升级obi
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@@ -32,7 +32,7 @@ namespace Obi
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GameObject.DestroyImmediate(particlesMesh);
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}
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public static void DrawParticles(Camera cam, ObiActorBlueprint blueprint, int activeParticle, bool[] visible, Color[] baseColor, int[] sortedIndices, float radiusScale = 1)
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public static void DrawParticles(Camera cam, ObiActorBlueprint blueprint, bool[] visible, Color[] baseColor, int[] sortedIndices, float radiusScale = 1)
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{
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CreateParticlesMesh();
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CreateParticleMaterials();
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