using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Cursors : MonoBehaviour
{
public Texture2D handCursor, grabCursor, clickCursor;
	

    	public void ActivateHandCursor()
	{
		
		Cursor.SetCursor(handCursor, Vector2.zero, CursorMode.Auto);
	}
	
		public void ActivateGrabCursor()
	{

		Cursor.SetCursor(grabCursor, Vector2.zero, CursorMode.Auto);
	}
	
		public void ActivateClickCursor()
	{

		Cursor.SetCursor(clickCursor, Vector2.zero, CursorMode.Auto);
	}
	
		public void DeactivateCursors()
	{

		Cursor.SetCursor(null, Vector2.zero, CursorMode.Auto);
	}


}
