升级obi
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@@ -10,7 +10,7 @@ namespace Obi{
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this.collider = collider;
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}
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public override bool UpdateIfNeeded (){
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public override void UpdateIfNeeded (){
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BoxCollider2D box = collider as BoxCollider2D;
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@@ -19,12 +19,14 @@ namespace Obi{
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// update collider:
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var shape = world.colliderShapes[index];
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shape.is2D = 1;
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shape.is2D = true;
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shape.type = ColliderShape.ShapeType.Box;
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shape.filter = source.Filter;
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shape.flags = box.isTrigger ? 1 : 0;
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shape.rigidbodyIndex = source.Rigidbody != null ? source.Rigidbody.handle.index : -1;
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shape.SetSign(source.Inverted);
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shape.isTrigger = box.isTrigger;
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shape.rigidbodyIndex = source.Rigidbody != null ? source.Rigidbody.Handle.index : -1;
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shape.materialIndex = source.CollisionMaterial != null ? source.CollisionMaterial.handle.index : -1;
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shape.forceZoneIndex = source.ForceZone != null ? source.ForceZone.Handle.index : -1;
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shape.contactOffset = source.Thickness + box.edgeRadius;
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shape.center = box.offset;
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shape.size = box.size;
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@@ -37,9 +39,8 @@ namespace Obi{
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// update transform:
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var trfm = world.colliderTransforms[index];
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trfm.FromTransform(box.transform, true);
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trfm.FromTransform2D(box.transform, source.Rigidbody as ObiRigidbody2D);
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world.colliderTransforms[index] = trfm;
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return false;
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}
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}
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