提交修改

This commit is contained in:
2026-04-06 11:09:05 +08:00
parent 5f7cbfb713
commit 05fa2d6e5e
146 changed files with 101603 additions and 35623 deletions

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@@ -1,31 +0,0 @@
using NBF;
using UnityEngine;
public class FBait : FPlayerGear
{
// private float takeRange = 5f;
public BaitAsset baitAsset;
private void Awake()
{
baitAsset = GetComponent<BaitAsset>();
}
// public bool CheckBaitEfficacy(float distanceToFish)
// {
// float num = 0f;
//
// float num2 = 100f;
// takeRange = 1f + num2 * 0.5f;
// int num3 = Random.Range(0, 1);
// Debug.Log("Bait efficacy range: " + (takeRange + takeRange * num) + " Bait current efficacy < rand: " + num2 +
// "/" + num3);
// if ((float)num3 > num2)
// {
// Debug.Log("Bait efficacy is too low");
// return false;
// }
//
// return true;
// }
}