导入odin
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using System;
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using UnityEngine;
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namespace Obvious.Soap.Example
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{
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[HelpURL("https://obvious-game.gitbook.io/soap/soap-core-assets/scriptable-subassets")]
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public class HealthPowerUp : MonoBehaviour
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{
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[SerializeField] private PlayerStats _playerStats;
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private void OnTriggerEnter(Collider other)
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{
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_playerStats.Health.Add(30);
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}
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}
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}
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