提交动画相关内容个、
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using UnityEngine;
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using UnityEditor;
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using System.Collections;
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using System.Reflection;
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namespace UMotionEditor
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{
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public static class AnimationCurveUtilityRecent
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{
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//********************************************************************************
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// Public Properties
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//********************************************************************************
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public static bool WeightedTangentsImplemented
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{
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get
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{
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#if UNITY_2018_1_OR_NEWER
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return true;
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#else
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return false;
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#endif
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}
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}
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//********************************************************************************
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// Private Properties
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//********************************************************************************
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//----------------------
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// Inspector
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//----------------------
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//----------------------
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// Internal
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//----------------------
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//********************************************************************************
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// Public Methods
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//********************************************************************************
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public static void SetKeyWeightedMode(ref Keyframe key, int weightedMode)
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{
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#if UNITY_2018_1_OR_NEWER
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key.weightedMode = (WeightedMode)weightedMode;
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#endif
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}
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public static int GetKeyWeightedMode(Keyframe key)
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{
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#if UNITY_2018_1_OR_NEWER
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return (int)key.weightedMode;
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#else
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return 0;
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#endif
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}
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public static void SetKeyLeftWeight(ref Keyframe key, float weight)
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{
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#if UNITY_2018_1_OR_NEWER
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key.inWeight = weight;
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#endif
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}
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public static float GetKeyLeftWeight(Keyframe key)
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{
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#if UNITY_2018_1_OR_NEWER
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return key.inWeight;
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#else
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return 1f / 3f;
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#endif
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}
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public static void SetKeyRightWeight(ref Keyframe key, float weight)
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{
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#if UNITY_2018_1_OR_NEWER
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key.outWeight = weight;
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#endif
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}
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public static float GetKeyRightWeight(Keyframe key)
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{
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#if UNITY_2018_1_OR_NEWER
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return key.outWeight;
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#else
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return 1f / 3f;
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#endif
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}
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public static void InitializeKeyframe(int frame, float value, float inTangent, float outTangent, int weightedMode, float leftWeight, float rightWeight, out Keyframe key)
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{
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key = new Keyframe(frame, value, inTangent, outTangent);
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#if UNITY_2018_1_OR_NEWER
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key.weightedMode = (WeightedMode)weightedMode;
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key.inWeight = leftWeight;
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key.outWeight = rightWeight;
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#endif
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}
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//********************************************************************************
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// Private Methods
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//********************************************************************************
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}
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}
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