升级obi

This commit is contained in:
2026-01-22 22:08:21 +08:00
parent 120b8cda26
commit 20f14322bc
1067 changed files with 149894 additions and 29583 deletions

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using UnityEngine;
using System;
namespace Obi
{
[AddComponentMenu("Physics/Obi/Obi Foam Emitter", 1000)]
[ExecuteInEditMode]
[RequireComponent(typeof(ObiActor))]
[DisallowMultipleComponent]
public class ObiFoamEmitter : ObiFoamGenerator
{
public enum ShapeType
{
Cylinder = 0,
Box = 1
}
[Header("Emission shape")]
public ShapeType shape;
public Transform shapeTransform;
public Vector3 shapeSize = Vector3.one;
private float emissionAccumulator = 0;
public int GetParticleNumberToEmit(float deltaTime)
{
emissionAccumulator += foamGenerationRate * deltaTime;
int particles = (int)emissionAccumulator;
emissionAccumulator -= particles;
return particles;
}
public void Reset()
{
emissionAccumulator = 0;
}
}
}