提交动画相关内容个、

This commit is contained in:
2026-01-02 23:59:46 +08:00
parent 97db0876b1
commit 1152ee74a7
637 changed files with 799564 additions and 2147 deletions

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using UnityEngine;
using UnityEditor;
using System.Collections;
using System.Reflection;
namespace UMotionEditor
{
public static class AnimationCurveUtilityRecent
{
//********************************************************************************
// Public Properties
//********************************************************************************
public static bool WeightedTangentsImplemented
{
get
{
#if UNITY_2018_1_OR_NEWER
return true;
#else
return false;
#endif
}
}
//********************************************************************************
// Private Properties
//********************************************************************************
//----------------------
// Inspector
//----------------------
//----------------------
// Internal
//----------------------
//********************************************************************************
// Public Methods
//********************************************************************************
public static void SetKeyWeightedMode(ref Keyframe key, int weightedMode)
{
#if UNITY_2018_1_OR_NEWER
key.weightedMode = (WeightedMode)weightedMode;
#endif
}
public static int GetKeyWeightedMode(Keyframe key)
{
#if UNITY_2018_1_OR_NEWER
return (int)key.weightedMode;
#else
return 0;
#endif
}
public static void SetKeyLeftWeight(ref Keyframe key, float weight)
{
#if UNITY_2018_1_OR_NEWER
key.inWeight = weight;
#endif
}
public static float GetKeyLeftWeight(Keyframe key)
{
#if UNITY_2018_1_OR_NEWER
return key.inWeight;
#else
return 1f / 3f;
#endif
}
public static void SetKeyRightWeight(ref Keyframe key, float weight)
{
#if UNITY_2018_1_OR_NEWER
key.outWeight = weight;
#endif
}
public static float GetKeyRightWeight(Keyframe key)
{
#if UNITY_2018_1_OR_NEWER
return key.outWeight;
#else
return 1f / 3f;
#endif
}
public static void InitializeKeyframe(int frame, float value, float inTangent, float outTangent, int weightedMode, float leftWeight, float rightWeight, out Keyframe key)
{
key = new Keyframe(frame, value, inTangent, outTangent);
#if UNITY_2018_1_OR_NEWER
key.weightedMode = (WeightedMode)weightedMode;
key.inWeight = leftWeight;
key.outWeight = rightWeight;
#endif
}
//********************************************************************************
// Private Methods
//********************************************************************************
}
}