调整目录结构
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using System;
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using UnityEngine;
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using UnityEngine.Rendering.Universal;
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namespace NBF.Setting
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{
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public enum TextureQualityEnum
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{
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FullRes = 0,
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HalfRes = 1,
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QuarterRes = 2,
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EighthRes = 3
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}
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[Sort(9)]
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public class TextureQualitySetting : MultiOption<TextureQualityEnum>
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{
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public override string Name => "TextureQuality";
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public override string Group => SettingsDef.Group.Graphic;
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protected override int DefaultValue => (int)TextureQualityEnum.FullRes;
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public override string Tab => SettingsDef.Tab.Graphic;
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protected override void OnInitialize()
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{
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var enumValues = Enum.GetValues(typeof(TextureQualityEnum));
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foreach (var value in enumValues)
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{
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AddOption(value.ToString(), (TextureQualityEnum)value);
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}
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}
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protected override void OnApply()
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{
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// 获取当前URP Asset
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UniversalRenderPipelineAsset URPAsset =
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QualitySettings.GetRenderPipelineAssetAt(QualitySettings.GetQualityLevel()) as
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UniversalRenderPipelineAsset;
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if (URPAsset)
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{
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//纹理质量
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QualitySettings.globalTextureMipmapLimit = (int)GetSelectedOption();
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}
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}
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}
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}
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