升级obi

This commit is contained in:
2026-01-22 22:08:21 +08:00
parent 120b8cda26
commit 20f14322bc
1067 changed files with 149894 additions and 29583 deletions

View File

@@ -2,40 +2,43 @@
using System.Collections.Generic;
using UnityEngine;
public class Wrappable : MonoBehaviour
namespace Obi.Samples
{
public class Wrappable : MonoBehaviour
{
private bool wrapped = false;
public Color normalColor = new Color(0.2f,0.2f,0.8f);
public Color wrappedColor = new Color(0.9f, 0.9f, 0.2f);
private bool wrapped = false;
public Color normalColor = new Color(0.2f, 0.2f, 0.8f);
public Color wrappedColor = new Color(0.9f, 0.9f, 0.2f);
Material localMaterial;
Material localMaterial;
public void Awake()
{
localMaterial = GetComponent<MeshRenderer>().material;
}
public void Awake()
{
localMaterial = GetComponent<MeshRenderer>().material;
}
public void OnDestroy()
{
Destroy(localMaterial);
}
public void OnDestroy()
{
Destroy(localMaterial);
}
public void Reset()
{
wrapped = false;
localMaterial.color = normalColor;
}
public void Reset()
{
wrapped = false;
localMaterial.color = normalColor;
}
public void SetWrapped()
{
wrapped = true;
localMaterial.color = wrappedColor;
}
public void SetWrapped()
{
wrapped = true;
localMaterial.color = wrappedColor;
}
public bool IsWrapped()
{
return wrapped;
}
public bool IsWrapped()
{
return wrapped;
}
}
}