调整目录结构
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using System;
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using UnityEngine;
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using UnityEngine.Rendering.Universal;
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namespace NBF.Setting
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{
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[Sort(5)]
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public class RenderScaleSetting : RangeOption
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{
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public override string Name => "RenderScale";
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public override string Group => SettingsDef.Group.Graphic;
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public override string Tab => SettingsDef.Tab.Graphic;
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public override int MinValue => 1;
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public override int MaxValue => 20;
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protected override int DefaultValue => 10;
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public override int ShowRate => 10;
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protected override void OnInitialize()
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{
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SetValue(10);
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}
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protected override void OnApply()
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{
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// 获取当前URP Asset
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UniversalRenderPipelineAsset URPAsset =
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QualitySettings.GetRenderPipelineAssetAt(QualitySettings.GetQualityLevel()) as
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UniversalRenderPipelineAsset;
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if (URPAsset)
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{
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//渲染比例
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URPAsset.renderScale = (float)Math.Round(GetValue() / 10f, 1);
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}
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}
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}
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}
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