调整目录结构
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using System;
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using UnityEngine;
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using UnityEngine.Rendering.Universal;
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namespace NBF.Setting
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{
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public enum MsaaSampleEnum
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{
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Off = 1,
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x2 = 2,
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x4 = 4,
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x8 = 8
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}
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[Sort(6)]
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public class MsaaSampleSetting : MultiOption<MsaaSampleEnum>
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{
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public override string Name => "MsaaSample";
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public override string Group => SettingsDef.Group.Graphic;
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public override string Tab => SettingsDef.Tab.Graphic;
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protected override int DefaultValue => (int)MsaaSampleEnum.Off;
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protected override void OnInitialize()
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{
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var enumValues = Enum.GetValues(typeof(MsaaSampleEnum));
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foreach (var value in enumValues)
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{
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AddOption(value.ToString(), (MsaaSampleEnum)value);
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}
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}
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protected override void OnApply()
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{
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// 获取当前URP Asset
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UniversalRenderPipelineAsset URPAsset =
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QualitySettings.GetRenderPipelineAssetAt(QualitySettings.GetQualityLevel()) as
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UniversalRenderPipelineAsset;
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if (URPAsset)
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{
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//抗锯齿等级
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URPAsset.msaaSampleCount = (int)GetSelectedOption();
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URPAsset.supportsHDR = true;
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}
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}
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}
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}
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