测试修改提交

This commit is contained in:
2026-03-04 09:18:04 +08:00
parent 441f12b616
commit 0de35591e7
9 changed files with 256 additions and 174 deletions

View File

@@ -454,7 +454,7 @@ GameObject:
- component: {fileID: 54298866000586118}
- component: {fileID: 153691655494134957}
- component: {fileID: 2717383850592950062}
- component: {fileID: 3104700584461846010}
- component: {fileID: 8545743762334745476}
m_Layer: 16
m_Name: Float
m_TagString: Untagged
@@ -620,29 +620,56 @@ MonoBehaviour:
m_EditorClassIdentifier: Assembly-CSharp::NBF.BobberController
_rbody: {fileID: 54298866000586118}
joint: {fileID: 153691655494134957}
_buoyancy: {fileID: 3104700584461846010}
--- !u!114 &3104700584461846010
--- !u!114 &8545743762334745476
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1858052053854210}
m_Enabled: 0
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: dd1aa9f0de8b435448c6893ecc60d021, type: 3}
m_Script: {fileID: 11500000, guid: f91c9d873c83492ca6d5e3e3a67c1760, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::Buoyancy
includeDeformation: 1
sphereRadiusApproximation: 0.1
waveForceMultiplier: 0.01
currentSpeedMultiplier: 0.01
dragMultiplier: 1
defaultRigidbodyDrag: 5
underwaterRigidbodyAngularDrag: 5
overwaterRigidbodyAngularDrag: 1
surfaceTensionDamping: 10
applyForceWithRandomOffset: 0
m_EditorClassIdentifier: Assembly-CSharp::CapsuleBuoyancyStable
buoyancyScale: 1.6
samplePoints: 9
submergenceCurve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0
inSlope: 0
outSlope: 1
tangentMode: 0
weightedMode: 0
inWeight: 0
outWeight: 0
- serializedVersion: 3
time: 1
value: 1
inSlope: 1
outSlope: 0
tangentMode: 0
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
verticalDamping: 0.6
angularDamping: 0.1
uprightSpring: 0
uprightDamping: 0.5
uprightAxis: 1
extraDragInWater: 0.8
extraAngularDragInWater: 0.3
nearUprightDampingReduce: 0.6
nearUprightAngleDeg: 12
_waterRenderer: {fileID: 0}
_Layer: 1
_ObjectWidth: 3
drawDebug: 1
--- !u!1 &1933124697579601
GameObject: