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using UnityEngine;
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namespace NBF
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{
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public interface IPlayerThrowAnimation
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{
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bool IsPlaying { get; }
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void Play(ThrowAnimationRequest request);
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void Tick(float deltaTime);
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void Stop(bool snapToTarget);
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}
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public struct ThrowAnimationRequest
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{
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public LureController Lure;
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public Vector3 StartPosition;
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public Vector3 Forward;
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public float ChargedProgress;
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}
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}
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