调整目录结构
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66
Assets/Scripts/Model/Common/Attrobites/AttributeHelper.cs
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66
Assets/Scripts/Model/Common/Attrobites/AttributeHelper.cs
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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namespace NBF
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{
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public static class AttributeHelper
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{
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// 获取特定嵌套类中带有InputIconAttribute的常量字段
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public static Dictionary<string, List<FieldInfo>> GetNestedClassInputIconFields()
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{
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var result = new Dictionary<string, List<FieldInfo>>();
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// 获取InputDef类型
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Type inputDefType = typeof(NBF.InputDef);
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// 检查UI类
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Type uiType = inputDefType.GetNestedType("UI");
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if (uiType != null)
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{
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var uiFields = GetInputIconFieldsFromType(uiType);
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if (uiFields.Count > 0)
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{
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result.Add("UI", uiFields);
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}
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}
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// 检查Player类
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Type playerType = inputDefType.GetNestedType("Player");
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if (playerType != null)
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{
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var playerFields = GetInputIconFieldsFromType(playerType);
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if (playerFields.Count > 0)
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{
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result.Add("Player", playerFields);
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}
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}
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return result;
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}
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// 从特定类型获取带有InputIconAttribute的常量字段
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private static List<FieldInfo> GetInputIconFieldsFromType(Type type)
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{
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List<FieldInfo> result = new List<FieldInfo>();
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// 只获取公共常量字段
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FieldInfo[] fields = type.GetFields(
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BindingFlags.Public |
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BindingFlags.Static |
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BindingFlags.FlattenHierarchy);
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foreach (FieldInfo field in fields)
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{
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// 检查是否是常量且带有InputIconAttribute
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if (field.IsLiteral && !field.IsInitOnly &&
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Attribute.IsDefined(field, typeof(InputIconAttribute)))
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{
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result.Add(field);
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}
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}
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return result;
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}
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}
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}
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