From 06bf72973cbe005b0df837134903a9b91670b5e5 Mon Sep 17 00:00:00 2001
From: BobSong <605277374@qq.com>
Date: Sun, 22 Feb 2026 18:34:37 +0800
Subject: [PATCH] =?UTF-8?q?rope=E5=A4=84=E7=90=86?=
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
---
Assets/AssetCaches.asset | 420 +-
.../Profiles/Weather Types/Clear Sky.asset | 14 +-
.../Prefabs/Line/FishingRopeLong2.asset | 6227 +++++++++++++++++
.../Prefabs/Line/FishingRopeLong2.asset.meta | 8 +
.../Line/fishing line float set.prefab | 28 +-
Assets/Scenes/RopeTest.unity | 1204 +++-
Assets/Scripts/Fishing/Player/FPlayer.cs | 10 +
Assets/Scripts/Fishing/Tackle/FRod.cs | 4 +-
Assets/Scripts/PhysicsTools.meta | 8 +
Assets/Scripts/PhysicsTools/Bezier.cs | 176 +
Assets/Scripts/PhysicsTools/Bezier.cs.meta | 11 +
Assets/Scripts/PhysicsTools/BoneSegment.cs | 18 +
.../Scripts/PhysicsTools/BoneSegment.cs.meta | 11 +
Assets/Scripts/PhysicsTools/ControlPoint.cs | 62 +
.../Scripts/PhysicsTools/ControlPoint.cs.meta | 14 +
Assets/Scripts/PhysicsTools/Joint.cs | 142 +
Assets/Scripts/PhysicsTools/Joint.cs.meta | 14 +
.../Scripts/PhysicsTools/JointProperties.cs | 48 +
.../PhysicsTools/JointProperties.cs.meta | 11 +
Assets/Scripts/PhysicsTools/LinkMesh.cs | 89 +
Assets/Scripts/PhysicsTools/LinkMesh.cs.meta | 14 +
Assets/Scripts/PhysicsTools/PosOri.cs | 19 +
Assets/Scripts/PhysicsTools/PosOri.cs.meta | 11 +
Assets/Scripts/PhysicsTools/Rope.cs | 1530 ++++
Assets/Scripts/PhysicsTools/Rope.cs.meta | 14 +
Assets/Scripts/PhysicsTools/SCapsulePos.cs | 26 +
.../Scripts/PhysicsTools/SCapsulePos.cs.meta | 11 +
Assets/Scripts/PhysicsTools/Segment.cs | 58 +
Assets/Scripts/PhysicsTools/Segment.cs.meta | 14 +
.../Scripts/PhysicsTools/SegmentProperties.cs | 39 +
.../PhysicsTools/SegmentProperties.cs.meta | 11 +
.../PhysicsTools/SegmentPropertiesBase.cs | 27 +
.../SegmentPropertiesBase.cs.meta | 11 +
.../PhysicsTools/SegmentPropertiesBox.cs | 19 +
.../PhysicsTools/SegmentPropertiesBox.cs.meta | 11 +
.../PhysicsTools/SegmentPropertiesCylinder.cs | 16 +
.../SegmentPropertiesCylinder.cs.meta | 11 +
.../SerializedSoftJointLimitSpring.cs | 39 +
.../SerializedSoftJointLimitSpring.cs.meta | 14 +
Assets/Scripts/PhysicsTools/Utility.cs | 272 +
Assets/Scripts/PhysicsTools/Utility.cs.meta | 14 +
Assets/Scripts/PhysicsTools/Winch.cs | 103 +
Assets/Scripts/PhysicsTools/Winch.cs.meta | 14 +
.../TFP/_Standard/0_Extra/Water/0)PondGI.mat | 9 +-
UserSettings/EditorUserSettings.asset | 18 +-
45 files changed, 10342 insertions(+), 502 deletions(-)
create mode 100644 Assets/ResRaw/Prefabs/Line/FishingRopeLong2.asset
create mode 100644 Assets/ResRaw/Prefabs/Line/FishingRopeLong2.asset.meta
create mode 100644 Assets/Scripts/PhysicsTools.meta
create mode 100644 Assets/Scripts/PhysicsTools/Bezier.cs
create mode 100644 Assets/Scripts/PhysicsTools/Bezier.cs.meta
create mode 100644 Assets/Scripts/PhysicsTools/BoneSegment.cs
create mode 100644 Assets/Scripts/PhysicsTools/BoneSegment.cs.meta
create mode 100644 Assets/Scripts/PhysicsTools/ControlPoint.cs
create mode 100644 Assets/Scripts/PhysicsTools/ControlPoint.cs.meta
create mode 100644 Assets/Scripts/PhysicsTools/Joint.cs
create mode 100644 Assets/Scripts/PhysicsTools/Joint.cs.meta
create mode 100644 Assets/Scripts/PhysicsTools/JointProperties.cs
create mode 100644 Assets/Scripts/PhysicsTools/JointProperties.cs.meta
create mode 100644 Assets/Scripts/PhysicsTools/LinkMesh.cs
create mode 100644 Assets/Scripts/PhysicsTools/LinkMesh.cs.meta
create mode 100644 Assets/Scripts/PhysicsTools/PosOri.cs
create mode 100644 Assets/Scripts/PhysicsTools/PosOri.cs.meta
create mode 100644 Assets/Scripts/PhysicsTools/Rope.cs
create mode 100644 Assets/Scripts/PhysicsTools/Rope.cs.meta
create mode 100644 Assets/Scripts/PhysicsTools/SCapsulePos.cs
create mode 100644 Assets/Scripts/PhysicsTools/SCapsulePos.cs.meta
create mode 100644 Assets/Scripts/PhysicsTools/Segment.cs
create mode 100644 Assets/Scripts/PhysicsTools/Segment.cs.meta
create mode 100644 Assets/Scripts/PhysicsTools/SegmentProperties.cs
create mode 100644 Assets/Scripts/PhysicsTools/SegmentProperties.cs.meta
create mode 100644 Assets/Scripts/PhysicsTools/SegmentPropertiesBase.cs
create mode 100644 Assets/Scripts/PhysicsTools/SegmentPropertiesBase.cs.meta
create mode 100644 Assets/Scripts/PhysicsTools/SegmentPropertiesBox.cs
create mode 100644 Assets/Scripts/PhysicsTools/SegmentPropertiesBox.cs.meta
create mode 100644 Assets/Scripts/PhysicsTools/SegmentPropertiesCylinder.cs
create mode 100644 Assets/Scripts/PhysicsTools/SegmentPropertiesCylinder.cs.meta
create mode 100644 Assets/Scripts/PhysicsTools/SerializedSoftJointLimitSpring.cs
create mode 100644 Assets/Scripts/PhysicsTools/SerializedSoftJointLimitSpring.cs.meta
create mode 100644 Assets/Scripts/PhysicsTools/Utility.cs
create mode 100644 Assets/Scripts/PhysicsTools/Utility.cs.meta
create mode 100644 Assets/Scripts/PhysicsTools/Winch.cs
create mode 100644 Assets/Scripts/PhysicsTools/Winch.cs.meta
diff --git a/Assets/AssetCaches.asset b/Assets/AssetCaches.asset
index 03932e299..39ef4b5fd 100644
--- a/Assets/AssetCaches.asset
+++ b/Assets/AssetCaches.asset
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- Address: Plyaer/FFishingLine_0
- Type: GameObject
- Bundle: main/plyaer.bundle
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Address: Plyaer/fishing line float set
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@@ -19078,6 +18673,21 @@ MonoBehaviour:
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FilterEnum: 0
Filter: '*'
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+ Address: Plyaer/FishingRopeLong2
+ Type: ObiRopeBlueprint
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+ Tags:
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- Path: Assets/ResRaw/Prefabs/Line/FishingRopeShort.asset
Address: Plyaer/FishingRopeShort
Type: ObiRopeBlueprint
diff --git a/Assets/Enviro 3 - Sky and Weather/Profiles/Weather Types/Clear Sky.asset b/Assets/Enviro 3 - Sky and Weather/Profiles/Weather Types/Clear Sky.asset
index 138e05b92..f1ca925ed 100644
--- a/Assets/Enviro 3 - Sky and Weather/Profiles/Weather Types/Clear Sky.asset
+++ b/Assets/Enviro 3 - Sky and Weather/Profiles/Weather Types/Clear Sky.asset
@@ -12,15 +12,15 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 5cbac6e678443724c9bd2baf5d564c1d, type: 3}
m_Name: Clear Sky
m_EditorClassIdentifier:
- showEditor: 0
+ showEditor: 1
showEffectControls: 0
showCloudControls: 0
showFlatCloudControls: 1
showFogControls: 0
- showSkyControls: 1
+ showSkyControls: 0
showLightingControls: 0
showAuroraControls: 0
- showEnvironmentControls: 0
+ showEnvironmentControls: 1
showAudioControls: 0
showAmbientAudioControls: 0
showWeatherAudioControls: 0
@@ -118,7 +118,7 @@ MonoBehaviour:
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wetnessTarget: 0
snowTarget: 0
- windDirectionX: 1
- windDirectionY: 0
- windSpeed: 0.25
- windTurbulence: 0.25
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+ windDirectionY: -1
+ windSpeed: 1
+ windTurbulence: 0
diff --git a/Assets/ResRaw/Prefabs/Line/FishingRopeLong2.asset b/Assets/ResRaw/Prefabs/Line/FishingRopeLong2.asset
new file mode 100644
index 000000000..eb7cc850a
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diff --git a/Assets/ResRaw/Prefabs/Line/FishingRopeLong2.asset.meta b/Assets/ResRaw/Prefabs/Line/FishingRopeLong2.asset.meta
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diff --git a/Assets/ResRaw/Prefabs/Line/fishing line float set.prefab b/Assets/ResRaw/Prefabs/Line/fishing line float set.prefab
index db0fd1cac..d2be6ef7f 100644
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+ restLength: 0.0245471
+ constraintForce: 0
+ tearResistance: 1
+ - particle1: 184
+ particle2: 185
+ restLength: 0.024483979
+ constraintForce: 0
+ tearResistance: 1
+ - particle1: 185
+ particle2: 186
+ restLength: 0.024620295
+ constraintForce: 0
+ tearResistance: 1
+ - particle1: 186
+ particle2: 187
+ restLength: 0.024568498
+ constraintForce: 0
+ tearResistance: 1
+ - particle1: 187
+ particle2: 188
+ restLength: 0.024438322
+ constraintForce: 0
+ tearResistance: 1
+ - particle1: 188
+ particle2: 189
+ restLength: 0.024379075
+ constraintForce: 0
+ tearResistance: 1
+ - particle1: 189
+ particle2: 190
+ restLength: 0.02464205
+ constraintForce: 0
+ tearResistance: 1
+ - particle1: 190
+ particle2: 191
+ restLength: 0.024502158
+ constraintForce: 0
+ tearResistance: 1
+ - particle1: 191
+ particle2: 192
+ restLength: 0.024687767
+ constraintForce: 0
+ tearResistance: 1
+ - particle1: 192
+ particle2: 193
+ restLength: 0.024130762
+ constraintForce: 0
+ tearResistance: 1
+ - particle1: 193
+ particle2: 194
+ restLength: 0.02000004
+ constraintForce: 0
+ tearResistance: 1
+ - particle1: 194
+ particle2: 195
+ restLength: 0.01999998
constraintForce: 0
tearResistance: 1
_aerodynamicsEnabled: 1
_drag: 0.05
_lift: 0.02
- m_RopeBlueprint: {fileID: 11400000, guid: c29a67f2195883840b049b2c2a54a55c, type: 2}
+ m_RopeBlueprint: {fileID: 0}
tearingEnabled: 0
tearResistanceMultiplier: 1000
tearRate: 1
@@ -2106,7 +3179,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
solverIndices:
- serializedContents: 000000000100000002000000030000000400000005000000060000000700000008000000090000000a0000000b0000000c0000000d0000000e0000000f000000100000001100000012000000130000001400000015000000160000001700000018000000190000001a0000001b0000001c0000001d0000001e0000001f000000200000002100000022000000230000002400000025000000260000002700000028000000290000002a0000002b0000002c0000002d0000002e0000002f000000300000003100000032000000330000003400000035000000360000003700000038000000390000003a0000003b0000003c0000003d0000003e0000003f000000400000004100000042000000430000004400000045000000460000004700000048000000490000004a0000004b0000004c0000004d0000004e0000004f000000500000005100000052000000530000005400000055000000560000005700000058000000590000005a0000005b0000005c0000005d0000005e0000005f000000600000006100000062000000630000006400000065000000660000006700000068000000690000006a0000006b0000006c0000006d0000006e0000006f000000700000007100000072000000730000007400000075000000760000007700000078000000790000007a0000007b0000007c000000
+ serializedContents:
m_AlignBytes: 16
groupID: 1
m_CollisionMaterial: {fileID: 0}
@@ -2342,4 +3415,7 @@ SceneRoots:
- {fileID: 203844589}
- {fileID: 2055159199}
- {fileID: 5634959157749674791}
- - {fileID: 369175580}
+ - {fileID: 1264227901}
+ - {fileID: 337505879}
+ - {fileID: 1601278529}
+ - {fileID: 190947009}
diff --git a/Assets/Scripts/Fishing/Player/FPlayer.cs b/Assets/Scripts/Fishing/Player/FPlayer.cs
index 2a4c729ac..224d7e276 100644
--- a/Assets/Scripts/Fishing/Player/FPlayer.cs
+++ b/Assets/Scripts/Fishing/Player/FPlayer.cs
@@ -144,5 +144,15 @@ namespace NBF
}
#endregion
+
+ ///
+ /// 线æ–了
+ ///
+ ///
+ ///
+ public void LineBreak(string msg, float loseBaitChance)
+ {
+
+ }
}
}
\ No newline at end of file
diff --git a/Assets/Scripts/Fishing/Tackle/FRod.cs b/Assets/Scripts/Fishing/Tackle/FRod.cs
index 7a03f6c1b..a8104e34c 100644
--- a/Assets/Scripts/Fishing/Tackle/FRod.cs
+++ b/Assets/Scripts/Fishing/Tackle/FRod.cs
@@ -49,12 +49,12 @@ namespace NBF
///
/// 线长度
///
- public float lineLength = 1;
+ public float lineLength = 1.5f;
///
/// 浮漂线长度
///
- public float floatLength = 0.1f;
+ public float floatLength = 0.5f;
public float Tension
{
diff --git a/Assets/Scripts/PhysicsTools.meta b/Assets/Scripts/PhysicsTools.meta
new file mode 100644
index 000000000..91a820e83
--- /dev/null
+++ b/Assets/Scripts/PhysicsTools.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 47fc822e51a6b074bb4b6bd67e69a457
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/PhysicsTools/Bezier.cs b/Assets/Scripts/PhysicsTools/Bezier.cs
new file mode 100644
index 000000000..24f8b16da
--- /dev/null
+++ b/Assets/Scripts/PhysicsTools/Bezier.cs
@@ -0,0 +1,176 @@
+using System;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace PhysicsTools
+{
+ public class Bezier
+ {
+ private Vector3[] knots;
+
+ private Vector3[] firstControlPts;
+
+ private Vector3[] secondControlPts;
+
+ private int lastIndex = 1;
+
+ private float lengthCovered;
+
+ private float indexedLength;
+
+ private float totalLength;
+
+ public Bezier(List points)
+ {
+ Vector3[] array = new Vector3[points.Count];
+ for (int i = 0; i < points.Count; i++)
+ {
+ array[i] = points[i].pos;
+ }
+ init(array);
+ }
+
+ public Bezier(Vector3[] points)
+ {
+ init(points);
+ }
+
+ private void init(Vector3[] points)
+ {
+ knots = new Vector3[points.Length];
+ for (int i = 0; i < points.Length; i++)
+ {
+ knots[i] = points[i];
+ if (i != 0)
+ {
+ totalLength += (knots[i] - knots[i - 1]).magnitude;
+ }
+ }
+ GetCurveControlPoints(knots, out firstControlPts, out secondControlPts);
+ indexedLength = (knots[1] - knots[0]).magnitude;
+ }
+
+ public float TotalLength()
+ {
+ return totalLength;
+ }
+
+ public PosOri getNext(float deltaLen)
+ {
+ return new PosOri(getNextPos(deltaLen), Quaternion.identity);
+ }
+
+ public Vector3 getNextPos(float deltaLen)
+ {
+ bool flag = false;
+ float num = indexedLength;
+ float num2 = indexedLength;
+ while (!flag)
+ {
+ num = indexedLength;
+ num2 = indexedLength - (knots[lastIndex] - knots[lastIndex - 1]).magnitude;
+ if (lengthCovered + deltaLen > num)
+ {
+ lastIndex++;
+ if (lastIndex == knots.Length)
+ {
+ flag = true;
+ deltaLen = num - lengthCovered;
+ lastIndex = knots.Length - 1;
+ }
+ else
+ {
+ indexedLength += (knots[lastIndex] - knots[lastIndex - 1]).magnitude;
+ }
+ continue;
+ }
+ break;
+ }
+ float num3 = (lengthCovered + deltaLen - num2) / (num - num2);
+ Vector3 result = (float)Math.Pow(1f - num3, 3.0) * knots[lastIndex - 1] + 3f * (float)Math.Pow(1f - num3, 2.0) * num3 * firstControlPts[lastIndex - 1] + 3f * (1f - num3) * num3 * num3 * secondControlPts[lastIndex - 1] + num3 * num3 * num3 * knots[lastIndex];
+ lengthCovered += deltaLen;
+ return result;
+ }
+
+ private void GetCurveControlPoints(Vector3[] knots, out Vector3[] firstControlPoints, out Vector3[] secondControlPoints)
+ {
+ if (knots == null)
+ {
+ throw new ArgumentNullException("knots");
+ }
+ int num = knots.Length - 1;
+ if (num < 1)
+ {
+ throw new ArgumentException("At least two knot points required", "knots");
+ }
+ if (num == 1)
+ {
+ firstControlPoints = new Vector3[1];
+ firstControlPoints[0].x = (2f * knots[0].x + knots[1].x) / 3f;
+ firstControlPoints[0].y = (2f * knots[0].y + knots[1].y) / 3f;
+ firstControlPoints[0].z = (2f * knots[0].z + knots[1].z) / 3f;
+ secondControlPoints = new Vector3[1];
+ secondControlPoints[0].x = 2f * firstControlPoints[0].x - knots[0].x;
+ secondControlPoints[0].y = 2f * firstControlPoints[0].y - knots[0].y;
+ secondControlPoints[0].z = 2f * firstControlPoints[0].z - knots[0].z;
+ return;
+ }
+ float[] array = new float[num];
+ for (int i = 1; i < num - 1; i++)
+ {
+ array[i] = 4f * knots[i].x + 2f * knots[i + 1].x;
+ }
+ array[0] = knots[0].x + 2f * knots[1].x;
+ array[num - 1] = (8f * knots[num - 1].x + knots[num].x) / 2f;
+ float[] firstControlPoints2 = GetFirstControlPoints(array);
+ for (int j = 1; j < num - 1; j++)
+ {
+ array[j] = 4f * knots[j].y + 2f * knots[j + 1].y;
+ }
+ array[0] = knots[0].y + 2f * knots[1].y;
+ array[num - 1] = (8f * knots[num - 1].y + knots[num].y) / 2f;
+ float[] firstControlPoints3 = GetFirstControlPoints(array);
+ for (int k = 1; k < num - 1; k++)
+ {
+ array[k] = 4f * knots[k].z + 2f * knots[k + 1].z;
+ }
+ array[0] = knots[0].z + 2f * knots[1].z;
+ array[num - 1] = (8f * knots[num - 1].z + knots[num].z) / 2f;
+ float[] firstControlPoints4 = GetFirstControlPoints(array);
+ firstControlPoints = new Vector3[num];
+ secondControlPoints = new Vector3[num];
+ for (int l = 0; l < num; l++)
+ {
+ firstControlPoints[l] = new Vector3(firstControlPoints2[l], firstControlPoints3[l], firstControlPoints4[l]);
+ if (l < num - 1)
+ {
+ secondControlPoints[l] = new Vector3(2f * knots[l + 1].x - firstControlPoints2[l + 1], 2f * knots[l + 1].y - firstControlPoints3[l + 1], 2f * knots[l + 1].z - firstControlPoints4[l + 1]);
+ }
+ else
+ {
+ secondControlPoints[l] = new Vector3((knots[num].x + firstControlPoints2[num - 1]) / 2f, (knots[num].y + firstControlPoints3[num - 1]) / 2f, (knots[num].z + firstControlPoints4[num - 1]) / 2f);
+ }
+ }
+ }
+
+ private float[] GetFirstControlPoints(float[] rhs)
+ {
+ int num = rhs.Length;
+ float[] array = new float[num];
+ float[] array2 = new float[num];
+ float num2 = 2f;
+ array[0] = rhs[0] / num2;
+ for (int i = 1; i < num; i++)
+ {
+ array2[i] = 1f / num2;
+ num2 = ((i >= num - 1) ? 3.5f : 4f) - array2[i];
+ array[i] = (rhs[i] - array[i - 1]) / num2;
+ }
+ for (int j = 1; j < num; j++)
+ {
+ array[num - j - 1] -= array2[num - j] * array[num - j];
+ }
+ return array;
+ }
+ }
+}
diff --git a/Assets/Scripts/PhysicsTools/Bezier.cs.meta b/Assets/Scripts/PhysicsTools/Bezier.cs.meta
new file mode 100644
index 000000000..f2043f5bd
--- /dev/null
+++ b/Assets/Scripts/PhysicsTools/Bezier.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 9c65206b6e7283d4396bb4c47f4ddf88
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/PhysicsTools/BoneSegment.cs b/Assets/Scripts/PhysicsTools/BoneSegment.cs
new file mode 100644
index 000000000..9ead86ac7
--- /dev/null
+++ b/Assets/Scripts/PhysicsTools/BoneSegment.cs
@@ -0,0 +1,18 @@
+using UnityEngine;
+
+namespace PhysicsTools
+{
+ internal class BoneSegment : Segment
+ {
+ public GameObject bone;
+
+ public Matrix4x4 initTransform;
+
+ public BoneSegment(string name, float len, Vector3 pos, Quaternion q, SegmentPropertiesBase segProperties, Rope r, GameObject b)
+ : base(name, len, pos, q, segProperties, r)
+ {
+ bone = b;
+ initTransform = seg.transform.worldToLocalMatrix * bone.transform.localToWorldMatrix;
+ }
+ }
+}
diff --git a/Assets/Scripts/PhysicsTools/BoneSegment.cs.meta b/Assets/Scripts/PhysicsTools/BoneSegment.cs.meta
new file mode 100644
index 000000000..760ca6d72
--- /dev/null
+++ b/Assets/Scripts/PhysicsTools/BoneSegment.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 265d31d4ce3243c4cadb3a8ba8c80dae
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/PhysicsTools/ControlPoint.cs b/Assets/Scripts/PhysicsTools/ControlPoint.cs
new file mode 100644
index 000000000..acfdc67ab
--- /dev/null
+++ b/Assets/Scripts/PhysicsTools/ControlPoint.cs
@@ -0,0 +1,62 @@
+using System;
+using UnityEngine;
+
+namespace PhysicsTools
+{
+ [Serializable]
+ public class ControlPoint
+ {
+ [Tooltip("Optional: Object")]
+ public GameObject obj;
+
+ [Tooltip("Position through which rope will pass... If Object is specified then it is the local to the object otherwise it is global position")]
+ public Vector3 localPos;
+
+ [Range(1f, 5f)]
+ [Tooltip("SlackFraction: How much of the rope length should be created between two control points... If it is more than 1 then a catenary is formed between the control points")]
+ public float slackFraction;
+
+ [Tooltip("Specify whether it is attached to the control point or not")]
+ public bool attached;
+
+ public ControlPoint()
+ {
+ obj = null;
+ slackFraction = 1f;
+ attached = true;
+ }
+
+ public override string ToString()
+ {
+ return ((!(obj != null)) ? "Object: null" : ("Object:" + obj.ToString())) + ", Position: " + localPos.ToString() + ", SlackFraction: " + slackFraction + ", Attached: " + attached;
+ }
+
+ public bool compare(ControlPoint rhs)
+ {
+ if (obj != rhs.obj || localPos != rhs.localPos || slackFraction != rhs.slackFraction || attached != rhs.attached)
+ {
+ return false;
+ }
+ return true;
+ }
+
+ public ControlPoint clone()
+ {
+ ControlPoint controlPoint = new ControlPoint();
+ controlPoint.obj = obj;
+ controlPoint.localPos = localPos;
+ controlPoint.slackFraction = slackFraction;
+ controlPoint.attached = attached;
+ return controlPoint;
+ }
+
+ public Vector3 globalPos(Rope rope)
+ {
+ if (obj != null)
+ {
+ return obj.transform.TransformPoint(localPos);
+ }
+ return rope.transform.TransformPoint(localPos);
+ }
+ }
+}
diff --git a/Assets/Scripts/PhysicsTools/ControlPoint.cs.meta b/Assets/Scripts/PhysicsTools/ControlPoint.cs.meta
new file mode 100644
index 000000000..bfbc2046e
--- /dev/null
+++ b/Assets/Scripts/PhysicsTools/ControlPoint.cs.meta
@@ -0,0 +1,14 @@
+fileFormatVersion: 2
+guid: 4c3919bd67247ecf47ac8b5970b70372
+timeCreated: 1771646562
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ name:
+ externalObjects: {}
+ defaultReferences: []
+ executionOrder: 0
+ icon: {fileID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/PhysicsTools/Joint.cs b/Assets/Scripts/PhysicsTools/Joint.cs
new file mode 100644
index 000000000..3a1d70e71
--- /dev/null
+++ b/Assets/Scripts/PhysicsTools/Joint.cs
@@ -0,0 +1,142 @@
+using UnityEngine;
+
+namespace PhysicsTools
+{
+ public class Joint
+ {
+ public UnityEngine.Joint joint;
+
+ public Joint(Segment seg1, Segment seg2, JointProperties prop, SegmentPropertiesBase segProperties, Quaternion twistOffset)
+ {
+ if (seg2 == null)
+ {
+ }
+ seg2.seg.transform.rotation = seg2.seg.transform.rotation * twistOffset;
+ switch (prop.type)
+ {
+ case JointProperties.Type.HINGE_JOINT:
+ {
+ HingeJoint hingeJoint = seg1.seg.AddComponent();
+ hingeJoint.autoConfigureConnectedAnchor = false;
+ joint = hingeJoint;
+ JointLimits limits = new JointLimits
+ {
+ min = 0f - prop.swingLimitDeg,
+ max = prop.swingLimitDeg
+ };
+ joint.axis = new Vector3(0f, 0f, 1f);
+ hingeJoint.limits = limits;
+ break;
+ }
+ case JointProperties.Type.CONFIGURABLE_JOINT:
+ {
+ ConfigurableJoint configurableJoint = seg1.seg.AddComponent();
+ configurableJoint.enableCollision = false;
+ configurableJoint.xMotion = ConfigurableJointMotion.Locked;
+ configurableJoint.yMotion = ConfigurableJointMotion.Locked;
+ configurableJoint.zMotion = ConfigurableJointMotion.Locked;
+ configurableJoint.angularXMotion = ConfigurableJointMotion.Limited;
+ configurableJoint.angularYMotion = ConfigurableJointMotion.Limited;
+ configurableJoint.angularZMotion = ConfigurableJointMotion.Limited;
+ configurableJoint.autoConfigureConnectedAnchor = false;
+ configurableJoint.lowAngularXLimit = new SoftJointLimit
+ {
+ limit = 0f - prop.twistLimitDeg
+ };
+ configurableJoint.highAngularXLimit = new SoftJointLimit
+ {
+ limit = prop.twistLimitDeg
+ };
+ configurableJoint.projectionMode = JointProjectionMode.PositionAndRotation;
+ configurableJoint.projectionDistance = prop.projectionDistance;
+ SoftJointLimit softJointLimit = new SoftJointLimit
+ {
+ limit = prop.swingLimitDeg
+ };
+ configurableJoint.angularYLimit = softJointLimit;
+ configurableJoint.angularZLimit = softJointLimit;
+ joint = configurableJoint;
+ joint.axis = new Vector3(0f, 1f, 0f);
+ if (prop.breakingForce != 0f)
+ {
+ configurableJoint.breakForce = prop.breakingForce;
+ }
+ configurableJoint.enablePreprocessing = false;
+ break;
+ }
+ }
+ if (segProperties is SegmentPropertiesCylinder)
+ {
+ joint.anchor = new Vector3(0f, 1f - prop.offsetScale, 0f);
+ joint.connectedAnchor = new Vector3(0f, -1f + prop.offsetScale, 0f);
+ }
+ else
+ {
+ joint.anchor = new Vector3(0f, (1f - prop.offsetScale) / 2f, 0f);
+ joint.connectedAnchor = new Vector3(0f, (-1f + prop.offsetScale) / 2f, 0f);
+ }
+ joint.connectedBody = seg2.seg.GetComponent();
+ }
+
+ public Joint(GameObject seg1, GameObject seg2, Vector3 vGlobalAnchor, Vector3 vGlobalAxis, JointProperties prop, Rope r, int jtPos)
+ {
+ ConfigurableJoint configurableJoint = seg1.AddComponent();
+ configurableJoint.enableCollision = false;
+ configurableJoint.xMotion = ConfigurableJointMotion.Limited;
+ configurableJoint.yMotion = ConfigurableJointMotion.Limited;
+ configurableJoint.zMotion = ConfigurableJointMotion.Limited;
+ configurableJoint.angularXMotion = ConfigurableJointMotion.Limited;
+ configurableJoint.angularYMotion = ConfigurableJointMotion.Free;
+ configurableJoint.angularZMotion = ConfigurableJointMotion.Free;
+ configurableJoint.anchor = seg1.transform.InverseTransformPoint(vGlobalAnchor);
+ configurableJoint.axis = seg1.transform.InverseTransformDirection(vGlobalAxis);
+ if (seg2 != null)
+ {
+ configurableJoint.connectedBody = seg2.GetComponent();
+ }
+ SoftJointLimit linearLimit = new SoftJointLimit
+ {
+ limit = 0.01f
+ };
+ SoftJointLimitSpring linearLimitSpring = default(SoftJointLimitSpring);
+ switch (jtPos)
+ {
+ case 0:
+ linearLimitSpring = r.getStartJtSpring();
+ break;
+ case 1:
+ linearLimitSpring = r.getEndJtSpring();
+ break;
+ default:
+ {
+ float damper = (linearLimitSpring.spring = 0f);
+ linearLimitSpring.damper = damper;
+ break;
+ }
+ }
+ if (linearLimitSpring.spring == 0f)
+ {
+ linearLimit.limit = 0f;
+ }
+ configurableJoint.linearLimitSpring = linearLimitSpring;
+ configurableJoint.linearLimit = linearLimit;
+ configurableJoint.projectionMode = JointProjectionMode.PositionAndRotation;
+ configurableJoint.projectionDistance = prop.projectionDistanceFirst;
+ configurableJoint.lowAngularXLimit = new SoftJointLimit
+ {
+ limit = 0f - prop.twistLimitDeg
+ };
+ configurableJoint.highAngularXLimit = new SoftJointLimit
+ {
+ limit = prop.twistLimitDeg
+ };
+ if (prop.breakingForce != 0f)
+ {
+ configurableJoint.breakForce = prop.breakingForce;
+ }
+ joint = configurableJoint;
+ configurableJoint.autoConfigureConnectedAnchor = false;
+ configurableJoint.enablePreprocessing = false;
+ }
+ }
+}
diff --git a/Assets/Scripts/PhysicsTools/Joint.cs.meta b/Assets/Scripts/PhysicsTools/Joint.cs.meta
new file mode 100644
index 000000000..64eeed7ec
--- /dev/null
+++ b/Assets/Scripts/PhysicsTools/Joint.cs.meta
@@ -0,0 +1,14 @@
+fileFormatVersion: 2
+guid: 3e680fa725d3066a2472a42dc6f1ba88
+timeCreated: 1771646562
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ name:
+ externalObjects: {}
+ defaultReferences: []
+ executionOrder: 0
+ icon: {fileID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/PhysicsTools/JointProperties.cs b/Assets/Scripts/PhysicsTools/JointProperties.cs
new file mode 100644
index 000000000..4d7e2124b
--- /dev/null
+++ b/Assets/Scripts/PhysicsTools/JointProperties.cs
@@ -0,0 +1,48 @@
+using System;
+using UnityEngine;
+
+namespace PhysicsTools
+{
+ [Serializable]
+ public class JointProperties
+ {
+ [Serializable]
+ public enum Type
+ {
+ CONFIGURABLE_JOINT = 0,
+ HINGE_JOINT = 1
+ }
+
+ public Type type;
+
+ [Range(0f, 180f)]
+ public float twistLimitDeg;
+
+ [Range(0f, 180f)]
+ public float swingLimitDeg;
+
+ [Range(0f, 0.5f)]
+ public float offsetScale;
+
+ [Range(0f, 90f)]
+ public float twistOffsetDeg;
+
+ public float breakingForce;
+
+ public float projectionDistance;
+
+ public float projectionDistanceFirst;
+
+ public JointProperties()
+ {
+ type = Type.CONFIGURABLE_JOINT;
+ twistLimitDeg = 10f;
+ swingLimitDeg = 50f;
+ offsetScale = 0f;
+ twistOffsetDeg = 0f;
+ breakingForce = 0f;
+ projectionDistance = 0.1f;
+ projectionDistanceFirst = 0.001f;
+ }
+ }
+}
diff --git a/Assets/Scripts/PhysicsTools/JointProperties.cs.meta b/Assets/Scripts/PhysicsTools/JointProperties.cs.meta
new file mode 100644
index 000000000..849038ca7
--- /dev/null
+++ b/Assets/Scripts/PhysicsTools/JointProperties.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: a0a2d569b86ab9e4f96ae4345b0340de
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/PhysicsTools/LinkMesh.cs b/Assets/Scripts/PhysicsTools/LinkMesh.cs
new file mode 100644
index 000000000..dab64351a
--- /dev/null
+++ b/Assets/Scripts/PhysicsTools/LinkMesh.cs
@@ -0,0 +1,89 @@
+using System;
+using UnityEngine;
+
+namespace PhysicsTools
+{
+ [Serializable]
+ public class LinkMesh
+ {
+ [HideInInspector]
+ public Mesh modifiedMesh;
+
+ [HideInInspector]
+ public Matrix4x4 transform;
+
+ [HideInInspector]
+ public Mesh defaultMesh;
+
+ [HideInInspector]
+ public Material defaultMeshMaterial;
+
+ [HideInInspector]
+ public Matrix4x4 defaultTransform;
+
+ public Mesh mesh;
+
+ public Material meshMaterial;
+
+ public Vector3 position;
+
+ public Vector3 rotation;
+
+ public Vector3 scale;
+
+ public LinkMesh()
+ {
+ mesh = null;
+ position = new Vector3(0f, 0f, 0f);
+ rotation = new Vector3(0f, 0f, 0f);
+ scale = new Vector3(1f, 1f, 1f);
+ defaultTransform = default(Matrix4x4);
+ defaultTransform.SetTRS(position, Quaternion.Euler(rotation), scale);
+ transform = default(Matrix4x4);
+ transform.SetTRS(position, Quaternion.Euler(rotation), scale);
+ }
+
+ public void update()
+ {
+ if (mesh == null)
+ {
+ mesh = defaultMesh;
+ transform = defaultTransform;
+ Quaternion rot;
+ Utility.MatrixToTRS(transform, out position, out rot, out scale);
+ rotation = rot.eulerAngles;
+ }
+ if (mesh != null)
+ {
+ modifiedMesh = UnityEngine.Object.Instantiate(mesh);
+ }
+ if (modifiedMesh != null)
+ {
+ transform.SetTRS(position, Quaternion.Euler(rotation), scale);
+ ScaleMesh();
+ }
+ }
+
+ public void ScaleMesh()
+ {
+ Vector3[] vertices = modifiedMesh.vertices;
+ for (int i = 0; i < vertices.Length; i++)
+ {
+ Vector3 point = vertices[i];
+ point = transform.MultiplyPoint(point);
+ vertices[i] = point;
+ }
+ modifiedMesh.vertices = vertices;
+ }
+
+ public Mesh getMesh()
+ {
+ return modifiedMesh;
+ }
+
+ public Material getMaterial()
+ {
+ return null;
+ }
+ }
+}
diff --git a/Assets/Scripts/PhysicsTools/LinkMesh.cs.meta b/Assets/Scripts/PhysicsTools/LinkMesh.cs.meta
new file mode 100644
index 000000000..914d43d24
--- /dev/null
+++ b/Assets/Scripts/PhysicsTools/LinkMesh.cs.meta
@@ -0,0 +1,14 @@
+fileFormatVersion: 2
+guid: 88218b6dac3a1d87d3867523046c804d
+timeCreated: 1771646562
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ name:
+ externalObjects: {}
+ defaultReferences: []
+ executionOrder: 0
+ icon: {fileID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/PhysicsTools/PosOri.cs b/Assets/Scripts/PhysicsTools/PosOri.cs
new file mode 100644
index 000000000..76c910095
--- /dev/null
+++ b/Assets/Scripts/PhysicsTools/PosOri.cs
@@ -0,0 +1,19 @@
+using System;
+using UnityEngine;
+
+namespace PhysicsTools
+{
+ [Serializable]
+ public class PosOri
+ {
+ public Vector3 pos;
+
+ public Quaternion rot;
+
+ public PosOri(Vector3 p, Quaternion q)
+ {
+ pos = p;
+ rot = q;
+ }
+ }
+}
diff --git a/Assets/Scripts/PhysicsTools/PosOri.cs.meta b/Assets/Scripts/PhysicsTools/PosOri.cs.meta
new file mode 100644
index 000000000..958aa1ffe
--- /dev/null
+++ b/Assets/Scripts/PhysicsTools/PosOri.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 0da6209e0750de846b70cb074a64d5bc
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/PhysicsTools/Rope.cs b/Assets/Scripts/PhysicsTools/Rope.cs
new file mode 100644
index 000000000..c74bb87f2
--- /dev/null
+++ b/Assets/Scripts/PhysicsTools/Rope.cs
@@ -0,0 +1,1530 @@
+using System;
+using System.Collections.Generic;
+using NBF;
+// using UltimateWater;
+using UnityEngine;
+using UnityEngine.Rendering;
+
+namespace PhysicsTools
+{
+ [RequireComponent(typeof(MeshFilter), typeof(MeshRenderer))]
+ public class Rope : MonoBehaviour
+ {
+ public enum RopeGameplayType
+ {
+ NORMAL = 0,
+ ICE = 1,
+ FLOAT = 2
+ }
+
+ [Serializable]
+ public enum LOGGING
+ {
+ NONE = 0,
+ INFO = 1,
+ DEBUG = 2
+ }
+
+ [Serializable]
+ public enum RopeType
+ {
+ Procedural = 0,
+ FromBones = 1
+ }
+
+ [Serializable]
+ public enum RendererType
+ {
+ None = 0,
+ Continuous = 1,
+ Segment = 2
+ }
+
+ public delegate void BrokenHandler(object sender);
+
+ public delegate void CreateHandler(object sender);
+
+ public delegate void DeleteHandler(object sender);
+
+ public RopeGameplayType ropeGameplayType;
+
+ private List prevControlPoints = new List();
+
+ private bool prevKinematic = true;
+
+ private bool prevHideChildren = true;
+
+ private RendererType prevRendererType = RendererType.Continuous;
+
+ public bool startJointSpringy;
+
+ public SerializedSoftJointLimitSpring startJtSpring;
+
+ public bool endJointSpringy;
+
+ public SerializedSoftJointLimitSpring endJtSpring;
+
+ private string prevStrStaticBones;
+
+ public string strStaticBones;
+
+ private HashSet staticBones = new HashSet();
+
+ public PhysicsMaterial ropeMaterial;
+
+ private GameObject springHolder;
+
+ private Joint springJoint;
+
+ [HideInInspector] public List lstComponentsCreated = new List();
+
+ public bool HideChildren = true;
+
+ public LOGGING loggingType = LOGGING.INFO;
+
+ public RopeType ropeType;
+
+ public int numControlPoints = 2;
+
+ public List controlPoints = new List();
+
+ public Transform startPosition;
+
+ public float rate;
+
+ [Range(0f, 10f)] public float gravity = 1f;
+
+ public bool kinematic = true;
+
+ private GameObject prevFirstBone;
+
+ private GameObject prevLastBone;
+
+ public GameObject firstBone;
+
+ public GameObject lastBone;
+
+ public bool sendRopeEvents;
+
+ public RendererType rendererType = RendererType.Continuous;
+
+ public LinkMesh linkMesh = new LinkMesh();
+
+ public Material continuousMaterial;
+
+ public MeshRenderer meshRenderer;
+
+ public MeshFilter meshFilter;
+
+ public bool useColliders = true;
+
+ public float radiusFactor = 1f;
+
+ public float segmentBordersScaleFactor = 1f;
+
+ public bool useSegmentBordersOffset;
+
+ public SegmentProperties.Type segPropertyType;
+
+ public SegmentPropertiesBox segPropertiesBox = new SegmentPropertiesBox();
+
+ public SegmentPropertiesCylinder segPropertiesCylinder = new SegmentPropertiesCylinder();
+
+ public JointProperties jointProp = new JointProperties();
+
+ private int initialNumSegemnts;
+
+ public List lstSegments = new List();
+
+ private Mesh mesh;
+
+ private Vector3[] vertexBuffer;
+
+ private Vector2[] uv;
+
+ private int[] indexBuffer;
+
+ private Vector4[] tangents;
+
+ public float totalLengthGet;
+
+ public float tensionGet;
+
+ public float totalLength;
+
+ public float totalLengthColliders;
+
+ public float ropeStretchThreshold = -1f;
+
+ public float textureLength = 0.33f;
+
+ private int numCirclePt = 3;
+
+ public event BrokenHandler Broken;
+
+ public event CreateHandler Created;
+
+ public event DeleteHandler Deleted;
+
+ public void setStartJointSpring(SoftJointLimitSpring sp)
+ {
+ startJtSpring = (SerializedSoftJointLimitSpring)sp;
+ if (springJoint != null)
+ {
+ ConfigurableJoint configurableJoint = (ConfigurableJoint)springJoint.joint;
+ if (configurableJoint != null)
+ {
+ configurableJoint.linearLimitSpring = getStartJtSpring();
+ configurableJoint.linearLimit = new SoftJointLimit
+ {
+ limit = 0.01f
+ };
+ }
+ }
+ }
+
+ public void setEndJointSpring(SoftJointLimitSpring sp)
+ {
+ endJtSpring = (SerializedSoftJointLimitSpring)sp;
+ if (lstSegments.Count != 0)
+ {
+ ConfigurableJoint configurableJoint = ((lstSegments[lstSegments.Count - 1].next == null)
+ ? null
+ : ((ConfigurableJoint)lstSegments[lstSegments.Count - 1].next.joint));
+ if (configurableJoint != null)
+ {
+ configurableJoint.linearLimitSpring = getEndJtSpring();
+ configurableJoint.linearLimit = new SoftJointLimit
+ {
+ limit = 0.01f
+ };
+ }
+ }
+ }
+
+ public SegmentPropertiesBase getSegmentProperties()
+ {
+ switch (segPropertyType)
+ {
+ case SegmentProperties.Type.BOX:
+ return segPropertiesBox;
+ case SegmentProperties.Type.CYLINDER:
+ return segPropertiesCylinder;
+ default:
+ return segPropertiesCylinder;
+ }
+ }
+
+ public void setPhysicsMaterial(PhysicsMaterial mat)
+ {
+ foreach (Segment lstSegment in lstSegments)
+ {
+ lstSegment.capsuleCollider.sharedMaterial = mat;
+ }
+ }
+
+ private void Debug(string msg, LOGGING type)
+ {
+ if (type <= loggingType)
+ {
+ UnityEngine.Debug.Log(msg, this);
+ }
+ }
+
+ private void OnJointBreak(float breakForce)
+ {
+ if (sendRopeEvents && this.Broken != null)
+ {
+ this.Broken(this);
+ }
+ }
+
+ public void setContinuousMaterialMapping(float f)
+ {
+ textureLength = f;
+ }
+
+ public void setFirstBone(GameObject bone)
+ {
+ firstBone = bone;
+ }
+
+ public void setLastBone(GameObject bone)
+ {
+ lastBone = bone;
+ }
+
+ public List getSegments()
+ {
+ return lstSegments;
+ }
+
+ public void setStaticBoneList(string str)
+ {
+ staticBones.Clear();
+ str.Trim();
+ if (str != string.Empty)
+ {
+ string[] array = str.Split(',');
+ string[] array2 = array;
+ foreach (string text in array2)
+ {
+ string[] array3 = text.Split('-');
+ if (array3.Length == 1)
+ {
+ staticBones.Add(int.Parse(array3[0]));
+ }
+ else if (array3.Length == 2)
+ {
+ int num = int.Parse(array3[0]);
+ int num2 = int.Parse(array3[1]);
+ for (int j = num; j <= num2; j++)
+ {
+ staticBones.Add(j);
+ }
+ }
+ }
+ }
+
+ strStaticBones = str;
+ prevStrStaticBones = str;
+ }
+
+ public bool setControlPoints(List lstControlPoints)
+ {
+ if (numControlPoints < 2 && ropeType == RopeType.Procedural)
+ {
+ throw new ArgumentException("Control points should be more than 1");
+ }
+
+ bool flag = false;
+ if (numControlPoints != lstControlPoints.Count)
+ {
+ while (lstControlPoints.Count < numControlPoints)
+ {
+ lstControlPoints.Add(new ControlPoint());
+ }
+
+ while (lstControlPoints.Count > numControlPoints)
+ {
+ lstControlPoints.RemoveAt(lstControlPoints.Count - 1);
+ }
+
+ flag = true;
+ }
+
+ for (int i = 0; i < lstControlPoints.Count; i++)
+ {
+ if (i < prevControlPoints.Count && !lstControlPoints[i].compare(prevControlPoints[i]))
+ {
+ flag = true;
+ break;
+ }
+ }
+
+ prevControlPoints.Clear();
+ for (int j = 0; j < lstControlPoints.Count; j++)
+ {
+ prevControlPoints.Add(lstControlPoints[j].clone());
+ }
+
+ if (flag)
+ {
+ controlPoints.Clear();
+ for (int k = 0; k < prevControlPoints.Count; k++)
+ {
+ controlPoints.Add(prevControlPoints[k].clone());
+ }
+ }
+
+ numControlPoints = lstControlPoints.Count;
+ return flag;
+ }
+
+ public SoftJointLimitSpring getStartJtSpring()
+ {
+ SoftJointLimitSpring result = default(SoftJointLimitSpring);
+ if (startJointSpringy)
+ {
+ result.spring = startJtSpring.spring;
+ result.damper = startJtSpring.damper;
+ }
+ else
+ {
+ float spring = (result.damper = 0f);
+ result.spring = spring;
+ }
+
+ return result;
+ }
+
+ public SoftJointLimitSpring getEndJtSpring()
+ {
+ SoftJointLimitSpring result = default(SoftJointLimitSpring);
+ if (endJointSpringy)
+ {
+ result.spring = endJtSpring.spring;
+ result.damper = endJtSpring.damper;
+ }
+ else
+ {
+ float spring = (result.damper = 0f);
+ result.spring = spring;
+ }
+
+ return result;
+ }
+
+ public void RefreshJointSpring()
+ {
+ setStartJointSpring(startJtSpring);
+ setEndJointSpring(endJtSpring);
+ }
+
+ public void RefreshProperties(bool bForce)
+ {
+ Debug("Refreshing Properties Force = " + bForce, LOGGING.INFO);
+ bool flag = bForce;
+ if (numControlPoints < 2)
+ {
+ numControlPoints = 2;
+ }
+
+ bool flag2 = setControlPoints(controlPoints);
+ flag = flag || flag2;
+ if (prevStrStaticBones != strStaticBones)
+ {
+ setStaticBoneList(strStaticBones);
+ flag = true;
+ }
+
+ if (flag)
+ {
+ regenerateRope(true);
+ }
+
+ if (prevHideChildren != HideChildren)
+ {
+ HideChildrenObjects(HideChildren);
+ }
+
+ if (prevKinematic != kinematic)
+ {
+ changeToKinematic(kinematic);
+ }
+
+ if (prevRendererType != rendererType)
+ {
+ setRendererType(rendererType);
+ }
+
+ linkMesh.update();
+ setLinkMesh(linkMesh);
+ if (rendererType == RendererType.Continuous)
+ {
+ generateOverallMesh();
+ }
+
+ Debug("Refreshing Properties Done", LOGGING.INFO);
+ }
+
+ public void setBreakingForce(float force)
+ {
+ Debug("Setting breaking force to " + force, LOGGING.INFO);
+ foreach (Segment lstSegment in lstSegments)
+ {
+ if (lstSegment.next != null)
+ {
+ if (force != 0f)
+ {
+ lstSegment.next.joint.breakForce = force;
+ }
+ else
+ {
+ lstSegment.next.joint.breakForce = 1E+10f;
+ }
+ }
+ }
+
+ jointProp.breakingForce = force;
+ Debug("Setting breaking force done", LOGGING.INFO);
+ }
+
+ public void setRendererType(RendererType rType)
+ {
+ Debug("Setting Renderer Type to " + rType, LOGGING.INFO);
+ switch (rType)
+ {
+ case RendererType.Continuous:
+ enableRendering(true);
+ enableSegmentRendering(false);
+ break;
+ case RendererType.Segment:
+ enableRendering(false);
+ enableSegmentRendering(true);
+ break;
+ case RendererType.None:
+ enableRendering(false);
+ enableSegmentRendering(false);
+ break;
+ }
+
+ rendererType = rType;
+ prevRendererType = rType;
+ }
+
+ public void setLinkMesh(LinkMesh lMesh)
+ {
+ if (lMesh != null && lMesh.getMesh() != null)
+ {
+ foreach (Segment lstSegment in lstSegments)
+ {
+ lstSegment.meshFilter.sharedMesh = lMesh.getMesh();
+ lstSegment.meshRenderer.sharedMaterial = lMesh.meshMaterial;
+ }
+ }
+
+ linkMesh = lMesh;
+ }
+
+ public void applyGravity(float f)
+ {
+ if (f == -1f)
+ {
+ return;
+ }
+
+ foreach (Segment lstSegment in lstSegments)
+ {
+ lstSegment.body.AddForce((0f - (1f - f)) * lstSegment.body.mass * Physics.gravity);
+ }
+ }
+
+ public void updateMass(float m)
+ {
+ getSegmentProperties().massPerUnitLength = m;
+ float mass = getSegmentProperties().massPerUnitLength * getSegmentProperties().length;
+ foreach (Segment lstSegment in lstSegments)
+ {
+ lstSegment.body.mass = mass;
+ }
+ }
+
+ private void HideChildrenObjects(bool bHide)
+ {
+ foreach (Segment lstSegment in lstSegments)
+ {
+ if (bHide)
+ {
+ lstSegment.seg.hideFlags = HideFlags.HideInHierarchy;
+ }
+ else
+ {
+ lstSegment.seg.hideFlags = HideFlags.None;
+ }
+ }
+
+ prevHideChildren = bHide;
+ }
+
+ public List> getTrajectory()
+ {
+ List> list = new List>();
+ float num = segmentBordersScaleFactor;
+ float num2 = ((!useSegmentBordersOffset || lstSegments.Count <= 0)
+ ? 0f
+ : lstSegments[0].capsuleCollider.radius);
+ num2 *= num;
+ float num3 = 1f;
+ int num4 = lstSegments.Count;
+ // if (num4 > 30 && GameController.Instance.useFastRopeDraw)
+ //TODO : Change
+ if (num4 > 30)
+ {
+ num4 = 30;
+ }
+
+ List list2 = new List();
+ int num5 = 0;
+ if (lstSegments.Count > 0)
+ {
+ foreach (Segment lstSegment in lstSegments)
+ {
+ if (list2.Count == 0)
+ {
+ PosOri posOri =
+ new PosOri(
+ lstSegment.seg.transform.TransformPoint(new Vector3(0f,
+ 0f - getSegmentProperties().length - num2, 0f)), lstSegment.seg.transform.rotation);
+ posOri.pos = startPosition.position;
+ list2.Add(posOri);
+ }
+
+ PosOri item = new PosOri(lstSegment.seg.transform.position, lstSegment.seg.transform.rotation);
+ list2.Add(item);
+ if (lstSegment.next == null && num5 < num4 - 1)
+ {
+ PosOri item2 =
+ new PosOri(
+ lstSegment.seg.transform.TransformPoint(new Vector3(0f,
+ getSegmentProperties().length * num3, 0f)), lstSegment.seg.transform.rotation);
+ list2.Add(item2);
+ list.Add(list2);
+ list2 = new List();
+ }
+
+ num5++;
+ if (num5 > num4)
+ {
+ break;
+ }
+ }
+
+ PosOri item3 =
+ new PosOri(
+ lstSegments[Mathf.Min(num4, lstSegments.Count) - 1].seg.transform
+ .TransformPoint(new Vector3(0f, getSegmentProperties().length + num2, 0f)),
+ lstSegments[0].seg.transform.rotation);
+ list2.Add(item3);
+ }
+
+ list.Add(list2);
+ return list;
+ }
+
+ private void generateMeshForTrajectory(List trajectory, Bezier interpolator, float totalLen,
+ ref float lengthCovered, ref int lastVertId, ref int lastIndexID)
+ {
+ float num = ((segPropertyType != SegmentProperties.Type.CYLINDER)
+ ? segPropertiesBox.width
+ : segPropertiesCylinder.radius);
+ num *= radiusFactor;
+ float num2 = 6.28318f / (float)numCirclePt;
+ Vector3[] array = new Vector3[numCirclePt];
+ Vector3[] array2 = new Vector3[numCirclePt];
+ for (int i = 0; i < numCirclePt; i++)
+ {
+ array[i] = new Vector3((float)((double)num * Math.Cos((float)i * num2)), 0f,
+ (float)((double)num * Math.Sin((float)i * num2)));
+ array2[i] = new Vector3((float)((double)(0f - num) * Math.Sin((float)i * num2)), 0f,
+ (float)((double)num * Math.Cos((float)i * num2)));
+ array2[i].Normalize();
+ }
+
+ int num3 = lastVertId;
+ Vector3 v = new Vector3(0f, 0f, 1f);
+ Vector3 vector = new Vector3(1f, 1f, 1f);
+ Vector3 vector2 = new Vector3(0.3f, 1f, 0.3f);
+ Vector3 s = new Vector3(0.2f, 1f, 0.2f);
+ float num4 = 0f;
+ Vector3 vector3 = trajectory[0].pos;
+ int num5 = trajectory.Count * 4;
+ float deltaLen = totalLen / (float)(num5 - 1);
+ for (int j = 0; j < num5; j++)
+ {
+ Vector3 vector4 = ((j != 0) ? interpolator.getNext(deltaLen).pos : trajectory[0].pos);
+ if (j != 0)
+ {
+ v = vector4 - vector3;
+ v.Normalize();
+ }
+ else if (j == 0 && trajectory.Count > 1)
+ {
+ v = trajectory[1].pos - vector4;
+ v.Normalize();
+ }
+
+ Vector3 vector5 = vector4 - vector3;
+ vector3 = vector4;
+ Matrix4x4 matrix4x = default(Matrix4x4);
+ for (int k = 0; k < numCirclePt; k++)
+ {
+ Quaternion q = Utility.createOrientation(v);
+ //TODO : Change
+
+ // if (GameController.Instance.fishingPlayer.currentHands.fishingLine.lineType == FishingLine.LineType.FLY && j >= num5 - 8)
+ // {
+ // matrix4x.SetTRS(vector4, q, s);
+ // }
+ // else
+ {
+ matrix4x.SetTRS(vector4, q, (!(vector4.y < 0f)) ? vector : vector2);
+ }
+ vertexBuffer[num3] = base.transform.InverseTransformPoint(matrix4x.MultiplyPoint(array[k]));
+ if (j == 0)
+ {
+ }
+
+ Vector3 vector6 = base.transform.InverseTransformDirection(matrix4x.MultiplyVector(array2[k]));
+ tangents[num3] = new Vector4(vector6.x, vector6.y, vector6.z, -1f);
+ if (j == 1)
+ {
+ }
+
+ uv[num3] = new Vector2((float)k * 1f / (float)numCirclePt, (totalLen - num4) / textureLength);
+ num3++;
+ }
+
+ num4 += vector5.magnitude;
+ }
+
+ if (true)
+ {
+ int num6 = lastIndexID;
+ for (int l = 0; l < num5 - 1; l++)
+ {
+ for (int m = 0; m < numCirclePt; m++)
+ {
+ int num7 = l + lastVertId / numCirclePt;
+ indexBuffer[num6++] = num7 * numCirclePt + m;
+ indexBuffer[num6++] = (num7 + 1) * numCirclePt + m;
+ indexBuffer[num6++] = num7 * numCirclePt + (m + 1) % numCirclePt;
+ indexBuffer[num6++] = num7 * numCirclePt + (m + 1) % numCirclePt;
+ indexBuffer[num6++] = (num7 + 1) * numCirclePt + m;
+ indexBuffer[num6++] = (num7 + 1) * numCirclePt + (m + 1) % numCirclePt;
+ }
+ }
+
+ lastIndexID = num6;
+ }
+
+ lengthCovered += num4;
+ lastVertId = num3;
+ }
+
+ public void generateOverallMesh()
+ {
+ //TODO : Change
+
+ // if ((bool)GameController.Instance.fishingPlayer && GameController.Instance.optimalRopeGenerator &&
+ // ((GameController.Instance.fishingPlayer.currentHands.fakeStraightLine.enabled &&
+ // ropeGameplayType != RopeGameplayType.FLOAT) ||
+ // GameController.Instance.fishingPlayer.underwaterCamera.isTurnedOn))
+ // {
+ // return;
+ // }
+
+ List> trajectory = getTrajectory();
+ if (trajectory[0].Count <= 0)
+ {
+ return;
+ }
+
+ int num = 0;
+ int num2 = 0;
+ bool flag = false;
+ foreach (List item in trajectory)
+ {
+ int num3 = item.Count * 4;
+ num += num3;
+ num2 += (num3 - 1) * (numCirclePt * 2);
+ }
+
+ int num4 = numCirclePt * num;
+ if (vertexBuffer == null || num4 != vertexBuffer.Length)
+ {
+ flag = vertexBuffer == null || num4 > vertexBuffer.Length;
+ vertexBuffer = new Vector3[num4];
+ tangents = new Vector4[num4];
+ uv = new Vector2[num4];
+ }
+
+ if (indexBuffer == null || num2 * 3 != indexBuffer.Length)
+ {
+ indexBuffer = new int[num2 * 3];
+ }
+
+ int lastVertId = 0;
+ int lastIndexID = 0;
+ List list = new List();
+ float num5 = 0f;
+ foreach (List item2 in trajectory)
+ {
+ list.Add(new Bezier(item2));
+ num5 += list[list.Count - 1].TotalLength();
+ }
+
+ float lengthCovered = 0f;
+ for (int i = 0; i < trajectory.Count; i++)
+ {
+ generateMeshForTrajectory(trajectory[i], list[i], num5, ref lengthCovered, ref lastVertId,
+ ref lastIndexID);
+ }
+
+ if (mesh == null)
+ {
+ mesh = new Mesh();
+ }
+
+ if (flag)
+ {
+ mesh.vertices = vertexBuffer;
+ mesh.triangles = indexBuffer;
+ }
+ else
+ {
+ mesh.triangles = indexBuffer;
+ mesh.vertices = vertexBuffer;
+ }
+
+ mesh.uv = uv;
+ mesh.RecalculateNormals();
+ mesh.tangents = tangents;
+ meshFilter.sharedMesh = mesh;
+ meshRenderer.sharedMaterial = continuousMaterial;
+ mesh.bounds = new Bounds(base.transform.position, new Vector3(10000f, 10000f, 10000f));
+ }
+
+ public void regenerateRope(bool bDestroyImmediate)
+ {
+ deleteRope(bDestroyImmediate);
+ generateCatnaryRope(controlPoints.ToArray());
+ setLinkMesh(linkMesh);
+ initialNumSegemnts = lstSegments.Count;
+ }
+
+ public void generateRope(ControlPoint[] arrPoints)
+ {
+ bool flag = false;
+ List list = new List(arrPoints.Length);
+ for (int i = 0; i < arrPoints.Length; i++)
+ {
+ list.Add(arrPoints[i].localPos);
+ if (arrPoints[i].obj != null)
+ {
+ list[i] = arrPoints[i].obj.transform.TransformPoint(arrPoints[i].localPos);
+ }
+ else
+ {
+ list[i] = ((!flag)
+ ? base.gameObject.transform.TransformPoint(arrPoints[i].localPos)
+ : arrPoints[i].localPos);
+ }
+ }
+
+ SCapsulePos sCapsulePos = new SCapsulePos();
+ bool flag2 = false;
+ int last = 0;
+ bool flag3 = false;
+ Segment segment = null;
+ Quaternion quaternion = Quaternion.identity;
+ Quaternion quaternion2 = Quaternion.AngleAxis(jointProp.twistOffsetDeg, new Vector3(0f, 1f, 0f));
+ totalLength = 0f;
+ Vector3 vector = list[0];
+ int num = 0;
+ while (!flag2)
+ {
+ int num2 = last;
+ flag2 = getNextCapsulePos(sCapsulePos, list, ref last, getSegmentProperties(), jointProp, false);
+ Segment segment2 = null;
+ if (sCapsulePos.fLen > 0f)
+ {
+ segment2 = createSegment(sCapsulePos.fLen, sCapsulePos.vPos, sCapsulePos.vDir);
+ if (useColliders && num >= 0)
+ {
+ if ((bool)segment2.capsuleCollider)
+ {
+ segment2.capsuleCollider.enabled = true;
+ }
+
+ num = 0;
+ }
+ else
+ {
+ if ((bool)segment2.capsuleCollider)
+ {
+ segment2.capsuleCollider.enabled = false;
+ }
+
+ num++;
+ }
+
+ lstSegments.Add(segment2);
+ if (segment != null)
+ {
+ totalLength += (sCapsulePos.vPos - vector).magnitude;
+ vector = sCapsulePos.vPos;
+ segment.next = createSegmentJoint(segment, segment2, quaternion);
+ segment2.prev = segment.next;
+ }
+
+ GameObject gameObject = null;
+ Vector3 vector2 = new Vector3(0f, 0f, 0f);
+ bool flag4 = false;
+ if (!flag3 && num2 == 0)
+ {
+ if (arrPoints[num2].attached)
+ {
+ gameObject = arrPoints[num2].obj;
+ vector2 = arrPoints[num2].localPos;
+ flag4 = true;
+ }
+ }
+ else if (num2 != last && last < arrPoints.Length && arrPoints[last].attached)
+ {
+ gameObject = arrPoints[last].obj;
+ vector2 = arrPoints[last].localPos;
+ flag4 = true;
+ }
+
+ if (flag4)
+ {
+ vector2 = ((gameObject != null)
+ ? gameObject.transform.TransformPoint(vector2)
+ : ((!flag) ? base.gameObject.transform.TransformPoint(vector2) : vector2));
+ int jtPos = -1;
+ Joint prev = new Joint(segment2.seg, gameObject, vector2,
+ segment2.seg.transform.TransformDirection(0f, 1f, 0f), jointProp, this, jtPos);
+ if (num2 == 0)
+ {
+ segment2.prev = prev;
+ }
+
+ flag3 = true;
+ }
+
+ segment = segment2;
+ quaternion = quaternion2 * quaternion;
+ }
+ else
+ {
+ flag2 = true;
+ }
+ }
+
+ if (lstSegments.Count == 1)
+ {
+ GameObject obj = arrPoints[last].obj;
+ Vector3 localPos = arrPoints[last].localPos;
+ int jtPos2 = -1;
+ Segment segment3 = lstSegments[0];
+ Joint prev2 = new Joint(segment3.seg, obj, localPos,
+ segment3.seg.transform.TransformDirection(0f, 1f, 0f), jointProp, this, jtPos2);
+ segment3.prev = prev2;
+ }
+
+ if (lstSegments.Count > 0 && !lstSegments[lstSegments.Count - 1].seg.GetComponent())
+ {
+ GameObject obj2 = arrPoints[last].obj;
+ Vector3 localPos2 = arrPoints[last].localPos;
+ int jtPos3 = -1;
+ Segment segment4 = lstSegments[lstSegments.Count - 1];
+ Joint joint = new Joint(segment4.seg, obj2, localPos2,
+ segment4.seg.transform.TransformDirection(0f, 1f, 0f), jointProp, this, jtPos3);
+ }
+
+ if (sendRopeEvents && this.Created != null)
+ {
+ this.Created(this);
+ }
+ }
+
+ public void generateCatnaryRope(ControlPoint[] arrPoints)
+ {
+ Debug("Generating Catenary Rope " + arrPoints.ToString(), LOGGING.INFO);
+ if (arrPoints.Length < 2)
+ {
+ return;
+ }
+
+ List list = new List();
+ Vector3 vector = ((!(arrPoints[0].obj != null))
+ ? arrPoints[0].localPos
+ : arrPoints[0].obj.transform.TransformPoint(arrPoints[0].localPos));
+ list.Add(arrPoints[0]);
+ for (int i = 1; i < arrPoints.Length; i++)
+ {
+ Vector3 vector2 = ((!(arrPoints[i].obj != null))
+ ? arrPoints[i].localPos
+ : arrPoints[i].obj.transform.TransformPoint(arrPoints[i].localPos));
+ ControlPoint controlPoint = arrPoints[i - 1];
+ if (controlPoint.slackFraction > 1f)
+ {
+ float magnitude = (vector2 - vector).magnitude;
+ SegmentPropertiesBase segmentProperties = getSegmentProperties();
+ List catenaryPts = Utility.getCatenaryPts(vector, vector2,
+ magnitude * controlPoint.slackFraction, (int)(magnitude / segmentProperties.length));
+ for (int j = 1; j < catenaryPts.Count; j++)
+ {
+ ControlPoint controlPoint2 = new ControlPoint();
+ controlPoint2.attached = false;
+ controlPoint2.obj = null;
+ controlPoint2.localPos = catenaryPts[j];
+ if (j == catenaryPts.Count - 1)
+ {
+ controlPoint2.attached = arrPoints[i].attached;
+ controlPoint2.obj = arrPoints[i].obj;
+ controlPoint2.localPos = ((!(controlPoint2.obj != null))
+ ? controlPoint2.localPos
+ : controlPoint2.obj.transform.InverseTransformPoint(controlPoint2.localPos));
+ }
+
+ list.Add(controlPoint2);
+ }
+ }
+ else
+ {
+ list.Add(arrPoints[i]);
+ }
+
+ vector = vector2;
+ }
+
+ generateRope(list.ToArray());
+ Debug("Generating Catenary Rope done", LOGGING.INFO);
+ }
+
+ public void deleteRope(bool bDestroyImmediate)
+ {
+ if (lstSegments != null)
+ {
+ foreach (Segment lstSegment in lstSegments)
+ {
+ if (bDestroyImmediate)
+ {
+ UnityEngine.Object.DestroyImmediate(lstSegment.seg);
+ }
+ else
+ {
+ UnityEngine.Object.Destroy(lstSegment.seg);
+ }
+ }
+
+ lstSegments.Clear();
+ }
+
+ if (springJoint != null)
+ {
+ UnityEngine.Object.Destroy(springJoint.joint);
+ }
+
+ if (springHolder != null)
+ {
+ UnityEngine.Object.Destroy(springHolder);
+ }
+
+ if (bDestroyImmediate)
+ {
+ clearOrphan();
+ }
+
+ if (sendRopeEvents && this.Deleted != null)
+ {
+ this.Deleted(this);
+ }
+ }
+
+ public float getLength()
+ {
+ return totalLength;
+ }
+
+ public float getLengthColliders()
+ {
+ return totalLengthColliders;
+ }
+
+ public float getTension()
+ {
+ if (springJoint != null && springJoint.joint != null)
+ {
+ ConfigurableJoint configurableJoint = (ConfigurableJoint)springJoint.joint;
+ Vector3 vector = configurableJoint.connectedAnchor;
+ Rigidbody connectedBody = configurableJoint.connectedBody;
+ Vector3 vector2 = configurableJoint.anchor;
+ Rigidbody body = lstSegments[0].body;
+ if (connectedBody != null)
+ {
+ vector = connectedBody.transform.TransformPoint(vector);
+ }
+
+ if (body != null)
+ {
+ vector2 = body.transform.TransformPoint(vector2);
+ }
+
+ float num = (vector - vector2).magnitude - 0.01f;
+ return num * configurableJoint.linearLimitSpring.spring;
+ }
+
+ if (lstSegments.Count > 0 && lstSegments[0].prev != null)
+ {
+ UnityEngine.Joint joint = lstSegments[0].prev.joint;
+ Vector3 vector3 = joint.connectedAnchor;
+ Rigidbody connectedBody2 = joint.connectedBody;
+ Vector3 vector4 = joint.anchor;
+ Rigidbody body2 = lstSegments[0].body;
+ if (connectedBody2 != null)
+ {
+ vector3 = connectedBody2.transform.TransformPoint(vector3);
+ }
+
+ if (body2 != null)
+ {
+ vector4 = body2.transform.TransformPoint(vector4);
+ }
+
+ float num2 = (vector3 - vector4).magnitude - 0.01f;
+ return num2 * ((ConfigurableJoint)joint).linearLimitSpring.spring;
+ }
+
+ return 0f;
+ }
+
+ public void breakRope(float fraction)
+ {
+ Debug("Breaking Rope from Fraction: " + fraction, LOGGING.INFO);
+ int num = (int)((float)lstSegments.Count * fraction);
+ if (num < lstSegments.Count - 1 && num >= 0)
+ {
+ Debug("Breaking Rope from segment: " + num, LOGGING.DEBUG);
+ if (lstSegments[num].next != null)
+ {
+ UnityEngine.Object.Destroy(lstSegments[num].next.joint);
+ lstSegments[num].next = null;
+ lstSegments[num + 1].prev = null;
+ }
+ }
+
+ Debug("Breaking Rope done", LOGGING.INFO);
+ }
+
+ public void setLength(float newLength)
+ {
+ newLength -= getLength();
+ changeLength(newLength);
+ }
+
+ public void changeLength(float deltaLen)
+ {
+ if (lstSegments.Count < 1 || deltaLen == 0f)
+ {
+ CalculateTotalLength();
+ return;
+ }
+
+ deltaLen *= 0.5f;
+ int num = 0;
+ Segment segment = lstSegments[num];
+ SegmentPropertiesBase segmentProperties = getSegmentProperties();
+ Vector3 localScale = segment.seg.transform.localScale;
+ if (localScale.y > 0f)
+ {
+ localScale.y += deltaLen;
+ }
+
+ if (localScale.y < 0.01f)
+ {
+ localScale.y = 0.01f;
+ }
+
+ float num2 = 0.5f;
+ float num3 = 1f;
+ float num4 = 0f;
+ float num5 = 0f;
+ float num6 = segmentProperties.length * num2;
+ num5 = ((SegmentPropertiesCylinder)segmentProperties).radius * 2f;
+ if (localScale.y > (segmentProperties.length + num5) * num2)
+ {
+ Vector3 localScale2 = segment.seg.transform.localScale;
+ localScale2.y = num6;
+ segment.seg.transform.localScale = localScale2;
+ float num7 = 0f;
+ for (deltaLen = 0f - segmentProperties.length + localScale.y / num2; deltaLen > 0f; deltaLen -= num7)
+ {
+ num7 = Mathf.Clamp(deltaLen, 0.01f, num6);
+ segment.seg.transform.position += segment.seg.transform.TransformDirection(0f, 1f, 0f) * num7;
+ if (segment.next != null)
+ {
+ if (segment.next.joint.connectedBody != segment.body)
+ {
+ segment.next.joint.anchor = new Vector3(0f, (1f - jointProp.offsetScale) * num3, 0f);
+ }
+ else
+ {
+ segment.next.joint.connectedAnchor =
+ new Vector3(0f, (1f - jointProp.offsetScale) * num3, 0f);
+ }
+ }
+
+ Vector3 pos = segment.seg.transform.position -
+ segment.seg.transform.TransformDirection(0f, 1f, 0f) *
+ (num7 + segmentProperties.length / 2f);
+ Segment segment2 = createSegment(num7 * 2f, pos,
+ segment.seg.transform.TransformDirection(0f, 1f, 0f));
+ float num8 = jointProp.twistOffsetDeg * (float)(-1 + (initialNumSegemnts - lstSegments.Count));
+ num8 = (num8 + 36000f) % 360f;
+ Quaternion quaternion = Quaternion.AngleAxis(num8, new Vector3(0f, 1f, 0f));
+ segment2.seg.transform.rotation = segment2.seg.transform.rotation * quaternion;
+ Rigidbody connectedBody = segment.prev.joint.connectedBody;
+ Vector3 connectedAnchor = segment.prev.joint.connectedAnchor;
+ Vector3 vGlobalAnchor = ((!connectedBody)
+ ? connectedAnchor
+ : connectedBody.transform.TransformPoint(connectedAnchor));
+ Joint prev = new Joint(segment2.seg, (!connectedBody) ? null : connectedBody.gameObject,
+ vGlobalAnchor, segment2.seg.transform.TransformDirection(0f, 1f, 0f), jointProp, this, -1);
+ segment2.prev = prev;
+ Joint prev2 = (segment2.next = new Joint(segment2, segment, jointProp, getSegmentProperties(),
+ Quaternion.identity));
+ Joint prev3 = segment.prev;
+ segment.prev = prev2;
+ lstSegments.Insert(0, segment2);
+ UnityEngine.Object.Destroy(prev3.joint);
+ FixAnchors(segment2, num3);
+ segment = segment2;
+ }
+
+ CalculateTotalLength();
+ }
+ else if (localScale.y < num5 * num2)
+ {
+ while (deltaLen < 0f)
+ {
+ if (lstSegments.Count < num + 1 + 1)
+ {
+ UnityEngine.Debug.LogError("!!! changeLength lstSegments size error index !!!: " + num);
+ //TODO: Change
+ if (Fishing.Instance.Player != null)
+ {
+ Fishing.Instance.Player.LineBreak("HUD_MESSAGE/LINE_BROKE_TENSION", 0f);
+ }
+ // if (GameController.Instance.fishingPlayer.currentState == FishingPlayer.PlayerState.FISHING || GameController.Instance.fishingPlayer.currentState == FishingPlayer.PlayerState.ICE_FISHING)
+ // {
+ // GameController.Instance.fishingPlayer.LineBreak(Utilities.GetTranslation("HUD_MESSAGE/LINE_BROKE_TENSION"), 0f);
+ // }
+
+
+ return;
+ }
+
+ Segment segment3 = lstSegments[num + 1];
+ Vector3 localScale3 = segment3.seg.transform.localScale;
+ localScale3.y = num6;
+ segment3.seg.transform.localScale = localScale3;
+ segment.seg.transform.position +=
+ segment.seg.transform.TransformDirection(0f, -1f, 0f) * localScale.y / num2;
+ Vector3 connectedAnchor2 = segment.prev.joint.connectedAnchor;
+ Rigidbody connectedBody2 = segment.prev.joint.connectedBody;
+ Vector3 vGlobalAnchor2 = ((!connectedBody2)
+ ? connectedAnchor2
+ : connectedBody2.transform.TransformPoint(connectedAnchor2));
+ Joint prev4 = new Joint(segment3.seg, (!connectedBody2) ? null : connectedBody2.gameObject,
+ vGlobalAnchor2, segment3.seg.transform.TransformDirection(0f, 1f, 0f), jointProp, this, -1);
+ segment3.prev = prev4;
+ deltaLen += segment.seg.transform.localScale.y;
+ lstSegments.Remove(segment);
+ UnityEngine.Object.Destroy(segment.seg);
+ FixAnchors(segment3, num3);
+ segment = segment3;
+ if (!(deltaLen < 0f))
+ {
+ }
+ }
+
+ CalculateTotalLength();
+ }
+ else
+ {
+ segment.seg.transform.localScale = localScale;
+ FixAnchors(segment, num3);
+ CalculateTotalLength();
+ }
+ }
+
+ public void FixAnchors(Segment seg, float anchorMult)
+ {
+ Joint prev = seg.prev;
+ Joint next = seg.next;
+ if (prev != null)
+ {
+ if (prev.joint.connectedBody != seg.body)
+ {
+ prev.joint.anchor = new Vector3(0f, (-1f + jointProp.offsetScale) * anchorMult, 0f);
+ }
+ else
+ {
+ prev.joint.connectedAnchor = new Vector3(0f, (-1f + jointProp.offsetScale) * anchorMult, 0f);
+ }
+ }
+
+ if (next != null)
+ {
+ if (next.joint.connectedBody != seg.body)
+ {
+ next.joint.anchor = new Vector3(0f, (1f - jointProp.offsetScale) * anchorMult, 0f);
+ }
+ else
+ {
+ next.joint.connectedAnchor = new Vector3(0f, (1f - jointProp.offsetScale) * anchorMult, 0f);
+ }
+ }
+ }
+
+ private void clearOrphan()
+ {
+ Debug("Clear Orphan", LOGGING.INFO);
+ if (lstComponentsCreated != null)
+ {
+ foreach (UnityEngine.Object item in lstComponentsCreated)
+ {
+ UnityEngine.Object.DestroyImmediate(item);
+ }
+
+ lstComponentsCreated.Clear();
+ }
+
+ Debug("Clear Orphan done", LOGGING.INFO);
+ }
+
+ private void OnEnable()
+ {
+ }
+
+ private void Awake()
+ {
+ meshRenderer = GetComponent();
+ meshFilter = GetComponent();
+ if (startPosition == null && (bool)controlPoints[0].obj)
+ {
+ startPosition = controlPoints[0].obj.transform;
+ }
+
+ List list = new List();
+ for (int i = 0; i < base.transform.childCount; i++)
+ {
+ if (base.transform.GetChild(i).name.Contains("__rope__"))
+ {
+ list.Add(base.transform.GetChild(i).gameObject);
+ }
+ }
+
+ foreach (GameObject item in list)
+ {
+ UnityEngine.Object.Destroy(item);
+ }
+
+ lstSegments = new List();
+ if (ropeType == RopeType.FromBones)
+ {
+ rendererType = RendererType.None;
+ }
+
+ regenerateRope(true);
+ setRendererType(rendererType);
+ }
+
+ private void Start()
+ {
+ }
+
+ private void FixedUpdate()
+ {
+ changeLength(rate);
+ if (gravity != -1f)
+ {
+ applyGravity(gravity);
+ }
+ }
+
+ private void LateUpdate()
+ {
+ generateOverallMesh();
+ }
+
+ private void checkBrokenJoints()
+ {
+ foreach (Segment lstSegment in lstSegments)
+ {
+ if (lstSegment.prev != null && lstSegment.prev.joint == null)
+ {
+ lstSegment.prev = null;
+ }
+
+ if (lstSegment.next != null && lstSegment.next.joint == null)
+ {
+ lstSegment.next = null;
+ }
+ }
+ }
+
+ private void checkStabilization()
+ {
+ foreach (Segment lstSegment in lstSegments)
+ {
+ float num = lstSegment.body.linearVelocity.sqrMagnitude * lstSegment.body.mass +
+ lstSegment.body.inertiaTensor.magnitude * lstSegment.body.angularVelocity.sqrMagnitude;
+ if (num > lstSegment.body.mass * 25f)
+ {
+ lstSegment.body.linearVelocity = new Vector3(0f, 0f, 0f);
+ lstSegment.body.angularVelocity = new Vector3(0f, 0f, 0f);
+ }
+ }
+ }
+
+ public void changeToKinematic(bool b)
+ {
+ int num = 0;
+ foreach (Segment lstSegment in lstSegments)
+ {
+ if (ropeType == RopeType.Procedural || (ropeType == RopeType.FromBones && !staticBones.Contains(num)))
+ {
+ lstSegment.body.isKinematic = b;
+ }
+
+ num++;
+ }
+
+ kinematic = b;
+ prevKinematic = b;
+ }
+
+ private void enableRendering(bool b)
+ {
+ Debug("Enable Rendering " + b, LOGGING.INFO);
+ meshRenderer.enabled = b;
+ Debug("Enable Rendering done", LOGGING.INFO);
+ }
+
+ private void enableSegmentRendering(bool b)
+ {
+ Debug("Enable Segment Rendering " + b, LOGGING.INFO);
+ foreach (Segment lstSegment in lstSegments)
+ {
+ lstSegment.meshRenderer.enabled = b;
+ }
+
+ Debug("Enable Segment Rendering done", LOGGING.INFO);
+ }
+
+ private bool getNextCapsulePos(SCapsulePos capPose, List vecPts, ref int last,
+ SegmentPropertiesBase segProp, JointProperties jointProp, bool bExtraSegPosAtStart)
+ {
+ capPose.vPrevPos = capPose.vPos;
+ capPose.vPrevDir = capPose.vDir;
+ if (bExtraSegPosAtStart)
+ {
+ capPose.vPos += capPose.vDir * capPose.fLen * (1f - jointProp.offsetScale);
+ capPose.vDir *= -1f;
+ }
+
+ bool result = false;
+ if (capPose.vDir.magnitude != 0f)
+ {
+ Vector3 vDir = capPose.vDir;
+ capPose.vPos += vDir * capPose.fLen * (1f - jointProp.offsetScale);
+ }
+ else
+ {
+ capPose.vPos = vecPts[last];
+ }
+
+ int num = last + 1;
+ if (num < vecPts.Count && num >= 0)
+ {
+ Vector3 vDir2 = vecPts[num] - capPose.vPos;
+ float magnitude = vDir2.magnitude;
+ vDir2.Normalize();
+ float length = segProp.length;
+ capPose.fLen = length;
+ capPose.vDir = vDir2;
+ if (magnitude < segProp.length)
+ {
+ last = num;
+ num = last + 1;
+ if (last == 0 || last == vecPts.Count - 1)
+ {
+ capPose.fLen = magnitude;
+ result = true;
+ }
+ }
+ }
+
+ if (bExtraSegPosAtStart)
+ {
+ capPose.vPos += capPose.vDir * capPose.fLen;
+ capPose.vDir *= -1f;
+ }
+
+ return result;
+ }
+
+ private Segment createBoneSegment(float len, Vector3 pos, Vector3 dir, GameObject bone)
+ {
+ Quaternion q = Utility.createOrientation(dir);
+ BoneSegment boneSegment = new BoneSegment("segment-" + lstSegments.Count + "__rope__", len,
+ pos + dir * len / 2f, q, getSegmentProperties(), this, bone);
+ boneSegment.seg.transform.parent = base.gameObject.transform;
+ return boneSegment;
+ }
+
+ private Segment createSegment(float len, Vector3 pos, Vector3 dir)
+ {
+ Quaternion q = Utility.createOrientation(dir);
+ Segment segment = new Segment("segment-" + lstSegments.Count + "__rope__", len, pos + dir * len / 2f, q,
+ getSegmentProperties(), this);
+ segment.seg.transform.parent = base.gameObject.transform;
+
+ //TODO: Change
+
+ // if ((bool)GameController.Instance)
+ {
+ segment.meshRenderer.enabled = true;
+ // segment.meshRenderer.material = GameController.Instance.waterInteractiveMaterial;
+ segment.meshRenderer.shadowCastingMode = ShadowCastingMode.Off;
+ }
+ // else
+ // {
+ // segment.meshRenderer.enabled = false;
+ // }
+
+ if (totalLength <= 105f)
+ {
+ //TODO:Change
+
+ // segment.waterInteractive = segment.seg.AddComponent();
+ // segment.waterInteractive.Multiplier = 1.5f;
+ }
+
+ return segment;
+ }
+
+ private Joint createSegmentJoint(Segment seg1, Segment seg2, Quaternion twistOffset)
+ {
+ return new Joint(seg1, seg2, jointProp, getSegmentProperties(), twistOffset);
+ }
+
+ public void CalculateTotalLength()
+ {
+ totalLength = 0f;
+ totalLengthColliders = 0f;
+ for (int i = 0; i < lstSegments.Count; i++)
+ {
+ totalLengthColliders +=
+ lstSegments[i].seg.transform.localScale.y * lstSegments[i].capsuleCollider.height;
+ if (i == 0)
+ {
+ totalLength += (lstSegments[i].seg.transform.position - controlPoints[0].obj.transform.position)
+ .magnitude;
+ }
+
+ if (i == lstSegments.Count - 1)
+ {
+ totalLength += (lstSegments[i].seg.transform.position - controlPoints[1].obj.transform.position)
+ .magnitude;
+ }
+
+ if (i > 0)
+ {
+ totalLength += (lstSegments[i].seg.transform.position - lstSegments[i - 1].seg.transform.position)
+ .magnitude;
+ }
+ }
+
+ if (ropeStretchThreshold > 0f && totalLength - totalLengthColliders > ropeStretchThreshold)
+ {
+ regenerateRope(true);
+ UnityEngine.Debug.LogError("Rope stretch regenerate");
+ }
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/Scripts/PhysicsTools/Rope.cs.meta b/Assets/Scripts/PhysicsTools/Rope.cs.meta
new file mode 100644
index 000000000..196e77a28
--- /dev/null
+++ b/Assets/Scripts/PhysicsTools/Rope.cs.meta
@@ -0,0 +1,14 @@
+fileFormatVersion: 2
+guid: 8d8b3d7293da4ed8736330164944ddd3
+timeCreated: 1771646562
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ name:
+ externalObjects: {}
+ defaultReferences: []
+ executionOrder: 0
+ icon: {fileID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/PhysicsTools/SCapsulePos.cs b/Assets/Scripts/PhysicsTools/SCapsulePos.cs
new file mode 100644
index 000000000..b6153e9f1
--- /dev/null
+++ b/Assets/Scripts/PhysicsTools/SCapsulePos.cs
@@ -0,0 +1,26 @@
+using UnityEngine;
+
+namespace PhysicsTools
+{
+ internal class SCapsulePos
+ {
+ public Vector3 vPos;
+
+ public Vector3 vDir;
+
+ public Vector3 vPrevPos;
+
+ public Vector3 vPrevDir;
+
+ public float fLen;
+
+ public SCapsulePos()
+ {
+ vPos = new Vector3(0f, 0f, 0f);
+ vDir = new Vector3(0f, 0f, 0f);
+ vPrevPos = new Vector3(0f, 0f, 0f);
+ vPrevDir = new Vector3(0f, 0f, 0f);
+ fLen = 0f;
+ }
+ }
+}
diff --git a/Assets/Scripts/PhysicsTools/SCapsulePos.cs.meta b/Assets/Scripts/PhysicsTools/SCapsulePos.cs.meta
new file mode 100644
index 000000000..991a13719
--- /dev/null
+++ b/Assets/Scripts/PhysicsTools/SCapsulePos.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 3881b5b71590e5142bc7910fe64dbc69
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
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diff --git a/Assets/Scripts/PhysicsTools/Segment.cs b/Assets/Scripts/PhysicsTools/Segment.cs
new file mode 100644
index 000000000..98e17980f
--- /dev/null
+++ b/Assets/Scripts/PhysicsTools/Segment.cs
@@ -0,0 +1,58 @@
+// using UltimateWater;
+using UnityEngine;
+
+namespace PhysicsTools
+{
+ public class Segment
+ {
+ public GameObject seg;
+
+ public Rigidbody body;
+
+ public Joint prev;
+
+ public Joint next;
+
+ public CapsuleCollider capsuleCollider;
+
+ public MeshFilter meshFilter;
+
+ public MeshRenderer meshRenderer;
+
+ // public WaterInteractive waterInteractive;
+
+ public Segment(string name, float len, Vector3 pos, Quaternion q, SegmentPropertiesBase segProperties, Rope r)
+ {
+ SegmentPropertiesCylinder segmentPropertiesCylinder = (SegmentPropertiesCylinder)segProperties;
+ float radius = segmentPropertiesCylinder.radius;
+ seg = GameObject.CreatePrimitive(PrimitiveType.Cylinder);
+ capsuleCollider = seg.GetComponent();
+ meshFilter = seg.GetComponent();
+ meshRenderer = seg.GetComponent();
+ body = seg.AddComponent();
+ capsuleCollider.sharedMaterial = r.ropeMaterial;
+ capsuleCollider.enabled = r.useColliders;
+ r.lstComponentsCreated.Add(seg);
+ seg.hideFlags = (r.HideChildren ? HideFlags.HideInHierarchy : HideFlags.None);
+ meshRenderer.enabled = true;
+ r.linkMesh.defaultMesh = meshFilter.sharedMesh;
+ r.linkMesh.defaultMeshMaterial = meshRenderer.sharedMaterial;
+ r.linkMesh.defaultTransform = Matrix4x4.identity;
+ if (r.linkMesh.getMesh() != null)
+ {
+ meshFilter.sharedMesh = r.linkMesh.getMesh();
+ meshRenderer.sharedMaterial = r.linkMesh.meshMaterial;
+ }
+ seg.name = name;
+ seg.transform.localScale = new Vector3(radius * 2f, len / 2f, radius * 2f);
+ seg.transform.localPosition = pos;
+ seg.transform.localRotation = q;
+ body.maxAngularVelocity = 1f;
+ body.angularDamping = segmentPropertiesCylinder.angularDamping;
+ body.linearDamping = segmentPropertiesCylinder.linearDamping;
+ body.mass = segmentPropertiesCylinder.massPerUnitLength * segmentPropertiesCylinder.length;
+ body.solverIterations = segmentPropertiesCylinder.solverCount;
+ body.isKinematic = r.kinematic;
+ }
+ }
+}
diff --git a/Assets/Scripts/PhysicsTools/Segment.cs.meta b/Assets/Scripts/PhysicsTools/Segment.cs.meta
new file mode 100644
index 000000000..8a0dac1dd
--- /dev/null
+++ b/Assets/Scripts/PhysicsTools/Segment.cs.meta
@@ -0,0 +1,14 @@
+fileFormatVersion: 2
+guid: b876b665f2164469858aa78787017d4d
+timeCreated: 1771646563
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ name:
+ externalObjects: {}
+ defaultReferences: []
+ executionOrder: 0
+ icon: {fileID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/PhysicsTools/SegmentProperties.cs b/Assets/Scripts/PhysicsTools/SegmentProperties.cs
new file mode 100644
index 000000000..c2661eb68
--- /dev/null
+++ b/Assets/Scripts/PhysicsTools/SegmentProperties.cs
@@ -0,0 +1,39 @@
+using System;
+
+namespace PhysicsTools
+{
+ [Serializable]
+ public class SegmentProperties
+ {
+ [Serializable]
+ public enum Type
+ {
+ CYLINDER = 0,
+ BOX = 1
+ }
+
+ public Type type;
+
+ public SegmentPropertiesBase properties;
+
+ public SegmentProperties()
+ {
+ properties = new SegmentPropertiesCylinder();
+ type = Type.CYLINDER;
+ }
+
+ public void setType(Type t)
+ {
+ switch (t)
+ {
+ case Type.BOX:
+ properties = new SegmentPropertiesBox();
+ break;
+ case Type.CYLINDER:
+ properties = new SegmentPropertiesCylinder();
+ break;
+ }
+ type = t;
+ }
+ }
+}
diff --git a/Assets/Scripts/PhysicsTools/SegmentProperties.cs.meta b/Assets/Scripts/PhysicsTools/SegmentProperties.cs.meta
new file mode 100644
index 000000000..be2915fa3
--- /dev/null
+++ b/Assets/Scripts/PhysicsTools/SegmentProperties.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 4cc846e1c08f18140bdf8f716aff9d45
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/PhysicsTools/SegmentPropertiesBase.cs b/Assets/Scripts/PhysicsTools/SegmentPropertiesBase.cs
new file mode 100644
index 000000000..621c13a0b
--- /dev/null
+++ b/Assets/Scripts/PhysicsTools/SegmentPropertiesBase.cs
@@ -0,0 +1,27 @@
+using System;
+
+namespace PhysicsTools
+{
+ [Serializable]
+ public class SegmentPropertiesBase
+ {
+ public float massPerUnitLength;
+
+ public int solverCount;
+
+ public float length;
+
+ public float linearDamping;
+
+ public float angularDamping;
+
+ public SegmentPropertiesBase()
+ {
+ massPerUnitLength = 10f;
+ solverCount = 255;
+ length = 1f;
+ linearDamping = 0.01f;
+ angularDamping = 0.01f;
+ }
+ }
+}
diff --git a/Assets/Scripts/PhysicsTools/SegmentPropertiesBase.cs.meta b/Assets/Scripts/PhysicsTools/SegmentPropertiesBase.cs.meta
new file mode 100644
index 000000000..1a179e51b
--- /dev/null
+++ b/Assets/Scripts/PhysicsTools/SegmentPropertiesBase.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: adbcbbf68b6c67b4a919921e96801c2b
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/PhysicsTools/SegmentPropertiesBox.cs b/Assets/Scripts/PhysicsTools/SegmentPropertiesBox.cs
new file mode 100644
index 000000000..1a03d069d
--- /dev/null
+++ b/Assets/Scripts/PhysicsTools/SegmentPropertiesBox.cs
@@ -0,0 +1,19 @@
+using System;
+
+namespace PhysicsTools
+{
+ [Serializable]
+ public class SegmentPropertiesBox : SegmentPropertiesBase
+ {
+ public float width;
+
+ public float height;
+
+ public SegmentPropertiesBox()
+ {
+ length = 1f;
+ width = 0.05f;
+ height = 0.2f;
+ }
+ }
+}
diff --git a/Assets/Scripts/PhysicsTools/SegmentPropertiesBox.cs.meta b/Assets/Scripts/PhysicsTools/SegmentPropertiesBox.cs.meta
new file mode 100644
index 000000000..f65d91125
--- /dev/null
+++ b/Assets/Scripts/PhysicsTools/SegmentPropertiesBox.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 278f3471b842200469e66a88287e903f
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/PhysicsTools/SegmentPropertiesCylinder.cs b/Assets/Scripts/PhysicsTools/SegmentPropertiesCylinder.cs
new file mode 100644
index 000000000..17acf3661
--- /dev/null
+++ b/Assets/Scripts/PhysicsTools/SegmentPropertiesCylinder.cs
@@ -0,0 +1,16 @@
+using System;
+
+namespace PhysicsTools
+{
+ [Serializable]
+ public class SegmentPropertiesCylinder : SegmentPropertiesBase
+ {
+ public float radius;
+
+ public SegmentPropertiesCylinder()
+ {
+ length = 1f;
+ radius = 0.1f;
+ }
+ }
+}
diff --git a/Assets/Scripts/PhysicsTools/SegmentPropertiesCylinder.cs.meta b/Assets/Scripts/PhysicsTools/SegmentPropertiesCylinder.cs.meta
new file mode 100644
index 000000000..54ea0e91e
--- /dev/null
+++ b/Assets/Scripts/PhysicsTools/SegmentPropertiesCylinder.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 1876d7df821e9ca46a62254142001c6c
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/PhysicsTools/SerializedSoftJointLimitSpring.cs b/Assets/Scripts/PhysicsTools/SerializedSoftJointLimitSpring.cs
new file mode 100644
index 000000000..14cc3ddbc
--- /dev/null
+++ b/Assets/Scripts/PhysicsTools/SerializedSoftJointLimitSpring.cs
@@ -0,0 +1,39 @@
+using System;
+using UnityEngine;
+
+namespace PhysicsTools
+{
+ [Serializable]
+ public class SerializedSoftJointLimitSpring
+ {
+ public float spring = 30000f;
+
+ public float damper = 30000f;
+
+ public SerializedSoftJointLimitSpring()
+ {
+ spring = 30000f;
+ damper = 30000f;
+ }
+
+ private SerializedSoftJointLimitSpring(SoftJointLimitSpring c)
+ {
+ damper = c.damper;
+ spring = c.spring;
+ }
+
+ public static implicit operator SoftJointLimitSpring(SerializedSoftJointLimitSpring c)
+ {
+ return new SoftJointLimitSpring
+ {
+ spring = c.spring,
+ damper = c.damper
+ };
+ }
+
+ public static explicit operator SerializedSoftJointLimitSpring(SoftJointLimitSpring c)
+ {
+ return new SerializedSoftJointLimitSpring(c);
+ }
+ }
+}
diff --git a/Assets/Scripts/PhysicsTools/SerializedSoftJointLimitSpring.cs.meta b/Assets/Scripts/PhysicsTools/SerializedSoftJointLimitSpring.cs.meta
new file mode 100644
index 000000000..385bd4fef
--- /dev/null
+++ b/Assets/Scripts/PhysicsTools/SerializedSoftJointLimitSpring.cs.meta
@@ -0,0 +1,14 @@
+fileFormatVersion: 2
+guid: e9f687b18e562c31f90c28822c0f641d
+timeCreated: 1771646562
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ name:
+ externalObjects: {}
+ defaultReferences: []
+ executionOrder: 0
+ icon: {fileID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/PhysicsTools/Utility.cs b/Assets/Scripts/PhysicsTools/Utility.cs
new file mode 100644
index 000000000..00558282c
--- /dev/null
+++ b/Assets/Scripts/PhysicsTools/Utility.cs
@@ -0,0 +1,272 @@
+using System;
+using System.Collections.Generic;
+using System.IO;
+using System.Runtime.Serialization.Formatters.Binary;
+using UnityEngine;
+
+namespace PhysicsTools
+{
+ public class Utility
+ {
+ public class Calc
+ {
+ private float r_length;
+
+ private float h;
+
+ private float d;
+
+ public Calc(float r_, float h_, float d_)
+ {
+ r_length = r_;
+ h = h_;
+ d = d_;
+ }
+
+ public float g(float s)
+ {
+ return (float)(2.0 * Math.Sinh(s * d / 2f) / (double)s - Math.Sqrt(r_length * r_length - h * h));
+ }
+
+ public float dg(float s)
+ {
+ return (float)(2.0 * Math.Cosh(s * d / 2f) * (double)d / (double)(2f * s) - 2.0 * Math.Sinh(s * d / 2f) / (double)(s * s));
+ }
+ }
+
+ private const float DEG_2_RAD = 0.017453277f;
+
+ private const float RAD_2_DEG = 57.29583f;
+
+ public static void MatrixToTRS(Matrix4x4 mat, out Vector3 pos, out Quaternion rot, out Vector3 scale)
+ {
+ pos = mat.GetColumn(3);
+ rot = Quaternion.LookRotation(mat.GetColumn(2), mat.GetColumn(1));
+ scale = new Vector3(mat.GetColumn(0).magnitude, mat.GetColumn(1).magnitude, mat.GetColumn(2).magnitude);
+ }
+
+ private static void Swap(ref T lhs, ref T rhs)
+ {
+ T val = lhs;
+ lhs = rhs;
+ rhs = val;
+ }
+
+ public static List getCatenaryPts(Vector3 vStart, Vector3 vEnd, float r_length, int N)
+ {
+ bool flag = false;
+ int num = 100;
+ float num2 = 1E-10f;
+ float num3 = 1E-08f;
+ float num4 = 0.5f;
+ float num5 = 1E-09f;
+ float num6 = 0.001f;
+ if (vStart.y > vEnd.y)
+ {
+ Swap(ref vStart, ref vEnd);
+ flag = true;
+ }
+ Vector3 vector = vEnd - vStart;
+ float y = vector.y;
+ vector.y = 0f;
+ Vector3 vector2 = vector / (N - 1);
+ float magnitude = vector.magnitude;
+ vector.Normalize();
+ float num7 = ((magnitude == 0f) ? 1f : (1f / magnitude));
+ List list = new List(new Vector3[N]);
+ if (Math.Abs(magnitude) < num6)
+ {
+ Vector3 vector3 = new Vector3((vStart.x + vEnd.x) / 2f, 0f, (vStart.z + vEnd.z) / 2f);
+ if (r_length < Math.Abs(y))
+ {
+ for (int i = 0; i < N; i++)
+ {
+ list[i] = vector3 + new Vector3(0f, vStart.y + y * ((float)i * 1f / (float)(N - 1)), 0f);
+ }
+ }
+ else
+ {
+ num7 = (r_length - Math.Abs(y)) / 2f;
+ int num8 = (int)Math.Ceiling((float)N * num7 / r_length);
+ float num9 = Math.Max(vStart.y, vEnd.y);
+ float num10 = Math.Min(vStart.y, vEnd.y);
+ for (int j = 0; j < N; j++)
+ {
+ if (j < N - num8)
+ {
+ float num11 = num10 - num7 - num9;
+ float num12 = num11 * ((float)j * 1f / ((float)(N - num8) - 1f));
+ list[j] = vector3 + new Vector3(0f, num9 + num12, 0f);
+ }
+ else
+ {
+ float num13 = num7;
+ float num14 = num13 * ((float)j * 1f / ((float)num8 - 1f));
+ vector3 = (list[j] = vector3 + new Vector3(0f, num10 - num7 + num14, 0f));
+ }
+ }
+ }
+ }
+ else if ((double)r_length <= Math.Sqrt(magnitude * magnitude + y * y))
+ {
+ for (int k = 0; k < N; k++)
+ {
+ Vector3 value = vStart + k * vector2;
+ float num15 = (float)k * (vEnd.y - vStart.y) / (float)(N - 1);
+ value.y = vStart.y + num15;
+ list[k] = value;
+ }
+ }
+ else
+ {
+ Calc calc = new Calc(r_length, y, magnitude);
+ for (int l = 0; l < num; l++)
+ {
+ float value2 = calc.g(num7);
+ float value3 = calc.dg(num7);
+ if (Math.Abs(value2) < num3 || Math.Abs(value3) < num2)
+ {
+ break;
+ }
+ float num16 = (0f - calc.g(num7)) / calc.dg(num7);
+ float num17 = 1f;
+ float num18 = num7 + num17 * num16;
+ while (num18 < 0f || Math.Abs(calc.g(num18)) > Math.Abs(value2))
+ {
+ num17 = num4 * num17;
+ if (num17 < num5)
+ {
+ break;
+ }
+ num18 = num7 + num17 * num16;
+ }
+ num7 = num18;
+ }
+ float num19 = (float)(0.5 * (Math.Log((r_length + y) / (r_length - y)) / (double)num7 - (double)magnitude));
+ vector.y = 0f;
+ vector.Normalize();
+ Vector3 vector5 = vStart - num19 * vector;
+ vector5.y = 0f;
+ float num20 = (float)((double)vStart.y - Math.Cosh(num19 * num7) / (double)num7);
+ for (int m = 0; m < N; m++)
+ {
+ Vector3 vector6 = vStart + m * vector2;
+ Vector3 vector7 = vector6;
+ vector6.y = 0f;
+ vector6.y = (float)(Math.Cosh((vector6 - vector5).magnitude * num7) / (double)num7 + (double)num20);
+ list[m] = vector6;
+ }
+ }
+ if (flag)
+ {
+ list.Reverse();
+ }
+ return list;
+ }
+
+ public static Quaternion createOrientation(Vector3 v)
+ {
+ if (v.x == 0f && v.y == 0f && v.z == 0f)
+ {
+ return Quaternion.identity;
+ }
+ Vector3 vector = new Vector3(0f, 1f, 0f);
+ Vector3 vector2 = Vector3.Cross(v, vector);
+ vector2.Normalize();
+ float num = Vector3.Dot(vector, v);
+ if (num > 1f)
+ {
+ num = 1f;
+ }
+ else if (num < -1f)
+ {
+ num = -1f;
+ }
+ float num2 = (float)Math.Acos(num);
+ return Quaternion.AngleAxis(num2 * 180f / 3.14159f, -vector2);
+ }
+
+ public static T DeepClone(T a)
+ {
+ using (MemoryStream memoryStream = new MemoryStream())
+ {
+ BinaryFormatter binaryFormatter = new BinaryFormatter();
+ binaryFormatter.Serialize(memoryStream, a);
+ memoryStream.Position = 0L;
+ return (T)binaryFormatter.Deserialize(memoryStream);
+ }
+ }
+
+ private static Dictionary> buildMapOfJoints()
+ {
+ Dictionary> dictionary = new Dictionary>();
+ UnityEngine.Joint[] array = UnityEngine.Object.FindObjectsOfType();
+ UnityEngine.Joint[] array2 = array;
+ foreach (UnityEngine.Joint joint in array2)
+ {
+ Rigidbody component = joint.gameObject.GetComponent();
+ if (component != null)
+ {
+ if (!dictionary.ContainsKey(component))
+ {
+ dictionary.Add(component, new List());
+ }
+ dictionary[component].Add(joint);
+ }
+ Rigidbody connectedBody = joint.connectedBody;
+ if (connectedBody != null)
+ {
+ if (!dictionary.ContainsKey(connectedBody))
+ {
+ dictionary.Add(connectedBody, new List());
+ }
+ dictionary[connectedBody].Add(joint);
+ }
+ }
+ return dictionary;
+ }
+
+ private static void getConnectedBodies(ref Dictionary> dic, Rigidbody body, ref HashSet bodies)
+ {
+ bodies.Add(body);
+ if (!dic.ContainsKey(body))
+ {
+ return;
+ }
+ List list = dic[body];
+ foreach (UnityEngine.Joint item in list)
+ {
+ if (item.connectedBody != null && !bodies.Contains(item.connectedBody))
+ {
+ getConnectedBodies(ref dic, item.connectedBody, ref bodies);
+ }
+ Rigidbody component = item.gameObject.GetComponent();
+ if (component != null && !bodies.Contains(component))
+ {
+ getConnectedBodies(ref dic, component, ref bodies);
+ }
+ }
+ }
+
+ public static void moveConnectedBodies(Rigidbody start, Matrix4x4 newPose)
+ {
+ Dictionary> dic = buildMapOfJoints();
+ HashSet bodies = new HashSet();
+ getConnectedBodies(ref dic, start, ref bodies);
+ Matrix4x4 matrix4x = Matrix4x4.TRS(start.transform.position, start.transform.rotation, new Vector3(1f, 1f, 1f));
+ foreach (Rigidbody item in bodies)
+ {
+ Matrix4x4 matrix4x2 = Matrix4x4.TRS(item.transform.position, item.transform.rotation, new Vector3(1f, 1f, 1f));
+ Matrix4x4 inverse = matrix4x.inverse;
+ matrix4x2 = inverse * matrix4x2;
+ matrix4x2 = newPose * matrix4x2;
+ Vector3 pos;
+ Quaternion rot;
+ Vector3 scale;
+ MatrixToTRS(matrix4x2, out pos, out rot, out scale);
+ item.transform.position = pos;
+ item.transform.rotation = rot;
+ }
+ }
+ }
+}
diff --git a/Assets/Scripts/PhysicsTools/Utility.cs.meta b/Assets/Scripts/PhysicsTools/Utility.cs.meta
new file mode 100644
index 000000000..4ece68aa7
--- /dev/null
+++ b/Assets/Scripts/PhysicsTools/Utility.cs.meta
@@ -0,0 +1,14 @@
+fileFormatVersion: 2
+guid: 93c19397aa18981aebed2e7aba8ca270
+timeCreated: 1771646562
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ name:
+ externalObjects: {}
+ defaultReferences: []
+ executionOrder: 0
+ icon: {fileID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/PhysicsTools/Winch.cs b/Assets/Scripts/PhysicsTools/Winch.cs
new file mode 100644
index 000000000..52fb4201c
--- /dev/null
+++ b/Assets/Scripts/PhysicsTools/Winch.cs
@@ -0,0 +1,103 @@
+using System;
+using UnityEngine;
+
+namespace PhysicsTools
+{
+ public class Winch : MonoBehaviour
+ {
+ public float brakeForce;
+
+ public float heaveTorque;
+
+ public float tensionTorque;
+
+ public float radius;
+
+ public float length;
+
+ public float inertia;
+
+ public float maxRopeLength;
+
+ public float minRopeLength;
+
+ public float rpm;
+
+ public float maxRPM;
+
+ private float omega;
+
+ public Rope rope;
+
+ public Winch()
+ {
+ radius = 1f;
+ length = 1f;
+ maxRPM = 1f;
+ omega = 0f;
+ }
+
+ private void FixedUpdate()
+ {
+ float fixedDeltaTime = Time.fixedDeltaTime;
+ float num = tensionTorqueValue() - heaveTorque;
+ float num2 = num / inertia;
+ float num3 = brakeForce * radius / inertia;
+ float num4 = omega + num2 * fixedDeltaTime;
+ if ((num2 < 0f && rope.getLength() > minRopeLength) || (num2 > 0f && num2 > num3 && rope.getLength() < maxRopeLength))
+ {
+ if (num4 > 0f && num4 - num3 * fixedDeltaTime < 0f)
+ {
+ num4 = 0f;
+ }
+ else if (num4 < 0f && num4 + num3 * fixedDeltaTime > 0f)
+ {
+ num4 = 0f;
+ }
+ else if (num4 > 0f)
+ {
+ num4 -= num3 * fixedDeltaTime;
+ }
+ else if (num4 < 0f)
+ {
+ num4 += num3 * fixedDeltaTime;
+ }
+ omega = num4;
+ rope.changeLength(getLinearSpeed() * fixedDeltaTime);
+ }
+ else
+ {
+ omega = 0f;
+ }
+ rpm = omega / 6.28318f * 60f;
+ if (Math.Abs(rpm) > maxRPM)
+ {
+ if (rpm < 0f)
+ {
+ rpm = 0f - maxRPM;
+ }
+ else
+ {
+ rpm = maxRPM;
+ }
+ }
+ omega = rpm / 60f * 6.28318f;
+ }
+
+ private float tensionTorqueValue()
+ {
+ tensionTorque = radius * getTension();
+ return tensionTorque;
+ }
+
+ private float getLinearSpeed()
+ {
+ return omega * radius;
+ }
+
+ private float getTension()
+ {
+ return rope.getTension();
+ }
+ }
+}
diff --git a/Assets/Scripts/PhysicsTools/Winch.cs.meta b/Assets/Scripts/PhysicsTools/Winch.cs.meta
new file mode 100644
index 000000000..5e0f1ae1b
--- /dev/null
+++ b/Assets/Scripts/PhysicsTools/Winch.cs.meta
@@ -0,0 +1,14 @@
+fileFormatVersion: 2
+guid: fac89f9401be21c56be128e602bbd1cd
+timeCreated: 1771646562
+licenseType: Free
+MonoImporter:
+ serializedVersion: 2
+ name:
+ externalObjects: {}
+ defaultReferences: []
+ executionOrder: 0
+ icon: {fileID: 0}
+ userData:
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diff --git a/Assets/TFP/_Standard/0_Extra/Water/0)PondGI.mat b/Assets/TFP/_Standard/0_Extra/Water/0)PondGI.mat
index 8bde751d6..cf445da7c 100644
--- a/Assets/TFP/_Standard/0_Extra/Water/0)PondGI.mat
+++ b/Assets/TFP/_Standard/0_Extra/Water/0)PondGI.mat
@@ -24,7 +24,8 @@ Material:
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
- m_ValidKeywords: []
+ m_ValidKeywords:
+ - _EMISSION
m_InvalidKeywords: []
m_LightmapFlags: 6
m_EnableInstancingVariants: 0
@@ -156,8 +157,11 @@ Material:
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
+ - _AddPrecomputedVelocity: 0
- _AlphaClip: 0
+ - _AlphaToMask: 0
- _Blend: 0
+ - _BlendModePreserveSpecular: 1
- _BumpScale: 1
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
@@ -167,6 +171,7 @@ Material:
- _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
- _DstBlend: 0
+ - _DstBlendAlpha: 0
- _EnvironmentReflections: 1
- _FoamAmount: 0.5
- _FogHeight: 1
@@ -192,6 +197,7 @@ Material:
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
+ - _SrcBlendAlpha: 1
- _Surface: 0
- _Tesselation: 1
- _Tiling: 2
@@ -201,6 +207,7 @@ Material:
- _VSpeed: -0.1
- _WaveHeightFoam: 0
- _WorkflowMode: 1
+ - _XRMotionVectorsPass: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 0.22745094, g: 0.27843133, b: 0.15686268, a: 1}
diff --git a/UserSettings/EditorUserSettings.asset b/UserSettings/EditorUserSettings.asset
index 81009168c..24110ac0b 100644
--- a/UserSettings/EditorUserSettings.asset
+++ b/UserSettings/EditorUserSettings.asset
@@ -9,31 +9,31 @@ EditorUserSettings:
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flags: 0
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flags: 0
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