调整目录结构

This commit is contained in:
2025-08-29 09:11:08 +08:00
parent efb64ce7bc
commit 1fff9db9ca
351 changed files with 304 additions and 215 deletions

View File

@@ -0,0 +1,46 @@
using System;
using UnityEngine;
using UnityEngine.Rendering.Universal;
namespace NBF.Setting
{
public enum MsaaSampleEnum
{
Off = 1,
x2 = 2,
x4 = 4,
x8 = 8
}
[Sort(6)]
public class MsaaSampleSetting : MultiOption<MsaaSampleEnum>
{
public override string Name => "MsaaSample";
public override string Group => SettingsDef.Group.Graphic;
public override string Tab => SettingsDef.Tab.Graphic;
protected override int DefaultValue => (int)MsaaSampleEnum.Off;
protected override void OnInitialize()
{
var enumValues = Enum.GetValues(typeof(MsaaSampleEnum));
foreach (var value in enumValues)
{
AddOption(value.ToString(), (MsaaSampleEnum)value);
}
}
protected override void OnApply()
{
// 获取当前URP Asset
UniversalRenderPipelineAsset URPAsset =
QualitySettings.GetRenderPipelineAssetAt(QualitySettings.GetQualityLevel()) as
UniversalRenderPipelineAsset;
if (URPAsset)
{
//抗锯齿等级
URPAsset.msaaSampleCount = (int)GetSelectedOption();
URPAsset.supportsHDR = true;
}
}
}
}