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102
Assets/UMotionEditor/Scripts/Editor/GUICompatibilityUtility.cs
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102
Assets/UMotionEditor/Scripts/Editor/GUICompatibilityUtility.cs
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using System;
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using System.Reflection;
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using UnityEngine;
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using UnityEditor;
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namespace UMotionEditor
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{
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public static class GUICompatibilityUtility
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{
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//********************************************************************************
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// Public Properties
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//********************************************************************************
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public static event System.Action<SceneView> OnSceneGui
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{
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add
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{
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#if UNITY_2019_1_OR_NEWER
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SceneView.duringSceneGui += value;
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#else
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legacySceneViewGUI += value;
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if (!initialized)
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{
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// Doing this in a static constructor instead caused an exception in Unity 2017.4
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SceneView.onSceneGUIDelegate += delegate(SceneView sceneView) { legacySceneViewGUI(sceneView); };
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initialized = true;
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}
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#endif
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}
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remove
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{
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#if UNITY_2019_1_OR_NEWER
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SceneView.duringSceneGui -= value;
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#else
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legacySceneViewGUI -= value;
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#endif
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}
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}
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//********************************************************************************
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// Private Properties
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//********************************************************************************
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//----------------------
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// Inspector
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//----------------------
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//----------------------
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// Internal
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//----------------------
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#if !UNITY_2019_1_OR_NEWER
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private static event System.Action<SceneView> legacySceneViewGUI;
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private static bool initialized = false;
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#endif
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//********************************************************************************
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// Public Methods
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//********************************************************************************
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[MenuItem("Window/UMotion Editor/Contact Support", true, 1232)]
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public static bool UMotionSupportMenuItemValidate()
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{
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CheckCurrentAssembly();
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return true;
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}
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[MenuItem("Window/UMotion Editor/Contact Support", false, 1232)]
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public static void UMotionSupportMenuItem()
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{
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Help.BrowseURL("https://support.soxware.com");
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}
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public static Color ColorField(GUIContent label, Color value, bool showEyedropper, bool showAlpha, bool hdr, params GUILayoutOption[] options)
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{
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#if UNITY_2018_1_OR_NEWER
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return EditorGUILayout.ColorField(label, value, showEyedropper, showAlpha, hdr, options);
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#else
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return EditorGUILayout.ColorField(label, value, showEyedropper, showAlpha, hdr, null, options);
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#endif
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}
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//********************************************************************************
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// Private Methods
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//********************************************************************************
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private static bool CheckCurrentAssembly()
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{
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string applicationAssemblyName = VersionCompatibilityUtility.GetCurrentAssemblyName();
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string editorAssemblyName = Assembly.GetExecutingAssembly().GetName().Name;
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bool assemblyOk = (applicationAssemblyName == "UMotionSourceApplication") && (editorAssemblyName == "UMotionSourceEditor");
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if (!assemblyOk)
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{
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string message = string.Format("The UMotion script files are not compiled to the correct assembly:\r\n\r\n\"{0}\"\r\n(should be \"UMotionSourceApplication\")\r\n\r\n\"{1}\"\r\n(should be \"UMotionSourceEditor\")\r\n\r\nMake sure that you haven't deleted or re-named the assembly definition files inside the UMotion folder.", applicationAssemblyName, editorAssemblyName);
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EditorUtility.DisplayDialog("UMotion - Invalid Assembly", message, "OK");
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}
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return assemblyOk;
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}
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}
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}
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