升级obi

This commit is contained in:
2026-01-22 22:08:21 +08:00
parent 120b8cda26
commit 20f14322bc
1067 changed files with 149894 additions and 29583 deletions

View File

@@ -10,7 +10,7 @@ namespace Obi{
this.collider = collider;
}
public override bool UpdateIfNeeded (){
public override void UpdateIfNeeded (){
BoxCollider2D box = collider as BoxCollider2D;
@@ -19,12 +19,14 @@ namespace Obi{
// update collider:
var shape = world.colliderShapes[index];
shape.is2D = 1;
shape.is2D = true;
shape.type = ColliderShape.ShapeType.Box;
shape.filter = source.Filter;
shape.flags = box.isTrigger ? 1 : 0;
shape.rigidbodyIndex = source.Rigidbody != null ? source.Rigidbody.handle.index : -1;
shape.SetSign(source.Inverted);
shape.isTrigger = box.isTrigger;
shape.rigidbodyIndex = source.Rigidbody != null ? source.Rigidbody.Handle.index : -1;
shape.materialIndex = source.CollisionMaterial != null ? source.CollisionMaterial.handle.index : -1;
shape.forceZoneIndex = source.ForceZone != null ? source.ForceZone.Handle.index : -1;
shape.contactOffset = source.Thickness + box.edgeRadius;
shape.center = box.offset;
shape.size = box.size;
@@ -37,9 +39,8 @@ namespace Obi{
// update transform:
var trfm = world.colliderTransforms[index];
trfm.FromTransform(box.transform, true);
trfm.FromTransform2D(box.transform, source.Rigidbody as ObiRigidbody2D);
world.colliderTransforms[index] = trfm;
return false;
}
}

View File

@@ -11,7 +11,7 @@ namespace Obi{
this.collider = collider;
}
public override bool UpdateIfNeeded ()
public override void UpdateIfNeeded ()
{
CapsuleCollider2D capsule = collider as CapsuleCollider2D;
@@ -21,12 +21,14 @@ namespace Obi{
// update collider:
var shape = world.colliderShapes[index];
shape.is2D = 1;
shape.is2D = true;
shape.type = ColliderShape.ShapeType.Capsule;
shape.filter = source.Filter;
shape.flags = capsule.isTrigger ? 1 : 0;
shape.rigidbodyIndex = source.Rigidbody != null ? source.Rigidbody.handle.index : -1;
shape.SetSign(source.Inverted);
shape.isTrigger = capsule.isTrigger;
shape.rigidbodyIndex = source.Rigidbody != null ? source.Rigidbody.Handle.index : -1;
shape.materialIndex = source.CollisionMaterial != null ? source.CollisionMaterial.handle.index : -1;
shape.forceZoneIndex = source.ForceZone != null ? source.ForceZone.Handle.index : -1;
shape.contactOffset = source.Thickness;
shape.center = capsule.offset;
Vector2 size = capsule.size;
@@ -42,10 +44,8 @@ namespace Obi{
// update transform:
var trfm = world.colliderTransforms[index];
trfm.FromTransform(capsule.transform,true);
trfm.FromTransform2D(capsule.transform, source.Rigidbody as ObiRigidbody2D);
world.colliderTransforms[index] = trfm;
return false;
}
}

View File

@@ -12,7 +12,7 @@ namespace Obi{
this.collider = collider;
}
public override bool UpdateIfNeeded ()
public override void UpdateIfNeeded ()
{
CircleCollider2D sphere = collider as CircleCollider2D;
@@ -23,12 +23,14 @@ namespace Obi{
// update collider:
var shape = world.colliderShapes[index];
shape.is2D = 1;
shape.is2D = true;
shape.type = ColliderShape.ShapeType.Sphere;
shape.filter = source.Filter;
shape.flags = sphere.isTrigger ? 1 : 0;
shape.rigidbodyIndex = source.Rigidbody != null ? source.Rigidbody.handle.index : -1;
shape.SetSign(source.Inverted);
shape.isTrigger = sphere.isTrigger;
shape.rigidbodyIndex = source.Rigidbody != null ? source.Rigidbody.Handle.index : -1;
shape.materialIndex = source.CollisionMaterial != null ? source.CollisionMaterial.handle.index : -1;
shape.forceZoneIndex = source.ForceZone != null ? source.ForceZone.Handle.index : -1;
shape.contactOffset = source.Thickness;
shape.center = sphere.offset;
shape.size = Vector3.one * sphere.radius;
@@ -41,10 +43,8 @@ namespace Obi{
// update transform:
var trfm = world.colliderTransforms[index];
trfm.FromTransform(sphere.transform,true);
trfm.FromTransform2D(sphere.transform, source.Rigidbody as ObiRigidbody2D);
world.colliderTransforms[index] = trfm;
return true;
}
}

View File

@@ -19,7 +19,7 @@ namespace Obi{
ObiColliderWorld.GetInstance().DestroyEdgeMesh(handle);
}
public override bool UpdateIfNeeded (){
public override void UpdateIfNeeded (){
EdgeCollider2D edgeCollider = collider as EdgeCollider2D;
@@ -36,12 +36,14 @@ namespace Obi{
// update collider:
var shape = world.colliderShapes[index];
shape.is2D = 1;
shape.is2D = true;
shape.type = ColliderShape.ShapeType.EdgeMesh;
shape.filter = source.Filter;
shape.flags = edgeCollider.isTrigger ? 1 : 0;
shape.rigidbodyIndex = source.Rigidbody != null ? source.Rigidbody.handle.index : -1;
shape.SetSign(source.Inverted);
shape.isTrigger = edgeCollider.isTrigger;
shape.rigidbodyIndex = source.Rigidbody != null ? source.Rigidbody.Handle.index : -1;
shape.materialIndex = source.CollisionMaterial != null ? source.CollisionMaterial.handle.index : -1;
shape.forceZoneIndex = source.ForceZone != null ? source.ForceZone.Handle.index : -1;
shape.center = edgeCollider.offset;
shape.contactOffset = source.Thickness + edgeCollider.edgeRadius;
shape.dataIndex = handle.index;
@@ -54,10 +56,8 @@ namespace Obi{
// update transform:
var trfm = world.colliderTransforms[index];
trfm.FromTransform(edgeCollider.transform, true);
trfm.FromTransform2D(edgeCollider.transform, source.Rigidbody as ObiRigidbody2D);
world.colliderTransforms[index] = trfm;
return true;
}
public override void Destroy()