调整目录结构

This commit is contained in:
2025-08-29 09:11:08 +08:00
parent efb64ce7bc
commit 1fff9db9ca
351 changed files with 304 additions and 215 deletions

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fileFormatVersion: 2
guid: 3313ff0be8cf4611891770497b258bcd
timeCreated: 1756115138

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using NBC.Entitas;
namespace NBF.Fishing2
{
public class MoveComponent : Entity
{
}
}

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fileFormatVersion: 2
guid: 660d750ed1f74128a55bbb574d772af4
timeCreated: 1756115969

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fileFormatVersion: 2
guid: 8e7f0c94a8514f5fa23bcc283e7abdc4
timeCreated: 1756049392

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using System.Collections.Generic;
using NBC;
namespace NBF.Fishing2
{
public static class MapSystem
{
/// <summary>
/// 获取一个单位
/// </summary>
/// <param name="self"></param>
/// <param name="id"></param>
/// <returns></returns>
public static Unit GetUnit(this Map self, long id)
{
return self.Units.GetValueOrDefault(id);
}
/// <summary>
/// 进入地图
/// </summary>
/// <param name="map"></param>
/// <param name="unit"></param>
/// <returns></returns>
public static async FTask<bool> Enter(this Map map, Unit unit)
{
await FTask.CompletedTask;
return true;
}
/// <summary>
/// 离开地图
/// </summary>
/// <param name="self"></param>
/// <param name="id"></param>
/// <returns></returns>
public static async FTask<bool> Exit(this Map self, long id)
{
await FTask.CompletedTask;
return true;
}
}
}

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fileFormatVersion: 2
guid: 6e4715bc722c4438ae8603fab6232e81
timeCreated: 1756049567

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using NBC;
namespace NBF.Fishing2
{
public static class UnitSystem
{
public static void SetUnitInfo(this Unit self, MapUnitInfo unitInfo)
{
NumericComponent numericComponent = self.AddComponent<NumericComponent>();
foreach (var kv in unitInfo.KV)
{
numericComponent.Set(kv.Key, kv.Value);
}
}
public static UnitConfig Config(this Unit self)
{
return UnitConfig.Get(self.ConfigId);
}
public static UnitType Type(this Unit self)
{
return self.Config().Type;
}
}
}

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fileFormatVersion: 2
guid: 1e34ab621bcb45b1af37fca0b06878bb
timeCreated: 1756049584

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fileFormatVersion: 2
guid: 1fb0ee12d9cf40408478e8f9ad9aafdd
timeCreated: 1755915944

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fileFormatVersion: 2
guid: 70bbe8d6e0c04cdaa553cacaee37fe59
timeCreated: 1755921259

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fileFormatVersion: 2
guid: 629d828f3fc74ce78482025124c31f85
timeCreated: 1756047176

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using NBC.Entitas;
namespace NBF.Fishing2
{
public class GearBaitComponent : Entity
{
public int ConfigId;
}
}

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fileFormatVersion: 2
guid: ee9d5fa0951c490fafb108bfb3e1d496
timeCreated: 1756047193

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using NBC.Entitas;
namespace NBF.Fishing2
{
public class GearBobberComponent : Entity
{
public int ConfigId;
}
}

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fileFormatVersion: 2
guid: 3f772262a6ee45ebaa276d716c191ddd
timeCreated: 1756047151

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using NBC.Entitas;
namespace NBF.Fishing2
{
public class GearHookComponent : Entity
{
public int ConfigId;
}
}

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fileFormatVersion: 2
guid: 601122a982d048789ee9131376c72158
timeCreated: 1756047164

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using NBC.Entitas;
namespace NBF.Fishing2
{
public class GearLineComponent : Entity
{
public int ConfigId;
}
}

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fileFormatVersion: 2
guid: 3e1209cd4f4242c2af9fbfbbb7480f6b
timeCreated: 1756047232

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using NBC.Entitas;
namespace NBF.Fishing2
{
public class GearLureComponent : Entity
{
public int ConfigId;
}
}

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fileFormatVersion: 2
guid: 5537f49777ef40f0adeb36bb7687356d
timeCreated: 1756047207

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using NBC.Entitas;
namespace NBF.Fishing2
{
public class GearReelComponent : Entity
{
public int ConfigId;
}
}

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fileFormatVersion: 2
guid: 60c6ee2c8c084dd29267b0653a1a239d
timeCreated: 1756047139

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using NBC.Entitas;
namespace NBF.Fishing2
{
public class GearRodComponent : Entity
{
public int ConfigId;
}
}

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fileFormatVersion: 2
guid: 8a353dda940c4dd9bddcf7420d1c2108
timeCreated: 1756047099

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using NBC.Entitas;
namespace NBF.Fishing2
{
public class GearWeightComponent : Entity
{
public int ConfigId;
}
}

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fileFormatVersion: 2
guid: 82411b517dd84b9ca7839a4ddb486a66
timeCreated: 1756047222

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using NBC;
using NBC.Entitas;
namespace NBF.Fishing2
{
/// <summary>
/// 钓组组件
/// </summary>
public class UnitGearComponent : Entity
{
/// <summary>
/// 线长度
/// </summary>
public float LineLength { get; set; }
/// <summary>
/// 旋转速度
/// </summary>
public float ReelSpeed { get; set; }
/// <summary>
/// 鱼竿设置
/// </summary>
public int RedSetting { get; set; }
}
}

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fileFormatVersion: 2
guid: 3c9a70a1145b41e2ad6c57384d7c922c
timeCreated: 1755921173

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fileFormatVersion: 2
guid: f63b5a4df9be4d1c839c3c1cc56c1275
timeCreated: 1756048419

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using NBC.Entitas;
namespace NBF.Fishing2
{
/// <summary>
/// 手电筒组件
/// </summary>
public class UnitFlashlightComponent : Entity
{
/// <summary>
/// 打开手电筒
/// </summary>
public bool OpenLight { get; set; }
}
}

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fileFormatVersion: 2
guid: 5f151cee0d5f43ff90c3aa013214b1ea
timeCreated: 1756048476

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fileFormatVersion: 2
guid: 0f655e37e9dd4b5885e127f44e01100d
timeCreated: 1756048586

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using NBC.Entitas;
namespace NBF.Fishing2
{
/// <summary>
/// Unity皮肤组件
/// </summary>
public class UnitSkinComponent : Entity
{
}
}

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fileFormatVersion: 2
guid: 40c5cce71c8443aa82ea4108e72c887b
timeCreated: 1756048599

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using NBC;
using NBC.Entitas;
using Unity.Mathematics;
namespace NBF.Fishing2
{
/// <summary>
/// 单位
/// </summary>
public class Unit : Entity
{
public int ConfigId { get; set; } //配置表id
private float3 position; //坐标
public float3 Position
{
get => position;
set
{
float3 oldPos = position;
position = value;
Scene.EventComponent.Publish(new ChangePosition() { Unit = this, OldPos = oldPos });
}
}
public float3 Forward
{
get => math.mul(Rotation, math.forward());
set => Rotation = quaternion.LookRotation(value, math.up());
}
private quaternion rotation;
public quaternion Rotation
{
get => rotation;
set
{
rotation = value;
Scene.EventComponent.Publish(new ChangeRotation() { Unit = this });
}
}
public uint State { get; set; }
public string StateArgs { get; set; }
public void ChangeState(uint state, string args)
{
Scene.EventComponent.Publish(new ChangeState() { Unit = this, State = state, Args = args });
}
#region
public static Unit Create(Map map, MapUnitInfo unitInfo, bool isMainPlayer = false)
{
var unit = Entity.Create<Unit>(map.Scene, true, true);
unit.SetUnitInfo(unitInfo);
return null;
}
#endregion
}
}

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fileFormatVersion: 2
guid: ff176fc098254fe2a1b48ea26eaf8857
timeCreated: 1755915448

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using NBC.Entitas;
namespace NBF.Fishing2
{
public class UnitBasic : Entity
{
}
}

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fileFormatVersion: 2
guid: 19299372f58c4c1db612f36ce60ee238
timeCreated: 1756116063

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using Unity.Mathematics;
namespace NBF.Fishing2
{
public struct ChangePosition
{
public Unit Unit;
public float3 OldPos;
}
public struct ChangeRotation
{
public Unit Unit;
}
public struct ChangeState
{
public Unit Unit;
public uint State;
public string Args;
}
}

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fileFormatVersion: 2
guid: cd2dd8a7207544b19be4b51b2a6ef215
timeCreated: 1755915609

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namespace NBF.Fishing2
{
public class UnitStateArgsFactory
{
public static UnitStateArgs Create(Unit unit, string[] args)
{
UnitStateArgs ret = null;
// return new UnitStateArgs()
// {
//
// }
if (ret != null)
{
ret.SetArgs(args);
}
return ret;
}
}
public abstract class UnitStateArgs
{
protected string[] Args;
public void SetArgs(string[] args)
{
Args = args;
OnParseArgs();
}
public abstract void OnParseArgs();
}
}

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fileFormatVersion: 2
guid: 6afa60e6892f49d0aed14024432ab10d
timeCreated: 1755917036