大修改调整
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@@ -1,4 +1,6 @@
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using Fantasy.Entitas;
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using System.Collections.Generic;
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using Fantasy;
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using Fantasy.Entitas;
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namespace NBF
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{
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@@ -8,5 +10,16 @@ namespace NBF
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/// 配置id
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/// </summary>
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public int ConfigID;
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/// <summary>
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/// 绑定的子物体
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/// </summary>
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public List<int> BindItems = new List<int>();
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public void Init(ItemBindInfo bindInfo)
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{
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ConfigID = bindInfo.Item;
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BindItems.AddRange(bindInfo.BindItems);
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}
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}
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}
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