diff --git a/Assets/ResRaw/AnimEditor/player_umotion_project.asset b/Assets/ResRaw/AnimEditor/player_umotion_project.asset index 5c3b84fe1..a6c6d9bcc 100644 --- a/Assets/ResRaw/AnimEditor/player_umotion_project.asset +++ b/Assets/ResRaw/AnimEditor/player_umotion_project.asset @@ -30,15 +30,15 @@ MonoBehaviour: ConfigToolMode: valueInternal: 2 OpenedClipIndex: - valueInternal: 6 - SelectedFrame: valueInternal: 0 + SelectedFrame: + valueInternal: 3 TimelineViewMode: valueInternal: 0 FramesScrollPosition: - valueInternal: -40 + valueInternal: -32.861664 FramesZoom: - valueInternal: 0.3863195 + valueInternal: 2.4942882 PropertiesScrollPosition: valueInternal: 0 PropertiesZoom: @@ -11474,7 +11474,7 @@ MonoBehaviour: valueInternal: 0 LocalPositionChannelList: - CurrentValue: - valueInternal: 0.010314941 + valueInternal: 0.0123695675 ReferencePoseValue: valueInternal: -1.5405825e-20 PoseValueList: [] @@ -11482,7 +11482,7 @@ MonoBehaviour: - LayerList: - CurrentOriginalValue: valueInternal: 0.0123695675 - 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LayerList: - CurrentOriginalValue: valueInternal: -0.01411742 @@ -11550,7 +11550,7 @@ MonoBehaviour: valueInternal: -0.013061643 newKeyListSerialized: 02000000000000000000800056bcdedd5db700000000abaaaa3eabaaaa3e22010000003c00000000800056bc0000000000000000abaaaa3eabaaaa3e22010000 - CurrentValue: - valueInternal: 0.9553193 + valueInternal: 0.9561756 ReferencePoseValue: valueInternal: 0.9589678 PoseValueList: [] @@ -11558,7 +11558,7 @@ MonoBehaviour: - LayerList: - CurrentOriginalValue: valueInternal: 0.9561756 - newKeyListSerialized: 02000000000000000000edc7743f0000000000000000abaaaa3eabaaaa3e00000000000100000000edc7743f0000000000000000abaaaa3eabaaaa3e00000000 + newKeyListSerialized: 02000000000000000000edc7743f0000000000000000abaaaa3eabaaaa3e00000000000300000000edc7743f0000000000000000abaaaa3eabaaaa3e00000000 - LayerList: - CurrentOriginalValue: valueInternal: 0.95504856 @@ -11600,7 +11600,7 @@ MonoBehaviour: - valueInternal: 0 LocalRotationChannelList: - CurrentValue: - valueInternal: -0.0045634923 + valueInternal: -0.002251485 ReferencePoseValue: valueInternal: -0.022414971 PoseValueList: [] @@ -11608,7 +11608,7 @@ MonoBehaviour: - 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{fileID: 961739753} - {fileID: 203844589} - - {fileID: 439833761} + - {fileID: 992132469} - {fileID: 2010132004} diff --git a/Assets/Scenes/StartUp.unity b/Assets/Scenes/StartUp.unity index 08ac09203..0fdb9e05c 100644 --- a/Assets/Scenes/StartUp.unity +++ b/Assets/Scenes/StartUp.unity @@ -1629,8 +1629,8 @@ Camera: y: 0 width: 1 height: 1 - near clip plane: 0.01 - far clip plane: 5000 + near clip plane: 0.1 + far clip plane: 3000 field of view: 60.000004 orthographic: 0 orthographic size: 5 diff --git a/Assets/Scripts/Fishing/New/View/Player/Tackle/FLine.cs b/Assets/Scripts/Fishing/New/View/Player/Tackle/FLine.cs index 87cca8a3b..2eb06f52f 100644 --- a/Assets/Scripts/Fishing/New/View/Player/Tackle/FLine.cs +++ b/Assets/Scripts/Fishing/New/View/Player/Tackle/FLine.cs @@ -117,6 +117,10 @@ namespace NBF public void SetTargetLength(float value) { Log.Error($"SetObiRopeStretch={value}"); + if (value > 1) + { + // value -= 0.2f; + } fishingRope.SetTargetLength(value); } } diff --git a/Assets/Scripts/Fishing/Rope/Rope.cs b/Assets/Scripts/Fishing/Rope/Rope.cs index 2c159cf28..4acdd078e 100644 --- a/Assets/Scripts/Fishing/Rope/Rope.cs +++ b/Assets/Scripts/Fishing/Rope/Rope.cs @@ -64,10 +64,10 @@ public class Rope : MonoBehaviour [SerializeField, Range(1, 8), Tooltip("每隔多少次FixedUpdate更新一次地面约束")] private int groundUpdateEvery = 2; + private int _groundFrameCounter; - [Header("Simple Water Float (Cheap)")] - [SerializeField, Tooltip("绳子落到水面以下时,是否把节点约束回水面")] + [Header("Simple Water Float (Cheap)")] [SerializeField, Tooltip("绳子落到水面以下时,是否把节点约束回水面")] private bool constrainToWaterSurface = true; [SerializeField, Tooltip("静态水面高度;如果你后面接波浪水面,可改成采样函数")] @@ -236,7 +236,7 @@ public class Rope : MonoBehaviour private int ComputeDesiredNodes(float lengthMeters) { - int desired = Mathf.FloorToInt(Mathf.Max(0f, lengthMeters) / physicsSegmentLen) + 1; + int desired = Mathf.RoundToInt(Mathf.Max(0f, lengthMeters) / physicsSegmentLen) + 1; desired = Mathf.Clamp(desired, minPhysicsNodes, maxPhysicsNodes); return desired; } @@ -284,7 +284,7 @@ public class Rope : MonoBehaviour return totalLength; } - + public float GetPhysicsPolylineLength() { float total = 0f; @@ -322,10 +322,13 @@ public class Rope : MonoBehaviour Simulate_VerletFast(); + LockAnchorsHard(); for (int it = 0; it < iterations; it++) - SolveDistanceConstraints_HeadOnly_Fast(); + { + SolveDistanceConstraints_FABRIK(); + } LockAnchorsHard(); @@ -349,7 +352,9 @@ public class Rope : MonoBehaviour // 水面抬升后补几次长度约束,让形状更顺一点 for (int it = 0; it < waterPostConstraintIterations; it++) - SolveDistanceConstraints_HeadOnly_Fast(); + { + SolveDistanceConstraints_FABRIK(); + } } } @@ -509,6 +514,58 @@ public class Rope : MonoBehaviour _pPrev[last] = e - endAnchor.linearVelocity * _dt; } + private void SolveDistanceConstraints_FABRIK() + { + int last = _physicsNodes - 1; + if (last < 1) return; + + // 起点固定 + _pCurr[0] = _startTr ? _startTr.position : startAnchor.position; + + // Forward: from start to end + for (int i = 1; i <= last; i++) + { + float rest = (i == 1) ? _headRestLen : physicsSegmentLen; + + Vector3 prev = _pCurr[i - 1]; + Vector3 curr = _pCurr[i]; + Vector3 dir = curr - prev; + float sq = dir.sqrMagnitude; + + if (sq < 1e-12f) + dir = Vector3.down; + else + dir /= Mathf.Sqrt(sq); + + _pCurr[i] = prev + dir * rest; + } + + // 终点固定 + _pCurr[last] = _endTr ? _endTr.position : endAnchor.position; + + // Backward: from end to start + for (int i = last - 1; i >= 0; i--) + { + float rest = (i == 0) ? _headRestLen : physicsSegmentLen; + + Vector3 next = _pCurr[i + 1]; + Vector3 curr = _pCurr[i]; + Vector3 dir = curr - next; + float sq = dir.sqrMagnitude; + + if (sq < 1e-12f) + dir = Vector3.up; + else + dir /= Mathf.Sqrt(sq); + + _pCurr[i] = next + dir * rest; + } + + // 再锁一次两端 + _pCurr[0] = _startTr ? _startTr.position : startAnchor.position; + _pCurr[last] = _endTr ? _endTr.position : endAnchor.position; + } + private void SolveDistanceConstraints_HeadOnly_Fast() { int last = _physicsNodes - 1; @@ -528,8 +585,23 @@ public class Rope : MonoBehaviour float diff = (dist - rest) / dist; Vector3 corr = delta * (diff * stiffness); - if (i != 0) _pCurr[i] = a + corr * 0.5f; - if (i + 1 != last) _pCurr[i + 1] = b - corr * 0.5f; + bool aLocked = (i == 0); + bool bLocked = (i + 1 == last); + + if (!aLocked && !bLocked) + { + _pCurr[i] = a + corr * 0.5f; + _pCurr[i + 1] = b - corr * 0.5f; + } + else if (aLocked && !bLocked) + { + _pCurr[i + 1] = b - corr; // 首段:node1 吃满 + } + else if (!aLocked && bLocked) + { + _pCurr[i] = a + corr; // 尾段:last-1 吃满 + } + // 两边都锁的情况理论上不会出现 } } diff --git a/Assets/UMotionEditor/Data/EditorUndoStackPointer.asset b/Assets/UMotionEditor/Data/EditorUndoStackPointer.asset index ec8f12ea5..190007a5e 100644 --- a/Assets/UMotionEditor/Data/EditorUndoStackPointer.asset +++ b/Assets/UMotionEditor/Data/EditorUndoStackPointer.asset @@ -13,4 +13,4 @@ MonoBehaviour: m_Name: EditorUndoStackPointer m_EditorClassIdentifier: "UMotionEditor.dll::\u0389\u0389\u0389\u0389\u038A\u0389\u0389\u0389\u038A\u038A\u038A\u038A\u038A\u0389\u038A\u038A\u038A\u0389\u038A\u038A\u0389\u0389\u0389\u038A\u038A\u038A\u038A\u038A\u038A\u0389\u038A\u038A\u0389\u038A\u038A\u0389\u038A\u0389\u0389\u0389\u038A\u0389\u0389\u0389\u0389\u0389\u038A" "\u0389\u038A\u0389\u038A\u0389\u038A\u0389\u038A\u038A\u038A\u038A\u0389\u038A\u0389\u038A\u0389\u0389\u038A\u0389\u038A\u0389\u038A\u0389\u038A\u0389\u038A\u0389\u0389\u038A\u0389\u0389\u038A\u0389\u038A\u038A\u0389\u0389\u038A\u038A\u0389\u0389\u038A\u0389\u038A\u038A\u0389\u038A": 1.29p03 - 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