多语言设置界面逻辑

This commit is contained in:
bob
2025-06-12 16:18:55 +08:00
parent 15eaa0e666
commit 07e7715be8
20 changed files with 212 additions and 111 deletions

View File

@@ -53,12 +53,11 @@ namespace NBF.Setting
public ISettings Root { get; private set; }
public void Initialize(ISettings root)
{
Root = root;
OnInitialize();
Load();
OnInitialize();
Apply();
}

View File

@@ -3,21 +3,10 @@ using UnityEngine;
namespace NBF.Setting
{
public enum SettingLanguage
{
English = 10,
French = 14,
Japanese = 22,
Korean = 23,
Russian = 30,
ChineseSimplified = 40,
ChineseTraditional = 41,
}
[Sort(100)]
public class LanguageSetting : MultiOption<SettingLanguage>
public class LanguageSetting : MultiOption<int>
{
private SettingLanguage _defaultLanguage;
private int _defaultLanguage;
public override string Name => "Language";
public override string Group => SettingsDef.Group.Language;
@@ -27,11 +16,38 @@ namespace NBF.Setting
protected override void OnInitialize()
{
_defaultLanguage = (SettingLanguage)Application.systemLanguage;
var list = LanguageConst.LanguageList;
var systemLanguage = Application.systemLanguage;
var systemIndex = list.FindIndex(t => t.Language == systemLanguage);
if (systemIndex < 0)
{
systemIndex = 0;
}
_defaultLanguage = (int)Lan.Inst.GetCurrentLanguage();
for (int i = 0; i < list.Count; i++)
{
var lang = list[i];
AddOption(lang.Name, i);
}
_defaultLanguage = systemIndex;
var current = GetValue();
if (current < 0 || current >= LanguageConst.LanguageList.Count)
{
SetValue(_defaultLanguage);
}
}
protected override void OnApply()
{
var lang = LanguageConst.LanguageList[GetValue()];
Lan.Inst.UseLanguage(lang.Language);
}
// public override string GetDisplayString()
// {
// return ((SystemLanguage)GetValue()).ToString();
// }
}
}

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@@ -16,83 +16,42 @@ namespace NBC
//简体中文、繁体中文、英语、日语、韩语、泰语、越南语、法语、德语、葡萄牙与、西班牙语、俄语、波兰语、荷兰语、
//土耳其语、意大利语、印度尼西亚语
public static readonly List<LanguageInfo> LanguageList = new List<LanguageInfo>()
{
new LanguageInfo() { Language = SystemLanguage.English, Name = "English", Code = "en" },
new LanguageInfo() { Language = SystemLanguage.ChineseSimplified, Name = "简体中文", Code = "zh-CN" },
// new LanguageInfo() { Language = SystemLanguage.ChineseTraditional, Name = "繁體中文", Code = "zh-TW" },
// new LanguageInfo() { Language = SystemLanguage.Japanese, Name = "日本語", Code = "ja" },
// new LanguageInfo() { Language = SystemLanguage.Korean, Name = "한국어", Code = "ko" },
// new LanguageInfo() { Language = SystemLanguage.Thai, Name = "ไทย", Code = "th" },
// new LanguageInfo() { Language = SystemLanguage.Vietnamese, Name = "Tiếng Việt", Code = "vi" },
// new LanguageInfo() { Language = SystemLanguage.German, Name = "Deutsch", Code = "de" },
// new LanguageInfo() { Language = SystemLanguage.French, Name = "Français", Code = "fr" },
// new LanguageInfo() { Language = SystemLanguage.Russian, Name = "Русский", Code = "ru" },
// new LanguageInfo() { Language = SystemLanguage.Spanish, Name = "Español", Code = "es" },
// new LanguageInfo() { Language = SystemLanguage.Portuguese, Name = "Português", Code = "pt" },
// new LanguageInfo() { Language = SystemLanguage.Polish, Name = "Polski", Code = "pl" },
// new LanguageInfo() { Language = SystemLanguage.Dutch, Name = "Nederlands", Code = "nl" },
// new LanguageInfo() { Language = SystemLanguage.Turkish, Name = "Türkçe", Code = "tr" },
// new LanguageInfo() { Language = SystemLanguage.Indonesian, Name = "Bahasa Indonesia", Code = "id" },
// new LanguageInfo() { Language = SystemLanguage.Italian, Name = "Italiano", Code = "it" }
};
/// <summary>
/// 自定义语言和名字映射关系
/// </summary>
public static readonly Dictionary<SystemLanguage, LanguageInfo> languageMap =
new Dictionary<SystemLanguage, LanguageInfo>()
new Dictionary<SystemLanguage, LanguageInfo>();
static LanguageConst()
{
languageMap.Clear();
foreach (var languageInfo in LanguageList)
{
{
SystemLanguage.English,
new LanguageInfo() { Language = SystemLanguage.English, Name = "English", Code = "en" }
},
{
SystemLanguage.ChineseSimplified,
new LanguageInfo() { Language = SystemLanguage.ChineseSimplified, Name = "简体中文", Code = "zh-CN" }
},
// {
// SystemLanguage.ChineseTraditional,
// new LanguageInfo() { Language = SystemLanguage.ChineseTraditional, Name = "繁體中文", Code = "zh-TW" }
// },
// {
// SystemLanguage.Japanese,
// new LanguageInfo() { Language = SystemLanguage.Japanese, Name = "日本語", Code = "ja" }
// },
// {
// SystemLanguage.Korean,
// new LanguageInfo() { Language = SystemLanguage.Korean, Name = "한국어", Code = "ko" }
// },
// {
// SystemLanguage.Thai,
// new LanguageInfo() { Language = SystemLanguage.Thai, Name = "ไทย", Code = "th" }
// },
// {
// SystemLanguage.Vietnamese,
// new LanguageInfo() { Language = SystemLanguage.Vietnamese, Name = "Tiếng Việt", Code = "vi" }
// },
// {
// SystemLanguage.German,
// new LanguageInfo() { Language = SystemLanguage.German, Name = "Deutsch", Code = "de" }
// },
// {
// SystemLanguage.French,
// new LanguageInfo() { Language = SystemLanguage.French, Name = "Français", Code = "fr" }
// },
// {
// SystemLanguage.Russian,
// new LanguageInfo() { Language = SystemLanguage.Russian, Name = "Русский", Code = "ru" }
// },
// {
// SystemLanguage.Spanish,
// new LanguageInfo() { Language = SystemLanguage.Spanish, Name = "Español", Code = "es" }
// },
// {
// SystemLanguage.Portuguese,
// new LanguageInfo() { Language = SystemLanguage.Portuguese, Name = "Português", Code = "pt" }
// },
// {
// SystemLanguage.Polish,
// new LanguageInfo() { Language = SystemLanguage.Polish, Name = "Polski", Code = "pl" }
// },
// {
// SystemLanguage.Dutch,
// new LanguageInfo() { Language = SystemLanguage.Dutch, Name = "Nederlands", Code = "nl" }
// },
// {
// SystemLanguage.Turkish,
// new LanguageInfo() { Language = SystemLanguage.Turkish, Name = "Türkçe", Code = "tr" }
// },
// {
// SystemLanguage.Indonesian,
// new LanguageInfo() { Language = SystemLanguage.Indonesian, Name = "Bahasa Indonesia", Code = "id" }
// },
// {
// SystemLanguage.Italian,
// new LanguageInfo() { Language = SystemLanguage.Italian, Name = "Italiano", Code = "it" }
// },
};
languageMap.Add(languageInfo.Language, languageInfo);
}
}
}
}

View File

@@ -61,8 +61,8 @@ namespace NBF
private void Init()
{
InitService();
InitLanguage();
InitService();
InitUI();
}
@@ -70,6 +70,7 @@ namespace NBF
private void InitLanguage()
{
// var map = LanguageConst.languageMap;
Lan.Inst.AddLanguageModule((int)LanguageModuleType.Text, new LanguageText());
Lan.Inst.AddLanguageModule((int)LanguageModuleType.Image, new LanguageImage());
Lan.Inst.AddLanguageModule((int)LanguageModuleType.Font, new LanguageFont());
@@ -80,7 +81,7 @@ namespace NBF
}
UI.Inst.SetUILanguage<UILangeageConfig>();
Lan.Inst.AutoUseLanguage();
// Lan.Inst.AutoUseLanguage();
}
#endregion

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@@ -8,6 +8,7 @@ namespace NBF
{
public static void BindAll()
{
UIObjectFactory.SetPackageItemExtension(SelectPages.URL, typeof(SelectPages));
UIObjectFactory.SetPackageItemExtension(BottomMenu.URL, typeof(BottomMenu));
UIObjectFactory.SetPackageItemExtension(ClassifyList.URL, typeof(ClassifyList));
UIObjectFactory.SetPackageItemExtension(CommonMenu.URL, typeof(CommonMenu));

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@@ -0,0 +1,25 @@
/**本脚本为自动生成每次生成会覆盖请勿手动修改生成插件文档及项目地址https://git.whoot.com/whoot-games/whoot.fguieditorplugin**/
using FairyGUI;
using FairyGUI.Utils;
using NBC;
namespace NBF
{
public partial class SelectPages
{
public const string URL = "ui://6hgkvlau5dtx1a";
public GList List;
public override void ConstructFromXML(XML xml)
{
base.ConstructFromXML(xml);
List = (GList)GetChild("List");
OnInited();
UILanguage.TrySetComponentLanguage(this);
}
}
}

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@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 8e05d47a4fe9d174db57d8e523b1d53b

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@@ -0,0 +1,36 @@
// 本脚本只在不存在时会生成一次。组件逻辑写在当前脚本内。已存在不会再次生成覆盖
using UnityEngine;
using FairyGUI;
using NBC;
namespace NBF
{
public partial class SelectPages : GComponent
{
public int TotalPages { get; private set; }
public int CurrentPage { get; private set; }
private void OnInited()
{
}
public void SetTotal(int totalPage)
{
TotalPages = totalPage;
List.RemoveChildrenToPool();
for (var i = 0; i < totalPage; i++)
{
List.AddItemFromPool();
}
}
public void SetCurrent(int currentPage)
{
if (currentPage < 0 || currentPage >= TotalPages) return;
CurrentPage = currentPage;
List.selectedIndex = CurrentPage;
}
}
}

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@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 405973384bfed8e409a629849e3cef2e

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@@ -19,6 +19,7 @@ namespace NBF
public BtnInputControl BtnPrev;
public BtnInputControl BtnNext;
public GTextField TextSliderValue;
public SelectPages Pages;
public override void ConstructFromXML(XML xml)
{
@@ -32,6 +33,7 @@ namespace NBF
BtnPrev = (BtnInputControl)GetChild("BtnPrev");
BtnNext = (BtnInputControl)GetChild("BtnNext");
TextSliderValue = (GTextField)GetChild("TextSliderValue");
Pages = (SelectPages)GetChild("Pages");
OnInited();
UILanguage.TrySetComponentLanguage(this);
}

View File

@@ -135,6 +135,7 @@ namespace NBF
private void UpdateValueText()
{
Pages.visible = false;
if (Option is RangeOption range)
{
Slider.value = range.GetValue();
@@ -143,6 +144,14 @@ namespace NBF
else if (Option is IMultiOption multiOption)
{
TextInfo.text = multiOption.GetDisplayString();
Pages.visible = true;
var count = multiOption.GetOptionNames().Count;
if (Pages.TotalPages != count)
{
Pages.SetTotal(count);
}
Pages.SetCurrent(multiOption.GetValue());
}
}
}

View File

@@ -17,6 +17,8 @@ namespace NBF
private readonly List<TabListData> tabList = new List<TabListData>();
private string _currentTab = "";
private List<int> _canSelectIndex = new List<int>();
private int _nowSelectIndex = -1;
protected override void OnInit()
{
@@ -60,7 +62,7 @@ namespace NBF
private void ResetSettingList()
{
// TextTitle.text = Lan.Get(_currentGroup);
_nowSelectIndex = -1;
List.RemoveChildrenToPool();
if (string.IsNullOrEmpty(_currentTab)) return;
var options = Settings.Instance.GetOptionsByTab(_currentTab);
@@ -76,6 +78,7 @@ namespace NBF
list.Add(option);
}
_canSelectIndex.Clear();
var url = UIPackage.GetItemURL(UIPackName, "SettingSubTitleItem");
foreach (var key in groupOptions.Keys)
{
@@ -90,6 +93,8 @@ namespace NBF
if (List.AddItemFromPool() is SettingItem item)
{
item.SetData(option);
var index = List.GetChildIndex(item);
_canSelectIndex.Add(index);
}
}
}
@@ -138,18 +143,11 @@ namespace NBF
}
else if (action == InputDef.UI.Up)
{
SetListSelected(List.selectedIndex - 1);
ChangeListSelected();
}
else if (action == InputDef.UI.Down)
{
if (List.selectedIndex < 0)
{
SetListSelected(0);
}
else
{
SetListSelected(List.selectedIndex + 1);
}
ChangeListSelected(false);
}
else if (action == InputDef.UI.Back)
{
@@ -161,6 +159,24 @@ namespace NBF
}
}
private void ChangeListSelected(bool up = true)
{
if (!up)
{
_nowSelectIndex++;
}
else
{
_nowSelectIndex--;
}
if (_nowSelectIndex < 0) _nowSelectIndex = 0;
else if (_nowSelectIndex >= _canSelectIndex.Count) _nowSelectIndex = _canSelectIndex.Count - 1;
var targetIndex = _canSelectIndex[_nowSelectIndex];
SetListSelected(targetIndex);
}
private void SetListSelected(int selectedIndex)
{
if (selectedIndex >= 0 && selectedIndex < List.numItems)