74 lines
2.0 KiB
C#
74 lines
2.0 KiB
C#
using UnityEngine;
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namespace F2RopeLine2.FishingLine
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{
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public class FishingLineTestController : MonoBehaviour
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{
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[Header("References")]
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[SerializeField] private FishingLineSolver solver;
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[Header("Length Test")]
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[Min(0f)]
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[SerializeField] private float initialFirstSegmentLength = 1.2f;
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[Min(0f)]
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[SerializeField] private float minFirstSegmentLength = 0.1f;
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[Min(0f)]
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[SerializeField] private float maxFirstSegmentLength = 5f;
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[Min(0f)]
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[SerializeField] private float lineAdjustSpeed = 1f;
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[Header("Input")]
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[SerializeField] private KeyCode extendKey = KeyCode.UpArrow;
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[SerializeField] private KeyCode retractKey = KeyCode.DownArrow;
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private float targetFirstSegmentLength;
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private void Reset()
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{
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if (solver == null)
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{
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solver = GetComponent<FishingLineSolver>();
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}
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}
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private void Start()
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{
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if (solver == null)
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{
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return;
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}
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targetFirstSegmentLength = Mathf.Clamp(initialFirstSegmentLength, minFirstSegmentLength, maxFirstSegmentLength);
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solver.SetLenght(targetFirstSegmentLength);
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solver.BuildLine();
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}
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private void Update()
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{
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if (solver == null)
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{
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return;
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}
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var input = 0f;
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if (Input.GetKey(extendKey))
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{
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input += 1f;
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}
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if (Input.GetKey(retractKey))
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{
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input -= 1f;
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}
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if (!Mathf.Approximately(input, 0f))
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{
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targetFirstSegmentLength += input * lineAdjustSpeed * Time.deltaTime;
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targetFirstSegmentLength = Mathf.Clamp(targetFirstSegmentLength, minFirstSegmentLength, maxFirstSegmentLength);
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solver.SetLenght(targetFirstSegmentLength);
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}
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}
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}
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}
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