地图相关协议

This commit is contained in:
2025-08-25 23:56:28 +08:00
parent a3768e4aa2
commit 110daec6ea
13 changed files with 111 additions and 33 deletions

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@@ -0,0 +1,9 @@
namespace NBF.Fishing2
{
/// <summary>
/// 登录完成
/// </summary>
public struct LoginFinish
{
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: a85bf2f0e79b42caab50178c5b9c89e6
timeCreated: 1756132556

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 3ea88c9233de496b971c64715426805f
timeCreated: 1756132197

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@@ -0,0 +1,22 @@
using NBC;
namespace NBF.Fishing2
{
public static class MapHelper
{
/// <summary>
/// 开始进入地图
/// </summary>
public static async FTask Enter(int mapId, long roomId = 0)
{
var response = (Map2C_EnterMapResponse)await Net.Call(new C2Map_EnterMapRequest()
{
MapId = mapId,
RoomId = roomId
});
Log.Info($"创建房间请求返回={response.MapId}");
await FTask.CompletedTask;
}
}
}

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: dfc04c7d83084b7784cb7cf69dde1be6
timeCreated: 1756132207

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@@ -224,24 +224,52 @@ namespace NBC
public QuaternionInfo Rotation { get; set; }
}
[ProtoContract]
public partial class Map2C_CreateMapResponse : AMessage, ICustomRouteResponse, IProto
public partial class C2Map_CreateRoomRequest : AMessage, ICustomRouteRequest, IProto
{
public static Map2C_CreateMapResponse Create(Scene scene)
public static C2Map_CreateRoomRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Map2C_CreateMapResponse>();
return scene.MessagePoolComponent.Rent<C2Map_CreateRoomRequest>();
}
public override void Dispose()
{
MapId = default;
Password = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2Map_CreateRoomRequest>(this);
#endif
}
[ProtoIgnore]
public Map2C_CreateRoomResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2Map_CreateRoomRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.MapRoute;
[ProtoMember(1)]
public int MapId { get; set; }
[ProtoMember(2)]
public string Password { get; set; }
}
[ProtoContract]
public partial class Map2C_CreateRoomResponse : AMessage, ICustomRouteResponse, IProto
{
public static Map2C_CreateRoomResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Map2C_CreateRoomResponse>();
}
public override void Dispose()
{
ErrorCode = default;
Units.Clear();
MapId = default;
RoomId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Map2C_CreateMapResponse>(this);
GetScene().MessagePoolComponent.Return<Map2C_CreateRoomResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.Map2C_CreateMapResponse; }
public uint OpCode() { return OuterOpcode.Map2C_CreateRoomResponse; }
[ProtoMember(1)]
public List<MapUnitInfo> Units = new List<MapUnitInfo>();
public int MapId { get; set; }
[ProtoMember(2)]
public long RoomId { get; set; }
[ProtoMember(3)]
public uint ErrorCode { get; set; }
}
[ProtoContract]
@@ -279,15 +307,18 @@ namespace NBC
public override void Dispose()
{
ErrorCode = default;
Units.Clear();
Roles.Clear();
MapId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Map2C_EnterMapResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.Map2C_EnterMapResponse; }
[ProtoMember(1)]
public List<MapUnitInfo> Units = new List<MapUnitInfo>();
public List<MapUnitInfo> Roles = new List<MapUnitInfo>();
[ProtoMember(2)]
public long MapId { get; set; }
[ProtoMember(3)]
public uint ErrorCode { get; set; }
}
[ProtoContract]

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@@ -2,8 +2,9 @@ namespace Fantasy
{
public static partial class OuterOpcode
{
public const uint Map2C_CreateMapResponse = 2415929105;
public const uint C2Map_EnterMapRequest = 2281711377;
public const uint C2Map_CreateRoomRequest = 2281711377;
public const uint Map2C_CreateRoomResponse = 2415929105;
public const uint C2Map_EnterMapRequest = 2281711378;
public const uint Map2C_EnterMapResponse = 2415929106;
public const uint C2Map_Move = 2147493649;
public const uint Map2C_RoleEnterMapNotify = 2147493650;
@@ -16,38 +17,38 @@ namespace Fantasy
public const uint C2G_LoginRequest = 268445458;
public const uint G2C_LoginResponse = 402663186;
public const uint G2C_RepeatLogin = 134227729;
public const uint C2Game_GetRoleInfoRequest = 2281711378;
public const uint C2Game_GetRoleInfoRequest = 2281711379;
public const uint Game2C_GetRoleInfoResponse = 2415929107;
public const uint C2S_GetConversationsRequest = 2281711379;
public const uint C2S_GetConversationsRequest = 2281711380;
public const uint S2C_GetConversationsResponse = 2415929108;
public const uint C2S_SendMailRequest = 2281711380;
public const uint C2S_SendMailRequest = 2281711381;
public const uint S2C_SendMailResponse = 2415929109;
public const uint C2S_DeleteMailRequest = 2281711381;
public const uint C2S_DeleteMailRequest = 2281711382;
public const uint S2C_DeleteMailResponse = 2415929110;
public const uint S2C_HaveMail = 2147493655;
public const uint S2C_MailState = 2147493656;
public const uint C2S_CreateChannelRequest = 2281711382;
public const uint C2S_CreateChannelRequest = 2281711383;
public const uint S2C_CreateChannelResponse = 2415929111;
public const uint C2S_JoinChannelRequest = 2281711383;
public const uint C2S_JoinChannelRequest = 2281711384;
public const uint S2C_JoinChannelResponse = 2415929112;
public const uint C2S_SendMessageRequest = 2281711384;
public const uint C2S_SendMessageRequest = 2281711385;
public const uint S2C_SendMessageResponse = 2415929113;
public const uint S2C_Message = 2147493657;
public const uint C2S_CreateClubRequest = 2281711385;
public const uint C2S_CreateClubRequest = 2281711386;
public const uint S2C_CreateClubResponse = 2415929114;
public const uint C2S_GetClubInfoRequest = 2281711386;
public const uint C2S_GetClubInfoRequest = 2281711387;
public const uint S2C_GetClubInfoResponse = 2415929115;
public const uint C2S_GetMemberListRequest = 2281711387;
public const uint C2S_GetMemberListRequest = 2281711388;
public const uint S2C_GetMemberListResponse = 2415929116;
public const uint C2S_GetClubListRequest = 2281711388;
public const uint C2S_GetClubListRequest = 2281711389;
public const uint S2C_GetClubListResponse = 2415929117;
public const uint C2S_JoinClubRequest = 2281711389;
public const uint C2S_JoinClubRequest = 2281711390;
public const uint S2C_JoinClubResponse = 2415929118;
public const uint C2S_LeaveClubRequest = 2281711390;
public const uint C2S_LeaveClubRequest = 2281711391;
public const uint S2C_LeaveClubResponse = 2415929119;
public const uint C2S_DissolveClubRequest = 2281711391;
public const uint C2S_DissolveClubRequest = 2281711392;
public const uint S2C_DissolveClubResponse = 2415929120;
public const uint C2S_DisposeJoinRequest = 2281711392;
public const uint C2S_DisposeJoinRequest = 2281711393;
public const uint S2C_DisposeJoinResponse = 2415929121;
public const uint S2C_ClubChange = 2147493658;
}

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@@ -7,5 +7,6 @@ namespace Fantasy
public const int SocialRoute = 1002; // Social
public const int GameRoute = 1003; // Game
public const int MapRoute = 1004; // Map
public const int RoomRoute = 1005; // Room
}
}

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@@ -15,7 +15,7 @@ namespace NBF
_session = Net.CreateSession("127.0.0.1:20001");
_session.Scene.AddComponent<UnitUnityComponent>();
var acc = account;
// 发送登录的请求给服务器
@@ -52,6 +52,7 @@ namespace NBF
}
Log.Debug($"登录到Gate服务器成功ErrorCode:{loginResponse.ErrorCode}");
await _session.Scene.EventComponent.PublishAsync(new ChangePosition());
}
}
}

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@@ -20,13 +20,14 @@ namespace NBF
{
if (btn == BtnLogin)
{
var unitGameObject = new GameObject("Unit");
var unit = Entity.Create<Unit>(App.Main, true, true);
var unitUnity = unit.AddComponent<UnitUnityComponent>();
unitUnity.SetGameObject(unitGameObject);
// App.Main.add
// LoginHelper.Login(InputAccount.text).Coroutine();
OnLoginClick().Coroutine();
}
}
private async FTask OnLoginClick()
{
await LoginHelper.Login(InputAccount.text);
await MapHelper.Enter(99);
}
}
}