提交动画相关内容个、
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using UnityEngine;
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using UnityEditor;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using UnityEditor.Compilation;
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#if UNITY_2021_2_OR_NEWER
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using UnityEditor.SceneManagement;
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#else
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#if UNITY_2018_3_OR_NEWER
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using UnityEditor.Experimental.SceneManagement;
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#endif
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#endif
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namespace UMotionEditor
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{
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public static class EditorVersionCompatibilityUtility
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{
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//********************************************************************************
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// Public Properties
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//********************************************************************************
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public static float HandlesLineThickness
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{
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get
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{
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#if UNITY_2020_2_OR_NEWER
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return Handles.lineThickness;
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#else
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return 1f;
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#endif
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}
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}
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//********************************************************************************
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// Private Properties
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//********************************************************************************
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//----------------------
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// Inspector
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//----------------------
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//----------------------
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// Internal
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//----------------------
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//********************************************************************************
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// Public Methods
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//********************************************************************************
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public static bool IsModelPrefab(GameObject gameObject)
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{
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#if UNITY_2018_3_OR_NEWER
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return (PrefabUtility.GetPrefabAssetType(gameObject) == PrefabAssetType.Model);
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#else
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return (PrefabUtility.GetPrefabType(gameObject) == PrefabType.ModelPrefab);
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#endif
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}
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public static bool IsPrefab(GameObject gameObject)
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{
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#if UNITY_2018_3_OR_NEWER
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return (PrefabUtility.GetPrefabAssetType(gameObject) != PrefabAssetType.NotAPrefab);
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#else
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return (PrefabUtility.GetPrefabType(gameObject) != PrefabType.None);
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#endif
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}
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public static bool IsInPrefabStage()
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{
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#if UNITY_2018_3_OR_NEWER
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return (PrefabStageUtility.GetCurrentPrefabStage() != null);
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#else
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return false;
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#endif
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}
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public static void DrawWireArc(Vector3 center, Vector3 normal, Vector3 from, float angle, float radius, float thickness)
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{
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#if UNITY_2020_2_OR_NEWER
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Handles.DrawWireArc(center, normal, from, angle, radius, thickness);
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#else
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Handles.DrawWireArc(center, normal, from, angle, radius);
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#endif
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}
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//********************************************************************************
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// Private Methods
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//********************************************************************************
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}
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}
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