升级obi

This commit is contained in:
2026-01-22 22:08:21 +08:00
parent 120b8cda26
commit 20f14322bc
1067 changed files with 149894 additions and 29583 deletions

View File

@@ -18,7 +18,7 @@ public class SceneSettings : MonoBehaviour
public KWS_Ocean Water;
public ObiUpdater obiFixedUpdater;
// public ObiUpdater obiFixedUpdater;
public LineRenderer LineRenderer;

View File

@@ -0,0 +1,19 @@
using UnityEngine;
namespace NBF
{
public class BobberController : MonoBehaviour
{
[SerializeField] private Rigidbody _rbody;
[SerializeField] private ConfigurableJoint joint;
public Rigidbody rbody => _rbody;
public void SetJoint(Rigidbody rb)
{
joint = joint == null ? GetComponent<ConfigurableJoint>() : joint;
joint.connectedBody = rb;
}
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 8e9411b5edc6466a8014c59e3821bbaa
timeCreated: 1768918059

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@@ -0,0 +1,33 @@
using UnityEngine;
namespace NBF
{
public class LureController : MonoBehaviour
{
[SerializeField] private Rigidbody rBody;
[SerializeField] private ConfigurableJoint joint;
public Rigidbody RBody => rBody;
public ConfigurableJoint Joint => joint;
public void SetJoint(Rigidbody rb)
{
joint.connectedBody = rb;
}
public void EnableCollision(bool enable)
{
if (rBody == null)
{
rBody = GetComponent<Rigidbody>();
}
rBody.detectCollisions = enable;
}
public void SetKinematic(bool value)
{
rBody.isKinematic = value;
}
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: ed5bbbc032ec4ca1bb56991d9141e311
timeCreated: 1768918224

View File

@@ -15,7 +15,7 @@ namespace NBF
private void FixArmAngle()
{
var angle = FPlayerData.Instance.EyeAngle;
if (angle > MaxFixEyeAngle) angle = MaxFixEyeAngle;
else if (angle < MinFixEyeAngle) angle = MinFixEyeAngle;
var val = transform.localEulerAngles;

View File

@@ -43,14 +43,13 @@ public class RodLine : MonoBehaviour
return;
}
for (int i = 0; i < points.Length; i++)
for (var i = 0; i < points.Length; i++)
{
Transform transform = points[i];
if ((bool)transform)
var point = points[i];
if (point)
{
lineRenderer.SetPosition(i, transform.position);
lineRenderer.SetPosition(i, point.position);
}
}
}
}

View File

@@ -5,6 +5,7 @@ using UnityEngine;
public class Rope : MonoBehaviour
{
private FRod _rod;
public bool isFloatRope;
[SerializeField] private ObiRope rope;
[SerializeField] private ObiRopeCursor cursor;
@@ -16,9 +17,21 @@ public class Rope : MonoBehaviour
private void Awake()
{
rope = GetComponent<ObiRope>();
}
public void Init(FRod rod)
{
_rod = rod;
if (_rod)
{
LineLength_OnValueChanged(_rod.lineLength);
if (isFloatRope)
{
LineLength_OnValueChanged(_rod.floatLength);
}
else
{
LineLength_OnValueChanged(_rod.lineLength - _rod.floatLength);
}
}
}

View File

@@ -2,15 +2,13 @@
namespace NBF
{
public class FBobber : FGearBase
public class FBobber : FGearBase
{
protected override void OnInit()
{
transform.position = Rod.lineHandler.LineConnector_1.transform.position;
// Bobber.gameObject.GetComponent<ConfigurableJoint>().connectedBody =
// lineHandler.LineConnector_1.GetComponent<Rigidbody>();
SetParent(Rod.lineHandler.LineConnector_1.transform);
// transform.position = Rod.lineHandler.LineConnector_1.transform.position;
SetParent(Rod.Line.Bobber.transform);
transform.localPosition = Vector3.zero;
}
}
}

View File

@@ -14,9 +14,13 @@ namespace NBF
protected override void OnInit()
{
transform.position = Rod.lineHandler.LineConnector_2.transform.position;
transform.rotation = Rod.lineHandler.LineConnector_2.transform.rotation; // 确保旋转也同步
SetParent(Rod.lineHandler.LineConnector_2.transform);
// transform.position = Rod.lineHandler.LineConnector_2.transform.position;
// transform.rotation = Rod.lineHandler.LineConnector_2.transform.rotation; // 确保旋转也同步
// SetParent(Rod.lineHandler.LineConnector_2.transform);
SetParent(Rod.Line.Lure.transform);
transform.localPosition = Vector3.zero;
// var target = lineHandler.LineConnector_2.GetComponent<Rigidbody>();
// var joint = Hook.gameObject.GetComponent<ConfigurableJoint>();

View File

@@ -1,4 +1,8 @@
using Obi;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Obi;
using UnityEngine;
namespace NBF
@@ -11,39 +15,110 @@ namespace NBF
[SerializeField] private RodLine rodLine;
[SerializeField] private Rope fishingRope;
[SerializeField] private Rope bobberRope;
public Transform LureRoot;
public Transform BobberRoot;
public LureController Lure;
public BobberController Bobber;
public float LineLength = 0.5f;
// public float LineLength = 0.5f;
private float _groundSetting = 0.5f;
private float _LineOnSpool = 100f;
private float _LineThickness = 0.0007f;
// public event Action OnLinePulled;
protected override void OnInit()
{
var rodTip = Rod.Asset.lineConnector;
startParticleAttachment.target = rodTip;
Solver = transform.parent.GetComponent<ObiSolver>();
rodLine.gameObject.SetActive(false);
var rodType = (ItemSubType)Rod.ItemInfo.Config.Type;
if (rodType == ItemSubType.RodSpine || rodType == ItemSubType.RodBolo)
var tipRb = Rod.Asset.LineConnectorRigidbody;
startParticleAttachment.target = tipRb.transform;
// transform.position = Rod.transform.position;
if (isLureConnect)
{
rodLine.gameObject.SetActive(true);
Lure.SetJoint(tipRb);
Lure.EnableCollision(false);
// isFloatingMethodUsed.Value = false;
}
else if (rodType == ItemSubType.RodTele)
else
{
bobberRope.gameObject.SetActive(true);
BobberRoot.gameObject.SetActive(true);
var bobberConfigurableJoint = BobberRoot.GetComponent<ConfigurableJoint>();
bobberConfigurableJoint.connectedBody = Rod.Asset.LineConnectorRigidbody;;
Bobber.SetJoint(tipRb);
Lure.SetJoint(Bobber.rbody);
Lure.gameObject.SetActive(true);
Lure.EnableCollision(false);
Lure.SetKinematic(false);
// isFloatingMethodUsed.Value = true;
// GetComponentInChildren<Buoyancy>().targetSurface =
// MonoBehaviourSingleton<GameWater>.Instance.WaterSurface;
}
LureRoot.gameObject.SetActive(true);
fishingRope.gameObject.SetActive(true);
// SceneSettings.Instance.obiFixedUpdater.solvers.Add(Solver);
// onLureInit.Raise(lure.gameObject);
GetComponentsInChildren<Transform>(includeInactive: true).ToList().ForEach(delegate(Transform i)
{
i.gameObject.SetActive(true);
});
StartCoroutine(test());
fishingRope.Init(Rod);
bobberRope.Init(Rod);
// rodLine.GenerateLineRendererRope(guides.ToArray(), _LineThickness);
}
private IEnumerator test()
{
yield return 1;
Lure.gameObject.SetActive(false);
Lure.gameObject.SetActive(true);
}
// public void SetUnrolledLineValue(float lentgth)
// {
// LineLength = lentgth;
// LineLength = Mathf.Clamp(LineLength, _groundSetting, _LineOnSpool);
// if (LineLength == _groundSetting)
// {
// this.OnLinePulled?.Invoke();
// }
// }
public void EnableLineRenderers()
{
foreach (ObiRopeExtrudedRenderer item in GetComponentsInChildren<ObiRopeExtrudedRenderer>().ToList())
{
item.enabled = true;
}
}
public void SetObiRopeStretch(float value)
{
fishingRope.LineLength_OnValueChanged(value);
}
// public void Initialize(Transform rodTarget, Rigidbody tipRb, List<Transform> guides)
// {
//
// }
// protected override void OnInit()
// {
// var rodTip = Rod.Asset.lineConnector;
// startParticleAttachment.target = rodTip;
// Solver = transform.parent.GetComponent<ObiSolver>();
// rodLine.gameObject.SetActive(false);
// var rodType = (ItemSubType)Rod.ItemInfo.Config.Type;
// if (rodType == ItemSubType.RodSpine || rodType == ItemSubType.RodBolo)
// {
// rodLine.gameObject.SetActive(true);
// }
// else if (rodType == ItemSubType.RodTele)
// {
// bobberRope.gameObject.SetActive(true);
// BobberRoot.gameObject.SetActive(true);
// var bobberConfigurableJoint = BobberRoot.GetComponent<ConfigurableJoint>();
// bobberConfigurableJoint.connectedBody = Rod.Asset.LineConnectorRigidbody;;
// }
//
// LureRoot.gameObject.SetActive(true);
// fishingRope.gameObject.SetActive(true);
// // SceneSettings.Instance.obiFixedUpdater.solvers.Add(Solver);
// }
}
}

View File

@@ -6,12 +6,16 @@ namespace NBF
{
protected override void OnInit()
{
transform.position = Rod.lineHandler.LineConnector_1.transform.position;
// transform.position = Rod.lineHandler.LineConnector_1.transform.position;
// Lure.gameObject.GetComponent<ConfigurableJoint>().connectedBody =
// lineHandler.LineConnector_1.GetComponent<Rigidbody>();
// LureHookWaterDisplacement = Lure.GetComponent<FWaterDisplacement>();
SetParent(Rod.lineHandler.LineConnector_1.transform);
// SetParent(Rod.lineHandler.LineConnector_1.transform);
SetParent(Rod.Line.Lure.transform);
transform.localPosition = Vector3.zero;
}
}
}

View File

@@ -28,13 +28,13 @@ namespace NBF
public FBait Bait;
public FLure Lure;
public FWeight Weight;
// public FLine Line;
public FLine Line;
/// <summary>
/// 鱼线处理器
/// </summary>
public FLineHandler lineHandler;
// /// <summary>
// /// 鱼线处理器
// /// </summary>
// public FLineHandler lineHandler;
public Transform GearRoot;
@@ -46,7 +46,12 @@ namespace NBF
/// <summary>
/// 线长度
/// </summary>
public float lineLength;
public float lineLength = 1;
/// <summary>
/// 浮漂线长度
/// </summary>
public float floatLength = 0.5f;
public float currentLineTension;
public float linelenghtDiferent;
@@ -58,6 +63,11 @@ namespace NBF
Asset = GetComponent<RodAsset>();
}
private void LateUpdate()
{
Test();
}
public IEnumerator Destroy()
{
if (GearRoot != null)
@@ -92,7 +102,6 @@ namespace NBF
ItemInfo lineItemInfo = null;
CreateFishingHandler();
// children.Sort();
foreach (var child in children)
@@ -140,7 +149,8 @@ namespace NBF
}
}
yield return 1;
CreateFishingHandler();
yield return 1;
if (Reel)
{
@@ -177,8 +187,8 @@ namespace NBF
Weight.Init(Player, this);
}
yield return 2; //等待1帧
yield return 1; //等待1帧
transform.SetParent(Player.ModelAsset.RodRoot);
transform.localPosition = Vector3.zero;
transform.rotation = Player.ModelAsset.RodRoot.rotation;
@@ -189,7 +199,7 @@ namespace NBF
public void CreateFishingHandler()
{
if (lineHandler == null)
if (Line == null)
{
Debug.LogError("创建钓组=====");
var rodType = (ItemSubType)ItemInfo.Config.Type;
@@ -208,25 +218,37 @@ namespace NBF
public void CreateObiFishingLine(int currentLineTypeIndex)
{
// if ((bool)Owner.Gears.Reel && !currentLineHandler)
if (!lineHandler)
if (!Line)
{
var indexNames = new[] { "FFishingLine_0", "FFishingLine_1" };
//Assets/ResRaw/Prefabs/Line/LineSolver.prefab
var lineSolverPrefab = Assets.Load<GameObject>("Assets/ResRaw/Prefabs/Line/LineSolver.prefab");
var solver = Instantiate(lineSolverPrefab, GearRoot);
solver.transform.position = Asset.lineConnector.position;
solver.transform.rotation = Asset.lineConnector.rotation;
// var indexNames = new[] { "FFishingLine_0", "FFishingLine_1" };
var indexNames = new[] { "fishing line float set", "fishing line spinning" };
var path =
$"Assets/ResRaw/Prefabs/{indexNames[currentLineTypeIndex]}.prefab"; //$"GameItemsPrefabs/Lines/{indexNames[currentLineTypeIndex]}";
$"Assets/ResRaw/Prefabs/Line/{indexNames[currentLineTypeIndex]}.prefab"; //$"GameItemsPrefabs/Lines/{indexNames[currentLineTypeIndex]}";
var prefab = Assets.Load<GameObject>(path);
// var toRodConnector = rodAsset.lineConnector.GetComponent<Rigidbody>();
GameObject obj = Instantiate(prefab, GearRoot.position, Quaternion.identity, GearRoot);
GameObject obj = Instantiate(prefab, solver.transform);
obj.transform.localPosition = Vector3.zero;
obj.transform.localScale = Vector3.one;
obj.transform.rotation = Quaternion.identity;
lineHandler = obj.GetComponent<FLineHandler>();
// lineHandler.transform.SetParent(toRodConnector.transform);
lineHandler.transform.position = Asset.lineConnector.position;
lineHandler.LineConnector_0.target = Asset.lineConnector; //.GetComponent<Rigidbody>();
// lineHandler.toRodConnector.target = rodAsset.lineConnector;
lineHandler.Rod = this;
// lineHandler.startParticleAttachment.target = Asset.lineConnector;
var obiSolver = lineHandler.GetComponent<ObiSolver>();
SceneSettings.Instance.obiFixedUpdater.solvers.Add(obiSolver);
Line = obj.GetComponent<FLine>();
Line.transform.position = Asset.lineConnector.position;
Line.Init(this.Player, this);
// lineHandler = obj.GetComponent<FLineHandler>();
// // lineHandler.transform.SetParent(toRodConnector.transform);
// lineHandler.transform.position = Asset.lineConnector.position;
// lineHandler.LineConnector_0.target = Asset.lineConnector; //.GetComponent<Rigidbody>();
// lineHandler.Rod = this;
// // lineHandler.startParticleAttachment.target = Asset.lineConnector;
var obiSolver = solver.GetComponent<ObiSolver>();
// SceneSettings.Instance.obiFixedUpdater.solvers.Add(obiSolver);
}
}
@@ -268,5 +290,12 @@ namespace NBF
rings = list.ToArray();
}
private void Test()
{
// var root = Player.ModelAsset.RodRoot;
// if (!root) return;
// transform.SetPositionAndRotation(root.position, root.rotation);
}
}
}