskStatus.Fail)
{
_errorMsg = element.ErrorMsg;
st = NTaskStatus.Fail;
break;
}
if (childSt == NTaskStatus.Success || childSt == NTaskStatus.Fail)
{
CurrentTask.RemoveAt(index);
index--;
FinishList.Add(element);
}
}
if (FinishList.Count >= RawList.Count)
{
st = NTaskStatus.Success;
}
// for (var index = 0; index < CurrentTask.Count; index++)
// {
// var element = CurrentTask[index];
// var childSt = element.Process();
//
// if (childSt >= Status.Success)
// {
// if (FailBreak && childSt == Status.Fail)
// {
// _errorMsg = element.ErrorMsg;
// st = Status.Fail;
// }
//
// CurrentTask.RemoveAt(index);
// index--;
// FinishList.Add(element);
// }
// }
//
// if (FinishList.Count >= RawList.Count)
// {
// st = Status.Success;
// }
// else if (CurRunTask.Count < ParallelNum && _currentIndex < RawList.Count)
// {
// var num = ParallelNum - CurRunTask.Count;
// for (var index = 0; index < num; index++)
// {
// if (_currentIndex < RawList.Count)
// {
// CurRunTask.Add(RawList[_currentIndex]);
// _currentIndex += 1;
// }
// }
// }
return st;
}
public override void Reset()
{
base.Reset();
_currentIndex = 0;
}
public override void Stop()
{
base.Stop();
_currentIndex = 0;
}
public override void Clear()
{
base.Clear();
_currentIndex = 0;
}
}
}

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fileFormatVersion: 2
guid: 33f78136d6a7de14688a6d3ed6903557
timeCreated: 1657002644

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namespace NBC
{
public class SequenceTaskCollection : TaskCollection
{
private int _currentIndex;
public override string Info
{
get
{
if (CurrentTask != null && CurrentTask.Count > 0)
{
return CurrentTask[0].Info;
}
return TaskInfo;
}
}
protected override NTaskStatus RunTasksAndCheckIfDone()
{
var st = NTaskStatus.Running;
if (RawList.Count > 0)
{
if (CurRunTask.Count == 0 && _currentIndex < RawList.Count)
{
CurRunTask.Add(RawList[_currentIndex]);
}
NTaskStatus curSt;
do
{
var childTask = CurRunTask[0];
curSt = childTask.Process();
if (curSt >= NTaskStatus.Success)
{
if (FailBreak && curSt == NTaskStatus.Fail)
{
_errorMsg = childTask.ErrorMsg;
st = NTaskStatus.Fail;
break;
}
FinishList.Add(childTask);
CurRunTask.RemoveAt(0);
_currentIndex++;
if (_currentIndex < RawList.Count)
CurRunTask.Add(RawList[_currentIndex]);
}
} while (curSt >= NTaskStatus.Success && CurRunTask.Count > 0);
if (FinishList.Count == RawList.Count)
st = NTaskStatus.Success;
}
else
{
st = NTaskStatus.Success;
}
// if (RawList.Count > 0)
// {
// if (FinishList.Count == RawList.Count)
// {
// st = Status.Success;
// }
// else
// {
// if (CurRunTask.Count == 0)
// {
// CurRunTask.Add(RawList[_currentIndex]);
// }
//
// var childTask = CurRunTask[0];
// var curSt = childTask.Process();
//
//
// if (curSt >= Status.Success)
// {
// if (FailBreak && curSt == Status.Fail)
// {
// _errorMsg = childTask.ErrorMsg;
// st = Status.Fail;
// }
//
// FinishList.Add(childTask);
// CurRunTask.RemoveAt(0);
// _currentIndex++;
// }
// }
// }
// else
// {
// st = Status.Success;
// }
return st;
}
public override void Reset()
{
base.Reset();
_currentIndex = 0;
}
public override void Stop()
{
base.Stop();
_currentIndex = 0;
}
public override void Clear()
{
base.Clear();
_currentIndex = 0;
}
}
}

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fileFormatVersion: 2
guid: 7440203326fc09a479080181660af525
timeCreated: 1657003965

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using System.Collections.Generic;
namespace NBC
{
public abstract class TaskCollection : NTask, ITaskCollection
{
protected readonly List<ITask> RawList;
protected readonly List<ITask> FinishList;
protected readonly List<ITask> CurRunTask;
public TaskCollection(string taskInfo = "")
{
RawList = new List<ITask>();
FinishList = new List<ITask>();
CurRunTask = new List<ITask>();
TaskInfo = taskInfo;
Status = NTaskStatus.None;
}
public List<ITask> CurrentTask => CurRunTask;
public virtual int Count => RawList.Count + FinishList.Count;
/// <summary>
/// 任务失败中断任务链
/// </summary>
public virtual bool FailBreak
{
get;
set;
}
public override float Progress
{
get
{
if (Status == NTaskStatus.Success) return 1;
if (Status == NTaskStatus.None) return 0;
var finishCount = FinishList.Count;
for (var index = 0; index < CurRunTask.Count; index++)
{
var element = CurRunTask[index];
finishCount += (int)element.Progress;
}
return finishCount * 1f / RawList.Count;
}
}
protected override NTaskStatus OnProcess()
{
return this.RunTasksAndCheckIfDone();
}
public ITaskCollection AddTask(ITask task)
{
RawList.Add(task);
return this;
}
public override void Reset()
{
FinishList.Clear();
CurrentTask.Clear();
Status = NTaskStatus.None;
for (int i = 0,len = RawList.Count; i < len; i++)
{
RawList[i].Reset();
}
}
public override void Stop()
{
FinishList.Clear();
Status = NTaskStatus.None;
for (var i = 0; i < CurRunTask.Count; i++)
{
var task = CurrentTask[i];
task.Stop();
}
}
public virtual void Clear()
{
FinishList.Clear();
RawList.Clear();
Status = NTaskStatus.None;
}
protected abstract NTaskStatus RunTasksAndCheckIfDone();
}
}

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fileFormatVersion: 2
guid: e84dd447d4e477a478c1cefaf7a14bc3
timeCreated: 1656996883

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using UnityEngine;
namespace NBC
{
public class TimelineTaskCollection : TaskCollection
{
private float _startTime = -1;
protected override NTaskStatus RunTasksAndCheckIfDone()
{
if (_startTime < 0) _startTime = Time.time;
var st = NTaskStatus.Running;
if (RawList.Count > 0)
{
for (var index = 0; index < RawList.Count; index++)
{
var raw = RawList[index];
if (raw == null) continue;
var t = raw["time"];
if (t != null)
{
float time = 0;
if (t is int i)
{
time = i;
}
else if (t is float f)
{
time = f;
}
else if (t is string s)
{
float.TryParse(s, out time);
}
if (Time.time >= (_startTime + time))
{
CurrentTask.Add(RawList[index]);
RawList.RemoveAt(index);
index--;
}
}
}
}
else if (RawList.Count <= 0 && CurrentTask.Count <= 0)
{
st = NTaskStatus.Success;
}
for (var index = 0; index < CurrentTask.Count; index++)
{
var element = CurrentTask[index];
var childSt = element.Process();
if (childSt >= NTaskStatus.Success)
{
CurrentTask.RemoveAt(index);
index--;
FinishList.Add(element);
}
}
return st;
}
public override void Reset()
{
base.Reset();
_startTime = -1;
}
public override void Stop()
{
base.Stop();
_startTime = -1;
}
public override void Clear()
{
base.Clear();
_startTime = -1;
}
}
}

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fileFormatVersion: 2
guid: 2532701b307e7d64386ae6a0ccedbf3c
timeCreated: 1657434862

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: ea8861aa2e7ea884ea4ee74daeda8caa
timeCreated: 1657007208

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using System;
using UnityEngine;
namespace NBC.Extensions
{
public static partial class TaskChainExtension
{
public static SequenceTaskCollection Sequence<T>(this T selfbehaviour) where T : MonoBehaviour
{
var retNodeChain = new SequenceTaskCollection();
return retNodeChain;
}
public static ParallelTaskCollection Parallel<T>(this T selfbehaviour) where T : MonoBehaviour
{
var retNodeChain = new ParallelTaskCollection();
return retNodeChain;
}
// public static TimelineList Timeline<T>(this T selfbehaviour) where T : MonoBehaviour
// {
// var retNodeChain = new TimelineList();
// return retNodeChain;
// }
// public static ITaskCollection OnComplete(this ITaskCollection selfChain, Action<bool> callback)
// {
// selfChain.OnComplete(callback);
// return selfChain;
// }
}
}

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fileFormatVersion: 2
guid: bb9626fffe2a12242999e5c295218da1
timeCreated: 1657007222

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 3fdfec8acff76af4daef6cf6c55c78f0
timeCreated: 1656996246

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namespace NBC
{
/// <summary>
/// 进度
/// </summary>
public interface IProcess
{
NTaskStatus Process();
}
}

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fileFormatVersion: 2
guid: a5556e4b457d51d49bf2d9ed0e024899
timeCreated: 1656996282

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namespace NBC
{
public interface IRunner
{
/// <summary>
/// 是否暂停
/// </summary>
bool IsPaused { get; set; }
/// <summary>
/// 是否已经终止了
/// </summary>
bool IsKilled { get; }
/// <summary>
/// 当前运行的任务数量
/// </summary>
int RunningTaskNum { get; }
/// <summary>
/// 准备执行的任务数量
/// </summary>
int NeedRunTaskNum { get; }
/// <summary>
/// 执行一个任务
/// </summary>
/// <param name="task">任务对象</param>
void Run(ITask task);
void Process();
/// <summary>
/// 停止任务
/// </summary>
/// <param name="task">任务对象</param>
void StopTask(ITask task);
/// <summary>
/// 停止所有任务
/// </summary>
void StopAllTask();
/// <summary>
/// 终止任务
/// </summary>
void ShutDown();
}
}

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fileFormatVersion: 2
guid: ed95fa20b281e8640a154c48d1780c70
timeCreated: 1656996361

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using System;
using System.Collections;
namespace NBC
{
public interface ITask : IProcess, IEnumerator
{
NTaskStatus Status { get; }
/// <summary>
/// 当前任务的信息
/// </summary>
string Info { get; }
/// <summary>
/// 错误信息
/// </summary>
string ErrorMsg { get; }
/// <summary>
/// 当前任务的进度
/// </summary>
float Progress { get; }
/// <summary>
/// 任务正在执行
/// </summary>
bool IsRunning { get; }
/// <summary>
/// 任务是否执行完成
/// </summary>
bool IsDone { get; }
/// <summary>
/// 停止任务
/// </summary>
void Stop();
/// <summary>
/// 任务开始回调
/// </summary>
/// <param name="callback"></param>
/// <param name="cover"></param>
/// <returns></returns>
ITask OnStarted(Action<ITask> callback, bool cover = false);
/// <summary>
/// 任务执行回调
/// </summary>
/// <param name="callback"></param>
/// <param name="cover"></param>
/// <returns></returns>
ITask OnUpdated(Action<ITask> callback, bool cover = false);
/// <summary>
/// 任务完成回调
/// </summary>
/// <param name="callback"></param>
/// <param name="cover"></param>
/// <returns></returns>
ITask OnCompleted(Action<ITask> callback, bool cover = false);
/// <summary>
/// 运行任务
/// </summary>
/// <param name="runner">任务运行器</param>
void Run(IRunner runner);
/// <summary>
/// 任务参数
/// </summary>
/// <param name="argsName"></param>
object this[string argsName] { get; set; }
}
}

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fileFormatVersion: 2
guid: f025551734ce37a479414f55be095790
timeCreated: 1656996448

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using System.Collections.Generic;
namespace NBC
{
public interface ITaskCollection : ITask
{
/// <summary>
/// 当前运行的任务堆栈
/// </summary>
List<ITask> CurrentTask { get; }
/// <summary>
/// 添加一个任务
/// </summary>
/// <param name="task"></param>
/// <returns></returns>
ITaskCollection AddTask(ITask task);
/// <summary>
/// 清理任务列表
/// </summary>
void Clear();
}
}

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fileFormatVersion: 2
guid: 2ae6582e140d07049accaf0b5db4b2f4
timeCreated: 1656996765

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namespace NBC
{
public interface ITaskRun
{
void Run(IRunner runner);
}
}

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fileFormatVersion: 2
guid: a3b784189f1caf1488eb81fb903ff63e
timeCreated: 1656996836

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using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace NBC
{
public abstract class NTask : ITask
{
protected float _progress = 0;
protected string _errorMsg;
protected string TaskInfo;
protected readonly Dictionary<string, object> _argsDic = new Dictionary<string, object>();
public virtual string Info
{
get => TaskInfo;
set => TaskInfo = value;
}
public NTaskStatus Status { get; protected set; } = NTaskStatus.None;
public virtual string ErrorMsg => _errorMsg;
public virtual float Progress => _progress;
public virtual bool IsRunning => Status == NTaskStatus.Running;
public virtual bool IsDone => Status == NTaskStatus.Success || Status == NTaskStatus.Fail;
public object this[string argsName]
{
get
{
if (_argsDic.TryGetValue(argsName, out object args))
{
return args;
}
return null;
}
set => _argsDic[argsName] = value;
}
public virtual void Stop()
{
Status = NTaskStatus.None;
}
public virtual void Run(IRunner runner)
{
Reset();
runner?.Run(this);
}
public NTaskStatus Process()
{
if (Status == NTaskStatus.None)
{
Start();
}
Status = OnProcess();
CallUpdateListener();
if (Status == NTaskStatus.Success)
{
_progress = 1;
CallCompleteListener(Status);
}
else if (Status == NTaskStatus.Fail)
{
_progress = 1;
CallCompleteListener(Status);
}
return Status;
}
protected virtual void OnStart()
{
}
protected virtual void OnComplete()
{
}
protected virtual NTaskStatus OnProcess()
{
return this.Status;
}
protected void Finish()
{
_progress = 1;
Status = NTaskStatus.Success;
}
protected void Fail(string message)
{
_progress = 1;
Status = NTaskStatus.Fail;
_errorMsg = message;
}
private void Start()
{
Reset();
Status = NTaskStatus.Running;
_progress = 0;
OnStart();
CallStartListener();
}
#region
protected event Action<ITask> OnStartListener;
protected event Action<ITask> OnCompleteListener;
protected event Action<ITask> OnUpdateListener;
public ITask OnStarted(Action<ITask> callback, bool cover = false)
{
if (cover)
{
OnStartListener = callback;
}
else
{
OnStartListener += callback;
}
return this;
}
public ITask OnUpdated(Action<ITask> callback, bool cover = false)
{
if (cover)
{
OnUpdateListener = callback;
}
else
{
OnUpdateListener += callback;
}
return this;
}
public ITask OnCompleted(Action<ITask> callback, bool cover = false)
{
if (cover)
{
OnCompleteListener = callback;
}
else
{
OnCompleteListener += callback;
}
return this;
}
protected void CallStartListener()
{
OnStartListener?.Invoke(this);
}
protected void CallCompleteListener(NTaskStatus taskStatus)
{
OnComplete();
OnCompleteListener?.Invoke(this);
_taskCompletionSource?.TrySetResult(null);
}
protected void CallUpdateListener()
{
OnUpdateListener?.Invoke(this);
}
#endregion
#region
private TaskCompletionSource<object> _taskCompletionSource;
/// <summary>
/// 异步操作任务
/// </summary>
public Task Task
{
get
{
if (_taskCompletionSource == null)
{
_taskCompletionSource = new TaskCompletionSource<object>();
if (IsDone)
_taskCompletionSource.SetResult(null);
}
return _taskCompletionSource.Task;
}
}
#endregion
#region IEnumerator
bool IEnumerator.MoveNext()
{
return !IsDone;
}
public virtual void Reset()
{
Status = NTaskStatus.None;
}
object IEnumerator.Current => null;
#endregion
}
}

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fileFormatVersion: 2
guid: 8035be535392c22489664156d78df1ef
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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namespace NBC
{
public enum NTaskStatus
{
/// <summary>
/// 任务还未执行
/// </summary>
None = 0,
/// <summary>
/// 任务运行
/// </summary>
Running,
/// <summary>
/// 任务执行成功
/// </summary>
Success,
/// <summary>
/// 任务执行失败
/// </summary>
Fail
}
}

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fileFormatVersion: 2
guid: 8d69db579faa30f4db7ae1b2c27cb10f
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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fileFormatVersion: 2
guid: 63bed6143f265e3449b00af0ef891a5a
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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namespace NBC
{
/// <summary>
/// 操作信息类
/// </summary>
public class FlushingOperation
{
/// <summary>
/// 是否暂停
/// </summary>
public bool Paused;
/// <summary>
/// 是否被终结
/// </summary>
public bool Kill;
}
}

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fileFormatVersion: 2
guid: dc64e5709b547264b90f53b13ee8aaa9
timeCreated: 1657004343

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using System.Collections.Generic;
namespace NBC
{
public class Runner : IRunner
{
public bool IsPaused
{
get => FlushingOperation.Paused;
set => FlushingOperation.Paused = value;
}
public bool IsKilled => FlushingOperation.Kill;
public int RunningTaskNum => Coroutines.Count;
public int NeedRunTaskNum => ReadyTask.Count;
/// <summary>
/// 当前运行的任务
/// </summary>
protected readonly List<ITask> Coroutines = new List<ITask>();
/// <summary>
/// 准备要运行的任务
/// </summary>
protected readonly Queue<ITask> ReadyTask = new Queue<ITask>();
/// <summary>
/// 当前操作的信息
/// </summary>
protected readonly FlushingOperation FlushingOperation = new FlushingOperation();
public virtual void Run(ITask task)
{
ReadyTask.Enqueue(task);
}
public virtual void Process()
{
var count = ReadyTask.Count;
for (var i = 0; i < count; i++)
{
var task = ReadyTask.Dequeue();
Coroutines.Add(task);
}
if (Coroutines.Count < 1) return;
var index = 0;
bool mustExit;
do
{
var childTask = Coroutines[index];
var st = childTask.Process();
if (st >= NTaskStatus.Success)
{
Coroutines.Remove(childTask);
}
else
{
index++;
}
mustExit = Coroutines.Count == 0 || index >= Coroutines.Count;
} while (!mustExit);
}
public virtual void StopTask(ITask task)
{
var index = Coroutines.IndexOf(task);
if (index != -1)
{
var t = Coroutines[index];
t.Stop();
Coroutines.RemoveAt(index);
}
}
public virtual void StopAllTask()
{
ReadyTask.Clear();
for (int i = 0; i < Coroutines.Count; i++)
{
Coroutines[i].Stop();
}
Coroutines.Clear();
}
public virtual void ShutDown()
{
IsPaused = false;
FlushingOperation.Kill = true;
StopAllTask();
}
}
}

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fileFormatVersion: 2
guid: 3bd5593733a84d74f83248aa0170da03
timeCreated: 1657005250

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using System.Collections.Generic;
namespace NBC
{
public class RunnerProcess : IProcess
{
/// <summary>
/// 当前运行的任务
/// </summary>
protected readonly List<ITask> Coroutines;
/// <summary>
/// 准备要运行的任务
/// </summary>
protected readonly Queue<ITask> ReadyTask;
/// <summary>
/// 当前操作的信息
/// </summary>
protected readonly FlushingOperation FlushingOperation;
/// <summary>
/// 进程名称
/// </summary>
protected string Name;
public RunnerProcess(string name, List<ITask> coroutines, Queue<ITask> readyTask, FlushingOperation op)
{
this.Name = name;
Coroutines = coroutines;
ReadyTask = readyTask;
FlushingOperation = op;
}
public NTaskStatus Process()
{
var flag = false;
if (this.FlushingOperation.Kill) flag = true;
else
{
for (var index = 0; index < this.ReadyTask.Count; index++)
{
// var task = ReadyTask[0];
var task = ReadyTask.Dequeue();
this.Coroutines.Add(task);
// ReadyTask.RemoveAt(0);
}
if (this.Coroutines.Count == 0 || this.FlushingOperation.Paused)
{
flag = false;
}
else
{
var index = 0;
var mustExit = false;
do
{
var childTask = this.Coroutines[index];
var st = childTask.Process();
if (st >= NTaskStatus.Success)
{
this.Coroutines.RemoveAt(index); //.splice(index, 1);
}
else
{
index++;
}
mustExit = this.Coroutines.Count == 0 || index >= this.Coroutines.Count;
} while (!mustExit);
}
}
return flag ? NTaskStatus.Success : NTaskStatus.Running;
}
}
}

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timeCreated: 1657004572

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using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Runtime.ExceptionServices;
// ReSharper disable ConditionIsAlwaysTrueOrFalseAccordingToNullableAPIContract
// ReSharper disable ConditionalAccessQualifierIsNonNullableAccordingToAPIContract
// ReSharper disable CheckNamespace
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
#pragma warning disable CS8602 // Dereference of a possibly null reference.
#pragma warning disable CS8603 // Possible null reference return.
#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
#pragma warning disable CS8625 // Cannot convert null literal to non-nullable reference type.
namespace NBC
{
public enum STaskStatus : byte
{
Pending = 0, // The operation has not yet completed.
Succeeded = 1, // The operation completed successfully.
Faulted = 2 // The operation completed with an error.
}
[AsyncMethodBuilder(typeof(AsyncFTaskMethodBuilder))]
public sealed partial class FTask : ICriticalNotifyCompletion
{
private Action _callBack;
private ExceptionDispatchInfo _exception;
private STaskStatus _status = STaskStatus.Pending;
public bool IsCompleted
{
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => _status != STaskStatus.Pending;
}
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public FTask GetAwaiter() => this;
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private async FVoid InnerCoroutine()
{
await this;
}
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Coroutine()
{
InnerCoroutine().Coroutine();
}
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void GetResult()
{
switch (_status)
{
case STaskStatus.Succeeded:
{
Return();
return;
}
case STaskStatus.Faulted:
{
Return();
if (_exception == null)
{
return;
}
var exception = _exception;
_exception = null;
exception.Throw();
return;
}
default:
{
throw new NotSupportedException("Direct call to getResult is not allowed");
}
}
}
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetResult()
{
if (_status != STaskStatus.Pending)
{
throw new InvalidOperationException("The task has been completed");
}
_status = STaskStatus.Succeeded;
if (_callBack == null)
{
return;
}
var callBack = _callBack;
_callBack = null;
callBack.Invoke();
}
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void OnCompleted(Action action)
{
UnsafeOnCompleted(action);
}
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void UnsafeOnCompleted(Action action)
{
if (_status != STaskStatus.Pending)
{
action?.Invoke();
return;
}
_callBack = action;
}
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetException(Exception exception)
{
if (_status != STaskStatus.Pending)
{
throw new InvalidOperationException("The task has been completed");
}
_status = STaskStatus.Faulted;
_exception = ExceptionDispatchInfo.Capture(exception);
_callBack?.Invoke();
}
}
[AsyncMethodBuilder(typeof(AsyncFTaskMethodBuilder<>))]
public sealed partial class FTask<T> : ICriticalNotifyCompletion
{
private T _value;
private Action _callBack;
private ExceptionDispatchInfo _exception;
private STaskStatus _status = STaskStatus.Pending;
public bool IsCompleted
{
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => _status != STaskStatus.Pending;
}
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public FTask<T> GetAwaiter() => this;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
[DebuggerHidden]
private async FVoid InnerCoroutine()
{
await this;
}
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Coroutine()
{
InnerCoroutine().Coroutine();
}
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public T GetResult()
{
switch (_status)
{
case STaskStatus.Succeeded:
{
var value = _value;
Return();
return value;
}
case STaskStatus.Faulted:
{
Return();
if (_exception == null)
{
return default;
}
var exception = _exception;
_exception = null;
exception.Throw();
return default;
}
default:
{
throw new NotSupportedException("Direct call to getResult is not allowed");
}
}
}
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetResult(T value)
{
if (_status != STaskStatus.Pending)
{
throw new InvalidOperationException("The task has been completed");
}
_value = value;
_status = STaskStatus.Succeeded;
if (_callBack == null)
{
return;
}
var callBack = _callBack;
_callBack = null;
callBack.Invoke();
}
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void OnCompleted(Action action)
{
UnsafeOnCompleted(action);
}
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void UnsafeOnCompleted(Action action)
{
if (_status != STaskStatus.Pending)
{
action?.Invoke();
return;
}
_callBack = action;
}
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetException(Exception exception)
{
if (_status != STaskStatus.Pending)
{
throw new InvalidOperationException("The task has been completed");
}
_status = STaskStatus.Faulted;
_exception = ExceptionDispatchInfo.Capture(exception);
_callBack?.Invoke();
}
}
}

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@@ -0,0 +1,31 @@
using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
namespace NBC
{
[StructLayout(LayoutKind.Auto)]
[AsyncMethodBuilder(typeof(AsyncFTaskCompletedMethodBuilder))]
public struct FTaskCompleted : ICriticalNotifyCompletion
{
[DebuggerHidden]
public bool IsCompleted => true;
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public FTaskCompleted GetAwaiter()
{
return this;
}
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void GetResult() { }
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void OnCompleted(Action continuation) { }
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void UnsafeOnCompleted(Action continuation) { }
}
}

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@@ -0,0 +1,11 @@
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@@ -0,0 +1,29 @@
using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace NBC
{
[StructLayout(LayoutKind.Auto)]
[AsyncMethodBuilder(typeof(AsyncFVoidMethodBuilder))]
internal struct FVoid : ICriticalNotifyCompletion
{
public bool IsCompleted
{
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => true;
}
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Coroutine() { }
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void OnCompleted(Action continuation) { }
[DebuggerHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void UnsafeOnCompleted(Action continuation) { }
}
}

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@@ -0,0 +1,11 @@
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