升级obi
This commit is contained in:
@@ -10,7 +10,7 @@ namespace Obi{
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this.collider = collider;
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}
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public override bool UpdateIfNeeded (){
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public override void UpdateIfNeeded (){
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BoxCollider2D box = collider as BoxCollider2D;
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@@ -19,12 +19,14 @@ namespace Obi{
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// update collider:
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var shape = world.colliderShapes[index];
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shape.is2D = 1;
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shape.is2D = true;
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shape.type = ColliderShape.ShapeType.Box;
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shape.filter = source.Filter;
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shape.flags = box.isTrigger ? 1 : 0;
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shape.rigidbodyIndex = source.Rigidbody != null ? source.Rigidbody.handle.index : -1;
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shape.SetSign(source.Inverted);
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shape.isTrigger = box.isTrigger;
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shape.rigidbodyIndex = source.Rigidbody != null ? source.Rigidbody.Handle.index : -1;
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shape.materialIndex = source.CollisionMaterial != null ? source.CollisionMaterial.handle.index : -1;
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shape.forceZoneIndex = source.ForceZone != null ? source.ForceZone.Handle.index : -1;
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shape.contactOffset = source.Thickness + box.edgeRadius;
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shape.center = box.offset;
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shape.size = box.size;
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@@ -37,9 +39,8 @@ namespace Obi{
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// update transform:
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var trfm = world.colliderTransforms[index];
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trfm.FromTransform(box.transform, true);
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trfm.FromTransform2D(box.transform, source.Rigidbody as ObiRigidbody2D);
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world.colliderTransforms[index] = trfm;
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return false;
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}
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}
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@@ -11,7 +11,7 @@ namespace Obi{
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this.collider = collider;
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}
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public override bool UpdateIfNeeded ()
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public override void UpdateIfNeeded ()
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{
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CapsuleCollider2D capsule = collider as CapsuleCollider2D;
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@@ -21,12 +21,14 @@ namespace Obi{
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// update collider:
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var shape = world.colliderShapes[index];
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shape.is2D = 1;
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shape.is2D = true;
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shape.type = ColliderShape.ShapeType.Capsule;
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shape.filter = source.Filter;
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shape.flags = capsule.isTrigger ? 1 : 0;
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shape.rigidbodyIndex = source.Rigidbody != null ? source.Rigidbody.handle.index : -1;
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shape.SetSign(source.Inverted);
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shape.isTrigger = capsule.isTrigger;
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shape.rigidbodyIndex = source.Rigidbody != null ? source.Rigidbody.Handle.index : -1;
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shape.materialIndex = source.CollisionMaterial != null ? source.CollisionMaterial.handle.index : -1;
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shape.forceZoneIndex = source.ForceZone != null ? source.ForceZone.Handle.index : -1;
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shape.contactOffset = source.Thickness;
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shape.center = capsule.offset;
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Vector2 size = capsule.size;
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@@ -42,10 +44,8 @@ namespace Obi{
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// update transform:
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var trfm = world.colliderTransforms[index];
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trfm.FromTransform(capsule.transform,true);
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trfm.FromTransform2D(capsule.transform, source.Rigidbody as ObiRigidbody2D);
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world.colliderTransforms[index] = trfm;
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return false;
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}
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}
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@@ -12,7 +12,7 @@ namespace Obi{
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this.collider = collider;
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}
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public override bool UpdateIfNeeded ()
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public override void UpdateIfNeeded ()
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{
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CircleCollider2D sphere = collider as CircleCollider2D;
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@@ -23,12 +23,14 @@ namespace Obi{
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// update collider:
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var shape = world.colliderShapes[index];
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shape.is2D = 1;
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shape.is2D = true;
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shape.type = ColliderShape.ShapeType.Sphere;
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shape.filter = source.Filter;
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shape.flags = sphere.isTrigger ? 1 : 0;
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shape.rigidbodyIndex = source.Rigidbody != null ? source.Rigidbody.handle.index : -1;
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shape.SetSign(source.Inverted);
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shape.isTrigger = sphere.isTrigger;
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shape.rigidbodyIndex = source.Rigidbody != null ? source.Rigidbody.Handle.index : -1;
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shape.materialIndex = source.CollisionMaterial != null ? source.CollisionMaterial.handle.index : -1;
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shape.forceZoneIndex = source.ForceZone != null ? source.ForceZone.Handle.index : -1;
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shape.contactOffset = source.Thickness;
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shape.center = sphere.offset;
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shape.size = Vector3.one * sphere.radius;
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@@ -41,10 +43,8 @@ namespace Obi{
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// update transform:
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var trfm = world.colliderTransforms[index];
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trfm.FromTransform(sphere.transform,true);
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trfm.FromTransform2D(sphere.transform, source.Rigidbody as ObiRigidbody2D);
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world.colliderTransforms[index] = trfm;
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return true;
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}
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}
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@@ -19,7 +19,7 @@ namespace Obi{
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ObiColliderWorld.GetInstance().DestroyEdgeMesh(handle);
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}
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public override bool UpdateIfNeeded (){
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public override void UpdateIfNeeded (){
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EdgeCollider2D edgeCollider = collider as EdgeCollider2D;
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@@ -36,12 +36,14 @@ namespace Obi{
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// update collider:
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var shape = world.colliderShapes[index];
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shape.is2D = 1;
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shape.is2D = true;
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shape.type = ColliderShape.ShapeType.EdgeMesh;
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shape.filter = source.Filter;
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shape.flags = edgeCollider.isTrigger ? 1 : 0;
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shape.rigidbodyIndex = source.Rigidbody != null ? source.Rigidbody.handle.index : -1;
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shape.SetSign(source.Inverted);
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shape.isTrigger = edgeCollider.isTrigger;
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shape.rigidbodyIndex = source.Rigidbody != null ? source.Rigidbody.Handle.index : -1;
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shape.materialIndex = source.CollisionMaterial != null ? source.CollisionMaterial.handle.index : -1;
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shape.forceZoneIndex = source.ForceZone != null ? source.ForceZone.Handle.index : -1;
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shape.center = edgeCollider.offset;
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shape.contactOffset = source.Thickness + edgeCollider.edgeRadius;
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shape.dataIndex = handle.index;
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@@ -54,10 +56,8 @@ namespace Obi{
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// update transform:
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var trfm = world.colliderTransforms[index];
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trfm.FromTransform(edgeCollider.transform, true);
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trfm.FromTransform2D(edgeCollider.transform, source.Rigidbody as ObiRigidbody2D);
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world.colliderTransforms[index] = trfm;
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return true;
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}
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public override void Destroy()
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@@ -12,18 +12,10 @@ namespace Obi{
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this.collider = collider;
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}
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public override bool UpdateIfNeeded (){
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public override void UpdateIfNeeded (){
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BoxCollider box = collider as BoxCollider;
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/*if (box != null && (box.size != size || box.center != center)){
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size = box.size;
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center = box.center;
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adaptor.Set(center, size);
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Oni.UpdateShape(oniShape,ref adaptor);
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return true;
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}*/
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// retrieve collision world and index:
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var world = ObiColliderWorld.GetInstance();
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int index = source.Handle.index;
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@@ -32,9 +24,11 @@ namespace Obi{
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var shape = world.colliderShapes[index];
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shape.type = ColliderShape.ShapeType.Box;
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shape.filter = source.Filter;
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shape.flags = box.isTrigger ? 1 : 0;
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shape.rigidbodyIndex = source.Rigidbody != null ? source.Rigidbody.handle.index : -1;
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shape.SetSign(source.Inverted);
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shape.isTrigger = box.isTrigger;
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shape.rigidbodyIndex = source.Rigidbody != null ? source.Rigidbody.Handle.index : -1;
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shape.materialIndex = source.CollisionMaterial != null ? source.CollisionMaterial.handle.index : -1;
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shape.forceZoneIndex = source.ForceZone != null ? source.ForceZone.Handle.index : -1;
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shape.contactOffset = source.Thickness;
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shape.center = box.center;
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shape.size = box.size;
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@@ -47,10 +41,9 @@ namespace Obi{
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// update transform:
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var trfm = world.colliderTransforms[index];
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trfm.FromTransform(box.transform);
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trfm.FromTransform3D(box.transform, source.Rigidbody as ObiRigidbody);
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world.colliderTransforms[index] = trfm;
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return true;
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}
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}
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@@ -11,7 +11,7 @@ namespace Obi{
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this.source = source;
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}
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public override bool UpdateIfNeeded (){
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public override void UpdateIfNeeded (){
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CapsuleCollider capsule = collider as CapsuleCollider;
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@@ -23,9 +23,11 @@ namespace Obi{
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var shape = world.colliderShapes[index];
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shape.type = ColliderShape.ShapeType.Capsule;
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shape.filter = source.Filter;
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shape.flags = capsule.isTrigger ? 1 : 0;
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shape.rigidbodyIndex = source.Rigidbody != null ? source.Rigidbody.handle.index : -1;
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shape.SetSign(source.Inverted);
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shape.isTrigger = capsule.isTrigger;
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shape.rigidbodyIndex = source.Rigidbody != null ? source.Rigidbody.Handle.index : -1;
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shape.materialIndex = source.CollisionMaterial != null ? source.CollisionMaterial.handle.index : -1;
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shape.forceZoneIndex = source.ForceZone != null ? source.ForceZone.Handle.index : -1;
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shape.contactOffset = source.Thickness;
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shape.center = capsule.center;
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shape.size = new Vector4(capsule.radius, capsule.height, capsule.direction, 0);
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@@ -38,10 +40,8 @@ namespace Obi{
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// update transform:
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var trfm = world.colliderTransforms[index];
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trfm.FromTransform(capsule.transform);
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trfm.FromTransform3D(capsule.transform, source.Rigidbody as ObiRigidbody);
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world.colliderTransforms[index] = trfm;
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return true;
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}
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}
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@@ -13,7 +13,7 @@ namespace Obi
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this.source = source;
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}
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public override bool UpdateIfNeeded()
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public override void UpdateIfNeeded()
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{
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CharacterController character = collider as CharacterController;
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@@ -26,9 +26,11 @@ namespace Obi
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var shape = world.colliderShapes[index];
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shape.type = ColliderShape.ShapeType.Capsule;
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shape.filter = source.Filter;
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shape.flags = character.isTrigger ? 1 : 0;
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shape.rigidbodyIndex = source.Rigidbody != null ? source.Rigidbody.handle.index : -1;
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shape.SetSign(source.Inverted);
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shape.isTrigger = character.isTrigger;
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shape.rigidbodyIndex = source.Rigidbody != null ? source.Rigidbody.Handle.index : -1;
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shape.materialIndex = source.CollisionMaterial != null ? source.CollisionMaterial.handle.index : -1;
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shape.forceZoneIndex = source.ForceZone != null ? source.ForceZone.Handle.index : -1;
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shape.contactOffset = source.Thickness;
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shape.center = character.center;
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shape.size = new Vector4(character.radius, character.height, 1, 0);
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@@ -41,10 +43,8 @@ namespace Obi
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// update transform:
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var trfm = world.colliderTransforms[index];
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trfm.FromTransform(character.transform);
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trfm.FromTransform3D(character.transform, source.Rigidbody as ObiRigidbody);
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world.colliderTransforms[index] = trfm;
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return true;
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}
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}
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@@ -26,7 +26,7 @@ namespace Obi{
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ObiColliderWorld.GetInstance().DestroyDistanceField(handle);
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}
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public override bool UpdateIfNeeded ()
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public override void UpdateIfNeeded ()
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{
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bool trigger = false;
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@@ -55,9 +55,11 @@ namespace Obi{
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var shape = world.colliderShapes[index];
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shape.type = ColliderShape.ShapeType.SignedDistanceField;
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shape.filter = source.Filter;
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shape.flags = trigger ? 1 : 0;
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shape.rigidbodyIndex = source.Rigidbody != null ? source.Rigidbody.handle.index : -1;
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shape.SetSign(source.Inverted);
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shape.isTrigger = trigger;
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shape.rigidbodyIndex = source.Rigidbody != null ? source.Rigidbody.Handle.index : -1;
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shape.materialIndex = source.CollisionMaterial != null ? source.CollisionMaterial.handle.index : -1;
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shape.forceZoneIndex = source.ForceZone != null ? source.ForceZone.Handle.index : -1;
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shape.contactOffset = source.Thickness;
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shape.dataIndex = handle.index;
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world.colliderShapes[index] = shape;
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@@ -69,10 +71,8 @@ namespace Obi{
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// update transform:
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var trfm = world.colliderTransforms[index];
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trfm.FromTransform(source.transform);
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trfm.FromTransform3D(source.transform, source.Rigidbody as ObiRigidbody);
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world.colliderTransforms[index] = trfm;
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return true;
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}
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public override void Destroy()
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@@ -9,6 +9,14 @@ namespace Obi{
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{
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ObiTriangleMeshHandle handle;
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public Mesh targetMesh
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{
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get {
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var mc = collider as MeshCollider;
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return mc?.sharedMesh;
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}
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}
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public ObiMeshShapeTracker(ObiCollider source, MeshCollider collider){
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this.source = source;
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@@ -23,7 +31,7 @@ namespace Obi{
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ObiColliderWorld.GetInstance().DestroyTriangleMesh(handle);
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}
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public override bool UpdateIfNeeded ()
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public override void UpdateIfNeeded ()
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{
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MeshCollider meshCollider = collider as MeshCollider;
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@@ -51,9 +59,11 @@ namespace Obi{
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var shape = world.colliderShapes[index];
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shape.type = ColliderShape.ShapeType.TriangleMesh;
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shape.filter = source.Filter;
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shape.flags = meshCollider.isTrigger ? 1 : 0;
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shape.rigidbodyIndex = source.Rigidbody != null ? source.Rigidbody.handle.index : -1;
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shape.SetSign(source.Inverted);
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shape.isTrigger = meshCollider.isTrigger;
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shape.rigidbodyIndex = source.Rigidbody != null ? source.Rigidbody.Handle.index : -1;
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shape.materialIndex = source.CollisionMaterial != null ? source.CollisionMaterial.handle.index : -1;
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shape.forceZoneIndex = source.ForceZone != null ? source.ForceZone.Handle.index : -1;
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shape.contactOffset = source.Thickness;
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shape.dataIndex = handle.index;
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world.colliderShapes[index] = shape;
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@@ -65,10 +75,8 @@ namespace Obi{
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// update transform:
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var trfm = world.colliderTransforms[index];
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trfm.FromTransform(meshCollider.transform);
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trfm.FromTransform3D(meshCollider.transform, source.Rigidbody as ObiRigidbody);
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world.colliderTransforms[index] = trfm;
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return true;
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}
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public override void Destroy()
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@@ -11,7 +11,7 @@ namespace Obi{
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public virtual void Destroy(){
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}
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public abstract bool UpdateIfNeeded ();
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public abstract void UpdateIfNeeded ();
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}
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@@ -12,59 +12,37 @@ namespace Obi{
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this.collider = collider;
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}
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public override bool UpdateIfNeeded()
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public override void UpdateIfNeeded()
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{
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SphereCollider sphere = collider as SphereCollider;
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// TODO: testing for changes here is not needed? all we do is set variables...
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//if (sphere != null && (sphere.radius != radius || sphere.center != center))
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{
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//radius = sphere.radius;
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//center = sphere.center;
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// retrieve collision world and index:
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var world = ObiColliderWorld.GetInstance();
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int index = source.Handle.index;
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// retrieve collision world and index:
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var world = ObiColliderWorld.GetInstance();
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int index = source.Handle.index;
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// update collider:
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var shape = world.colliderShapes[index];
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shape.type = ColliderShape.ShapeType.Sphere;
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shape.filter = source.Filter;
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shape.SetSign(source.Inverted);
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shape.isTrigger = sphere.isTrigger;
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shape.rigidbodyIndex = source.Rigidbody != null ? source.Rigidbody.Handle.index : -1;
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shape.materialIndex = source.CollisionMaterial != null ? source.CollisionMaterial.handle.index : -1;
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shape.forceZoneIndex = source.ForceZone != null ? source.ForceZone.Handle.index : -1;
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shape.contactOffset = source.Thickness;
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shape.center = sphere.center;
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shape.size = Vector3.one * sphere.radius;
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world.colliderShapes[index] = shape;
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// update collider:
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var shape = world.colliderShapes[index];
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shape.type = ColliderShape.ShapeType.Sphere;
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shape.filter = source.Filter;
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shape.flags = sphere.isTrigger ? 1 : 0;
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shape.rigidbodyIndex = source.Rigidbody != null ? source.Rigidbody.handle.index : -1;
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shape.materialIndex = source.CollisionMaterial != null ? source.CollisionMaterial.handle.index : -1;
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shape.contactOffset = source.Thickness;
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shape.center = sphere.center;
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shape.size = Vector3.one * sphere.radius;
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world.colliderShapes[index] = shape;
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// update bounds:
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var aabb = world.colliderAabbs[index];
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aabb.FromBounds(sphere.bounds, shape.contactOffset);
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world.colliderAabbs[index] = aabb;
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// update bounds:
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var aabb = world.colliderAabbs[index];
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aabb.FromBounds(sphere.bounds, shape.contactOffset);
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world.colliderAabbs[index] = aabb;
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// update transform:
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var trfm = world.colliderTransforms[index];
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trfm.FromTransform(sphere.transform);
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world.colliderTransforms[index] = trfm;
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/*var shape = source.colliderWorld.colliderShapes[source.shapeHandle.index];
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// update the transform
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shape.Set(collider as Collider, source.Phase, source.Thickness);
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// update the shape:
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shape.SetSphere(sphere.center, sphere.radius);
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|
||||
source.colliderWorld.colliderShapes[source.shapeHandle.index] = shape;*/
|
||||
|
||||
//adaptor.Set(center, radius);
|
||||
//Oni.UpdateShape(oniShape,ref adaptor);
|
||||
return true;
|
||||
}
|
||||
//return false;
|
||||
// update transform:
|
||||
var trfm = world.colliderTransforms[index];
|
||||
trfm.FromTransform3D(sphere.transform, source.Rigidbody as ObiRigidbody);
|
||||
world.colliderTransforms[index] = trfm;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -6,7 +6,6 @@ namespace Obi{
|
||||
|
||||
public class ObiTerrainShapeTracker : ObiShapeTracker
|
||||
{
|
||||
private bool heightmapDataHasChanged = false;
|
||||
ObiHeightFieldHandle handle;
|
||||
|
||||
public ObiTerrainShapeTracker(ObiCollider source, TerrainCollider collider){
|
||||
@@ -20,7 +19,7 @@ namespace Obi{
|
||||
ObiColliderWorld.GetInstance().DestroyHeightField(handle);
|
||||
}
|
||||
|
||||
public override bool UpdateIfNeeded ()
|
||||
public override void UpdateIfNeeded ()
|
||||
{
|
||||
|
||||
TerrainCollider terrain = collider as TerrainCollider;
|
||||
@@ -42,9 +41,11 @@ namespace Obi{
|
||||
var shape = world.colliderShapes[index];
|
||||
shape.type = ColliderShape.ShapeType.Heightmap;
|
||||
shape.filter = source.Filter;
|
||||
shape.flags = terrain.isTrigger ? 1 : 0;
|
||||
shape.rigidbodyIndex = source.Rigidbody != null ? source.Rigidbody.handle.index : -1;
|
||||
shape.SetSign(source.Inverted);
|
||||
shape.isTrigger = terrain.isTrigger;
|
||||
shape.rigidbodyIndex = source.Rigidbody != null ? source.Rigidbody.Handle.index : -1;
|
||||
shape.materialIndex = source.CollisionMaterial != null ? source.CollisionMaterial.handle.index : -1;
|
||||
shape.forceZoneIndex = source.ForceZone != null ? source.ForceZone.Handle.index : -1;
|
||||
shape.contactOffset = source.Thickness;
|
||||
shape.dataIndex = handle.index;
|
||||
shape.size = terrain.terrainData.size;
|
||||
@@ -58,10 +59,8 @@ namespace Obi{
|
||||
|
||||
// update transform:
|
||||
var trfm = world.colliderTransforms[index];
|
||||
trfm.FromTransform(terrain.transform);
|
||||
trfm.FromTransform3D(terrain.transform, source.Rigidbody as ObiRigidbody);
|
||||
world.colliderTransforms[index] = trfm;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void Destroy()
|
||||
|
||||
Reference in New Issue
Block a user