多语言设置界面逻辑

This commit is contained in:
bob
2025-06-12 16:18:55 +08:00
parent 15eaa0e666
commit 07e7715be8
20 changed files with 212 additions and 111 deletions

View File

@@ -0,0 +1,36 @@
// 本脚本只在不存在时会生成一次。组件逻辑写在当前脚本内。已存在不会再次生成覆盖
using UnityEngine;
using FairyGUI;
using NBC;
namespace NBF
{
public partial class SelectPages : GComponent
{
public int TotalPages { get; private set; }
public int CurrentPage { get; private set; }
private void OnInited()
{
}
public void SetTotal(int totalPage)
{
TotalPages = totalPage;
List.RemoveChildrenToPool();
for (var i = 0; i < totalPage; i++)
{
List.AddItemFromPool();
}
}
public void SetCurrent(int currentPage)
{
if (currentPage < 0 || currentPage >= TotalPages) return;
CurrentPage = currentPage;
List.selectedIndex = CurrentPage;
}
}
}