调整目录结构

This commit is contained in:
2025-08-29 09:11:08 +08:00
parent efb64ce7bc
commit 1fff9db9ca
351 changed files with 304 additions and 215 deletions

View File

@@ -0,0 +1,78 @@
using NBF.Fishing2;
namespace NBF
{
public struct Wait_SceneChangeFinish : IWaitType
{
public int Error { get; set; }
}
/// <summary>
/// 开始切换场景
/// </summary>
public struct SceneChangeStart
{
}
/// <summary>
/// Loading进度变化
/// </summary>
public struct LoadingProgress
{
public float Progress { get; set; }
}
/// <summary>
/// 场景切换结束
/// </summary>
public struct SceneChangeFinish
{
/// <summary>
/// 是否首次切换场景
/// </summary>
public bool IsFirst { get; set; }
}
/// <summary>
/// 场景创建成功事件
/// </summary>
public struct AfterCreateCurrentScene
{
}
/// <summary>
/// 游戏启动成功事件
/// </summary>
public struct AppStartInitFinish
{
public bool IsRobot;
}
/// <summary>
/// 登录完成
/// </summary>
public struct LoginFinish
{
}
/// <summary>
/// 进入地图成功
/// </summary>
public struct EnterMapFinish
{
}
/// <summary>
/// 角色创建完成
/// </summary>
public struct AfterUnitCreate
{
/// <summary>
/// 是否是主玩家
/// </summary>
public bool IsMainPlayer;
public Unit Unit;
// public UnitInfo UnitInfo;
}
}