新增脚本

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2025-12-26 23:11:06 +08:00
parent 45129be7dc
commit 028d054705
153 changed files with 2783 additions and 15441 deletions

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using UnityEngine;
namespace NBF.Example
{
public class ApplyTorqueOnKey : MonoBehaviour
{
public Vector3 relativeTorque;
public float maxAngularSpeed;
public KeyCode key;
protected Rigidbody rb;
public void Start()
{
rb = GetComponent<Rigidbody>();
}
public void FixedUpdate()
{
if (rb == null)
{
return;
}
if (Input.GetKey(key))
{
var torqueAxis = relativeTorque.normalized;
var strength = Mathf.SmoothStep(relativeTorque.magnitude, 0.0f, Vector3.Dot(torqueAxis, rb.angularVelocity) / maxAngularSpeed);
rb.AddRelativeTorque(torqueAxis * strength, ForceMode.Force);
}
}
}
}

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using UnityEngine;
using Unity.Mathematics;
namespace NBF.Example
{
[RequireComponent(typeof(Rigidbody))]
public class RopeBridgePlank : MonoBehaviour
{
public Rope ropeLeft;
public Rope ropeRight;
public float extentLeft = -0.5f;
public float extentRight = 0.5f;
public float extentPivot = 0.5f;
[Tooltip("A measure of the longitudal stiffness of the plank. That is, how quickly should the particles on the opposite ropes move to the correct distance between them.")]
[Range(0.0f, 1.0f)] public float longitudalStiffness = 0.25f;
public float restingRigidbodyMassMultiplier = 5.0f;
protected Rigidbody rb;
protected int particleLeft;
protected int particleRight;
protected int particlePivotLeft;
protected int particlePivotRight;
protected float distance;
protected float frameTotalMass;
public void Start()
{
rb = GetComponent<Rigidbody>();
if (rb != null)
{
rb.isKinematic = true;
}
var pointOnBodyLeft = transform.TransformPoint(Vector3.right * extentLeft);
var pointOnBodyRight = transform.TransformPoint(Vector3.right * extentRight);
var pointOnBodyPivot = transform.TransformPoint(Vector3.forward * extentPivot);
if (ropeLeft != null)
{
ropeLeft.GetClosestParticle(pointOnBodyLeft, out particleLeft, out float distance);
ropeLeft.GetClosestParticle(pointOnBodyPivot, out particlePivotLeft, out distance);
}
if (ropeRight != null)
{
ropeRight.GetClosestParticle(pointOnBodyRight, out particleRight, out float distance);
ropeRight.GetClosestParticle(pointOnBodyPivot, out particlePivotRight, out distance);
}
if (ropeLeft != null && ropeRight != null)
{
distance = math.distance(ropeLeft.GetPositionAt(particleLeft), ropeRight.GetPositionAt(particleRight));
}
}
public void FixedUpdate()
{
if (rb == null)
{
return;
}
if (ropeLeft == null || ropeRight == null)
{
rb.isKinematic = false;
return;
}
var left = ropeLeft.GetPositionAt(particleLeft);
var right = ropeRight.GetPositionAt(particleRight);
var pivot = (ropeLeft.GetPositionAt(particlePivotLeft) + ropeRight.GetPositionAt(particlePivotRight)) * 0.5f;
left.KeepAtDistance(ref right, distance, longitudalStiffness);
var middle = (left + right) * 0.5f;
rb.MoveRotation(Quaternion.LookRotation(pivot - middle, Vector3.Cross(pivot - middle, right - left)));
rb.MovePosition((Vector3)middle - transform.TransformVector(Vector3.right * (extentLeft + extentRight) * 0.5f));
ropeLeft.SetPositionAt(particleLeft, left);
ropeRight.SetPositionAt(particleRight, right);
var massMultiplier = 1.0f + frameTotalMass * restingRigidbodyMassMultiplier;
frameTotalMass = 0.0f;
if (ropeLeft.GetMassMultiplierAt(particleLeft) > 0.0f)
{
ropeLeft.SetMassMultiplierAt(particleLeft, massMultiplier);
}
if (ropeRight.GetMassMultiplierAt(particleRight) > 0.0f)
{
ropeRight.SetMassMultiplierAt(particleRight, massMultiplier);
}
}
public void OnCollisionStay(Collision collision)
{
if (collision.rigidbody != null)
{
frameTotalMass += collision.rigidbody.mass;
}
}
#if UNITY_EDITOR
public void OnDrawGizmosSelected()
{
var pointOnBodyLeft = transform.TransformPoint(Vector3.right * extentLeft);
var pointOnBodyRight = transform.TransformPoint(Vector3.right * extentRight);
var pointOnBodyPivot = transform.TransformPoint(Vector3.forward * extentPivot);
Gizmos.color = Color.red;
Gizmos.DrawWireSphere(pointOnBodyLeft, 0.05f);
Gizmos.DrawWireSphere(pointOnBodyRight, 0.05f);
Gizmos.DrawLine(pointOnBodyLeft, pointOnBodyRight);
Gizmos.color = Color.blue;
Gizmos.DrawWireSphere(pointOnBodyPivot, 0.05f);
Gizmos.DrawLine(pointOnBodyLeft, pointOnBodyPivot);
Gizmos.DrawLine(pointOnBodyRight, pointOnBodyPivot);
}
#endif
}
}

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using System;
using UnityEngine;
namespace NBF
{
public class RopeLenghtTest : MonoBehaviour
{
public Rope Rope;
public float AddValue = 0.01f;
private void Update()
{
if (Input.GetKeyDown(KeyCode.A))
{
// Rope.Retract(AddValue);
Rope.PopSpawnPoint();
}
if (Input.GetKeyDown(KeyCode.D))
{
// Rope.Extend(AddValue);
Rope.PushSpawnPoint();
}
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace NBF.Example
{
public class BackAndForthMovement : MonoBehaviour
{
public Vector3 amount = new Vector3(2.0f, 0.0f, 0.0f);
protected Vector3 startPos;
public void Start()
{
startPos = transform.position;
}
public void Update()
{
transform.position = startPos + amount * Mathf.Sin(Time.time);
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace NBF.Example
{
public class DynamicAttach : MonoBehaviour
{
public Material ropeMaterial;
public Vector3 attachPoint;
public Transform target;
public Vector3 targetAttachPoint;
public SimpleRopeInteraction ropeInteraction;
protected GameObject ropeObject;
protected Rect guiRect = new Rect(Screen.width - 210, 10, 200, 0);
public void Detach()
{
if (ropeObject)
{
Destroy(ropeObject);
}
ropeObject = null;
if (ropeInteraction)
{
ropeInteraction.ropes.Clear();
}
}
public void Attach()
{
Detach();
ropeObject = new GameObject();
ropeObject.name = "Rope";
var start = transform.TransformPoint(attachPoint);
var end = target.TransformPoint(targetAttachPoint);
var rope = ropeObject.AddComponent<Rope>();
rope.material = ropeMaterial;
rope.spawnPoints.Add(ropeObject.transform.InverseTransformPoint(start));
rope.spawnPoints.Add(ropeObject.transform.InverseTransformPoint(end));
var conn0 = ropeObject.AddComponent<RopeConnection>();
conn0.type = RopeConnectionType.PinRopeToTransform;
conn0.ropeLocation = 0.0f;
conn0.transformSettings.transform = transform;
conn0.localConnectionPoint = attachPoint;
var conn1 = ropeObject.AddComponent<RopeConnection>();
conn1.type = RopeConnectionType.PinRopeToTransform;
conn1.ropeLocation = 1.0f;
conn1.transformSettings.transform = target;
conn1.localConnectionPoint = targetAttachPoint;
if (ropeInteraction)
{
ropeInteraction.ropes.Add(rope);
}
}
protected void Window(int id)
{
if (GUILayout.Button("Attach"))
{
Attach();
}
if (GUILayout.Button("Detach"))
{
Detach();
}
GUI.enabled = false;
GUILayout.Label("Instructions: Use the buttons above to dynamically attach and detach a rope from the scene.");
GUI.enabled = true;
}
public void OnGUI()
{
guiRect = GUILayout.Window(1, guiRect, Window, "Dynamic attach");
}
}
}

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- _XRMotionVectorsPass: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 0.2002492, g: 0.29765657, b: 0.5660378, a: 1}
- _Color: {r: 0.20024917, g: 0.29765654, b: 0.5660378, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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@@ -1,31 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Spawner : MonoBehaviour
{
public Transform prefab;
public float randomRange = 0.5f;
public float timeToSpawn = 4.0f;
private float timer;
public void Update()
{
timer += Time.deltaTime;
if (timer >= timeToSpawn)
{
timer = 0.0f;
var obj = Instantiate(prefab, transform.position + Random.insideUnitSphere * randomRange, transform.rotation);
obj.gameObject.SetActive(true);
}
}
public void OnDrawGizmos()
{
Gizmos.color = Color.yellow;
Gizmos.DrawWireSphere(transform.position, randomRange);
}
}

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