渲染和逻辑分离

This commit is contained in:
Bob.Song
2026-04-18 12:49:55 +08:00
parent 6797852481
commit 8f9d51cb60
8 changed files with 342 additions and 244 deletions

View File

@@ -355,7 +355,7 @@ GameObject:
- component: {fileID: 524034410} - component: {fileID: 524034410}
- component: {fileID: 524034409} - component: {fileID: 524034409}
- component: {fileID: 524034408} - component: {fileID: 524034408}
m_Layer: 0 m_Layer: 6
m_Name: Plane m_Name: Plane
m_TagString: Untagged m_TagString: Untagged
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
@@ -468,6 +468,7 @@ GameObject:
- component: {fileID: 678145338} - component: {fileID: 678145338}
- component: {fileID: 678145337} - component: {fileID: 678145337}
- component: {fileID: 678145336} - component: {fileID: 678145336}
- component: {fileID: 678145340}
m_Layer: 0 m_Layer: 0
m_Name: RopeGenerator m_Name: RopeGenerator
m_TagString: Untagged m_TagString: Untagged
@@ -491,7 +492,7 @@ MonoBehaviour:
enabled: 1 enabled: 1
ropeStartPoint: {x: -3, y: 4, z: 0} ropeStartPoint: {x: -3, y: 4, z: 0}
ropeEndPoint: {x: 3, y: 4, z: 0} ropeEndPoint: {x: 3, y: 4, z: 0}
ropeResolution: 0.895 ropeResolution: 0.5
ropeRadius: 0.1 ropeRadius: 0.1
gravity: {x: 0, y: -9.81, z: 0} gravity: {x: 0, y: -9.81, z: 0}
airFriction: 0.1 airFriction: 0.1
@@ -505,7 +506,7 @@ MonoBehaviour:
enableCollisions: 1 enableCollisions: 1
collisionLayer: collisionLayer:
serializedVersion: 2 serializedVersion: 2
m_Bits: 4294967295 m_Bits: 64
enableSelfCollision: 0 enableSelfCollision: 0
initialPinPoints: initialPinPoints:
- nodeIndex: 0 - nodeIndex: 0
@@ -514,8 +515,7 @@ MonoBehaviour:
- nodeIndex: -1 - nodeIndex: -1
targetTransform: {fileID: 415232843} targetTransform: {fileID: 415232843}
localPos: {x: 0, y: 0, z: 0} localPos: {x: 0, y: 0, z: 0}
meshRadialSegments: 8 ropeRendererComponent: {fileID: 0}
meshTextureTiling: 1
--- !u!23 &678145337 --- !u!23 &678145337
MeshRenderer: MeshRenderer:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -588,6 +588,20 @@ Transform:
m_Children: [] m_Children: []
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &678145340
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 678145335}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: daa54ae922807734c889e8404bfd7b2e, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::AdvancedRope.RopeMeshRenderer
radialSegments: 8
textureTiling: 1
--- !u!1 &956472882 --- !u!1 &956472882
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0

View File

@@ -0,0 +1,10 @@
namespace AdvancedRope
{
public interface IRopeRenderer
{
void Bind(VerletRopeGenerator ropeGenerator);
void Rebuild();
void Render();
void Clear();
}
}

View File

@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 5fb18fbc92c2ecf49a7fcbb8fce7df36

View File

@@ -2,12 +2,13 @@
namespace AdvancedRope namespace AdvancedRope
{ {
public class RopeMesh [RequireComponent(typeof(MeshFilter), typeof(MeshRenderer))]
public class RopeMeshRenderer : MonoBehaviour, IRopeRenderer
{ {
private readonly int _radialSegments; [SerializeField] private int radialSegments = 8;
private readonly float _textureTiling; [SerializeField] private float textureTiling = 1f;
private VerletRopeGenerator _verletRopeGenerator; private VerletRopeGenerator _ropeGenerator;
private MeshFilter _meshFilter; private MeshFilter _meshFilter;
private Mesh _mesh; private Mesh _mesh;
private Vector3[] _vertices; private Vector3[] _vertices;
@@ -15,29 +16,58 @@ namespace AdvancedRope
private Vector2[] _uvs; private Vector2[] _uvs;
private float _radius; private float _radius;
public RopeMesh(MeshFilter meshFilter, VerletRopeGenerator verletRopeGenerator, int radialSegments = 8, float textureTiling = 1f) private void Awake()
{ {
_verletRopeGenerator = verletRopeGenerator; _meshFilter = GetComponent<MeshFilter>();
_meshFilter = meshFilter;
_radialSegments = radialSegments;
_textureTiling = textureTiling;
} }
public void SetupRopeMesh() public void Bind(VerletRopeGenerator ropeGenerator)
{
_ropeGenerator = ropeGenerator;
}
public void Rebuild()
{
SetupRopeMesh();
}
public void Render()
{
UpdateMeshVertices();
}
public void Clear()
{
ClearMesh();
}
private void SetupRopeMesh()
{
if (_ropeGenerator == null) return;
if (!_meshFilter) _meshFilter = GetComponent<MeshFilter>();
var segmentCount = Mathf.Max(3, radialSegments);
if (_mesh == null)
{ {
_mesh = new Mesh _mesh = new Mesh
{ {
name = "ProceduralRope" name = "ProceduralRope"
}; };
_mesh.MarkDynamic(); _mesh.MarkDynamic();
}
else
{
_mesh.Clear();
}
_meshFilter.sharedMesh = _mesh; _meshFilter.sharedMesh = _mesh;
_radius = _verletRopeGenerator.ropeRadius; _radius = _ropeGenerator.ropeRadius;
var nodes = _verletRopeGenerator.Nodes; var nodes = _ropeGenerator.Nodes;
var vertexCount = nodes.Count * (_radialSegments + 1) + 2; var vertexCount = nodes.Count * (segmentCount + 1) + 2;
var triCount = (nodes.Count - 1) * _radialSegments * 6; var triCount = (nodes.Count - 1) * segmentCount * 6;
var capTrisCount = (_radialSegments * 3) * 2; var capTrisCount = (segmentCount * 3) * 2;
_vertices = new Vector3[vertexCount]; _vertices = new Vector3[vertexCount];
_uvs = new Vector2[vertexCount]; _uvs = new Vector2[vertexCount];
@@ -47,10 +77,10 @@ namespace AdvancedRope
for (var i = 0; i < nodes.Count - 1; i++) for (var i = 0; i < nodes.Count - 1; i++)
{ {
for (var j = 0; j < _radialSegments; j++) for (var j = 0; j < segmentCount; j++)
{ {
var current = i * (_radialSegments + 1) + j; var current = i * (segmentCount + 1) + j;
var next = current + _radialSegments + 1; var next = current + segmentCount + 1;
_triangles[triIndex++] = current; _triangles[triIndex++] = current;
_triangles[triIndex++] = current + 1; _triangles[triIndex++] = current + 1;
@@ -66,7 +96,7 @@ namespace AdvancedRope
var endCenterIndex = vertexCount - 1; var endCenterIndex = vertexCount - 1;
// Start Cap // Start Cap
for (var j = 0; j < _radialSegments; j++) for (var j = 0; j < segmentCount; j++)
{ {
var current = j; var current = j;
var next = j + 1; var next = j + 1;
@@ -77,8 +107,8 @@ namespace AdvancedRope
} }
// End Cap // End Cap
var lastRingStart = (nodes.Count - 1) * (_radialSegments + 1); var lastRingStart = (nodes.Count - 1) * (segmentCount + 1);
for (var j = 0; j < _radialSegments; j++) for (var j = 0; j < segmentCount; j++)
{ {
var current = lastRingStart + j; var current = lastRingStart + j;
var next = lastRingStart + j + 1; var next = lastRingStart + j + 1;
@@ -90,21 +120,35 @@ namespace AdvancedRope
_mesh.vertices = _vertices; _mesh.vertices = _vertices;
_mesh.triangles = _triangles; _mesh.triangles = _triangles;
_mesh.uv = _uvs;
_mesh.RecalculateBounds();
} }
public void UpdateMesh() private void ClearMesh()
{
UpdateMeshVertices();
}
public void ClearMesh()
{ {
if (_meshFilter)
_meshFilter.sharedMesh = null; _meshFilter.sharedMesh = null;
if (_mesh != null)
{
if (Application.isPlaying)
Destroy(_mesh);
else
DestroyImmediate(_mesh);
}
_mesh = null;
} }
private void UpdateMeshVertices() private void UpdateMeshVertices()
{ {
var verletTransform = _verletRopeGenerator.transform; if (_ropeGenerator == null || _mesh == null) return;
var nodes = _verletRopeGenerator.Nodes;
var segmentCount = Mathf.Max(3, radialSegments);
var uvTiling = Mathf.Max(0.01f, textureTiling);
var verletTransform = _ropeGenerator.transform;
var nodes = _ropeGenerator.Nodes;
if (nodes.Count < 2) return; if (nodes.Count < 2) return;
var lastRotation = Quaternion.identity; var lastRotation = Quaternion.identity;
@@ -134,9 +178,9 @@ namespace AdvancedRope
lastRotation = rotation; lastRotation = rotation;
lastForward = forward; lastForward = forward;
for (var j = 0; j <= _radialSegments; j++) for (var j = 0; j <= segmentCount; j++)
{ {
var u = (float)j / _radialSegments; var u = (float)j / segmentCount;
var angle = u * Mathf.PI * 2; var angle = u * Mathf.PI * 2;
var x = Mathf.Cos(angle) * _radius; var x = Mathf.Cos(angle) * _radius;
@@ -147,10 +191,10 @@ namespace AdvancedRope
var meshLocalPos = verletTransform.InverseTransformPoint(worldPos); var meshLocalPos = verletTransform.InverseTransformPoint(worldPos);
var vertIndex = i * (_radialSegments + 1) + j; var vertIndex = i * (segmentCount + 1) + j;
_vertices[vertIndex] = meshLocalPos; _vertices[vertIndex] = meshLocalPos;
var v = (float)i / (nodes.Count - 1) * _textureTiling; var v = (float)i / (nodes.Count - 1) * uvTiling;
_uvs[vertIndex] = new Vector2(u, v); _uvs[vertIndex] = new Vector2(u, v);
} }
} }
@@ -162,7 +206,7 @@ namespace AdvancedRope
_uvs[startCenterIndex] = new Vector2(0.5f, 0f); _uvs[startCenterIndex] = new Vector2(0.5f, 0f);
_vertices[endCenterIndex] = verletTransform.InverseTransformPoint(nodes[^1].position); _vertices[endCenterIndex] = verletTransform.InverseTransformPoint(nodes[^1].position);
_uvs[endCenterIndex] = new Vector2(0.5f, 1f * _textureTiling); _uvs[endCenterIndex] = new Vector2(0.5f, uvTiling);
_mesh.vertices = _vertices; _mesh.vertices = _vertices;
_mesh.uv = _uvs; _mesh.uv = _uvs;

View File

@@ -7,7 +7,6 @@ namespace AdvancedRope
/// <summary> /// <summary>
/// 用于生成并模拟基于 Verlet 积分绳索的基类。 /// 用于生成并模拟基于 Verlet 积分绳索的基类。
/// </summary> /// </summary>
[RequireComponent(typeof(MeshFilter), typeof(MeshRenderer))]
public class VerletRopeGenerator : MonoBehaviour public class VerletRopeGenerator : MonoBehaviour
{ {
#region --- --- #region --- ---
@@ -82,8 +81,7 @@ namespace AdvancedRope
[System.Serializable] [System.Serializable]
public struct PinConfiguration public struct PinConfiguration
{ {
[Tooltip("要固定的节点索引0 = 起点,-1 = 末尾)")] [Tooltip("要固定的节点索引0 = 起点,-1 = 末尾)")] public int nodeIndex;
public int nodeIndex;
public Transform targetTransform; public Transform targetTransform;
public Vector3 localPos; public Vector3 localPos;
} }
@@ -95,25 +93,21 @@ namespace AdvancedRope
//[Header("通用设置")] //[Header("通用设置")]
public bool initializeOnStart = false; public bool initializeOnStart = false;
public bool enabled = true; public bool enabled = true;
[Tooltip("绳索起点")] [Tooltip("绳索起点")] public Vector3 ropeStartPoint;
public Vector3 ropeStartPoint; [Tooltip("绳索终点(可选,若为空则绳索自由下垂)")] public Vector3 ropeEndPoint;
[Tooltip("绳索终点(可选,若为空则绳索自由下垂)")]
public Vector3 ropeEndPoint;
//[Header("分辨率与尺寸")] //[Header("分辨率与尺寸")]
[Range(0.01f, 1f)] [Range(0.01f, 1f)] [Tooltip("0.1 = 稀疏1.0 = 按半径可达到的最大密度")]
[Tooltip("0.1 = 稀疏1.0 = 按半径可达到的最大密度")]
public float ropeResolution = 0.5f; public float ropeResolution = 0.5f;
public float ropeRadius = 0.1f; public float ropeRadius = 0.1f;
//[Header("物理参数")] //[Header("物理参数")]
public Vector3 gravity = new Vector3(0, -9.81f, 0); public Vector3 gravity = new Vector3(0, -9.81f, 0);
[Range(0f, 1f)] public float airFriction = 0.1f; [Range(0f, 1f)] public float airFriction = 0.1f;
[Range(0f, 1f)] public float stiffness = 1.0f; [Range(0f, 1f)] public float stiffness = 1.0f;
[Tooltip("约束求解迭代次数。值越高越硬,但开销更大")] [Tooltip("约束求解迭代次数。值越高越硬,但开销更大")] public int constraintIterations = 8;
public int constraintIterations = 8; [Tooltip("绳索与刚体碰撞时施加给刚体的力")] public float collisionPushPower = 5f;
[Tooltip("绳索与刚体碰撞时施加给刚体的力")]
public float collisionPushPower = 5f;
[Range(0f, 1f)] public float contactFriction = 0.5f; [Range(0f, 1f)] public float contactFriction = 0.5f;
@@ -130,10 +124,6 @@ namespace AdvancedRope
//[Header("初始设置")] //[Header("初始设置")]
public List<PinConfiguration> initialPinPoints; public List<PinConfiguration> initialPinPoints;
//[Header("网格设置")]
public int meshRadialSegments = 8;
public float meshTextureTiling = 1f;
#endregion #endregion
#region --- --- #region --- ---
@@ -149,7 +139,7 @@ namespace AdvancedRope
private Collider[] _collisionBuffer = new Collider[10]; private Collider[] _collisionBuffer = new Collider[10];
private List<Collider> _ignoreColliders = new List<Collider>(); private List<Collider> _ignoreColliders = new List<Collider>();
private RopeMesh _ropeMesh; private IRopeRenderer _ropeRenderer;
#endregion #endregion
@@ -160,11 +150,16 @@ namespace AdvancedRope
if (enabled) if (enabled)
VerletPhysics.RegisterRopeGenerator(this); VerletPhysics.RegisterRopeGenerator(this);
} }
private void OnDisable() private void OnDisable()
{ {
VerletPhysics.UnregisterRopeGenerator(this); VerletPhysics.UnregisterRopeGenerator(this);
} }
private void Awake()
{
ResolveRenderer();
}
private void Start() private void Start()
{ {
@@ -172,13 +167,29 @@ namespace AdvancedRope
InitializeRope(); InitializeRope();
} }
private void ResolveRenderer()
{
if (_ropeRenderer != null) return;
var behaviours = GetComponents<MonoBehaviour>();
foreach (var behaviour in behaviours)
{
if (behaviour is not IRopeRenderer ropeRenderer) continue;
_ropeRenderer = ropeRenderer;
break;
}
if (_ropeRenderer == null)
Debug.LogWarning("未找到 IRopeRenderer 实现,绳索将不会渲染。请在预制体上绑定渲染组件。", this);
}
/// <summary> /// <summary>
/// 根据参数从零创建绳索。 /// 根据参数从零创建绳索。
/// </summary> /// </summary>
public void InitializeRope() public void InitializeRope()
{ {
_ropeMesh?.ClearMesh(); ResolveRenderer();
_ropeMesh = new RopeMesh(GetComponent<MeshFilter>(), this, meshRadialSegments, meshTextureTiling); _ropeRenderer?.Clear();
_ropeRenderer?.Bind(this);
Nodes.Clear(); Nodes.Clear();
_ignoreColliders.Clear(); _ignoreColliders.Clear();
@@ -214,7 +225,7 @@ namespace AdvancedRope
if (connectedBodyEnd) if (connectedBodyEnd)
_ignoreColliders.AddRange(connectedBodyEnd.GetComponentsInChildren<Collider>()); _ignoreColliders.AddRange(connectedBodyEnd.GetComponentsInChildren<Collider>());
_ropeMesh.SetupRopeMesh(); _ropeRenderer?.Rebuild();
} }
private void ApplyInitialPins() private void ApplyInitialPins()
@@ -239,7 +250,7 @@ namespace AdvancedRope
private void LateUpdate() private void LateUpdate()
{ {
if (!enabled) return; if (!enabled) return;
_ropeMesh.UpdateMesh(); _ropeRenderer?.Render();
} }
private void FixedUpdate() private void FixedUpdate()
@@ -331,6 +342,7 @@ namespace AdvancedRope
node.position = node.pinnedTransform.TransformPoint(node.pinLocalPos); node.position = node.pinnedTransform.TransformPoint(node.pinLocalPos);
node.prevPosition = node.position; node.prevPosition = node.position;
} }
continue; continue;
} }
@@ -442,6 +454,7 @@ namespace AdvancedRope
node.prevPosition = node.position - (vel * 0.5f); node.prevPosition = node.position - (vel * 0.5f);
} }
} }
private void HandleStandardCollisions(RopeNode node) private void HandleStandardCollisions(RopeNode node)
{ {
var count = Physics.OverlapSphereNonAlloc(node.position, ropeRadius, _collisionBuffer, collisionLayer); var count = Physics.OverlapSphereNonAlloc(node.position, ropeRadius, _collisionBuffer, collisionLayer);
@@ -511,6 +524,7 @@ namespace AdvancedRope
} }
} }
} }
private void HandleNonConvexCollision(RopeNode node, MeshCollider meshCol) private void HandleNonConvexCollision(RopeNode node, MeshCollider meshCol)
{ {
var travelDir = node.position - node.prevPosition; var travelDir = node.position - node.prevPosition;
@@ -525,6 +539,7 @@ namespace AdvancedRope
node.position = hit.point + hit.normal * (ropeRadius * 1.1f); node.position = hit.point + hit.normal * (ropeRadius * 1.1f);
} }
} }
private void HandleSelfCollision(int currentIndex) private void HandleSelfCollision(int currentIndex)
{ {
var currentNode = Nodes[currentIndex]; var currentNode = Nodes[currentIndex];
@@ -568,7 +583,7 @@ namespace AdvancedRope
public void Disable() public void Disable()
{ {
VerletPhysics.UnregisterRopeGenerator(this); VerletPhysics.UnregisterRopeGenerator(this);
_ropeMesh?.ClearMesh(); _ropeRenderer?.Clear();
enabled = false; enabled = false;
} }
@@ -578,7 +593,7 @@ namespace AdvancedRope
public void IncreaseLength() public void IncreaseLength()
{ {
if (TryInsertSegmentAtStart()) if (TryInsertSegmentAtStart())
_ropeMesh?.SetupRopeMesh(); _ropeRenderer?.Rebuild();
} }
/// <summary> /// <summary>
@@ -587,7 +602,7 @@ namespace AdvancedRope
public void DecreaseLength() public void DecreaseLength()
{ {
if (TryRemoveFreeSegmentNode()) if (TryRemoveFreeSegmentNode())
_ropeMesh?.SetupRopeMesh(); _ropeRenderer?.Rebuild();
} }
/// <summary> /// <summary>
@@ -620,7 +635,8 @@ namespace AdvancedRope
targetLength = Mathf.Max(0.001f, targetLength); targetLength = Mathf.Max(0.001f, targetLength);
var preferredSegmentLength = Mathf.Max(0.001f, _preferredSegmentLength > 0f ? _preferredSegmentLength : _segmentLength); var preferredSegmentLength = Mathf.Max(0.001f,
_preferredSegmentLength > 0f ? _preferredSegmentLength : _segmentLength);
var desiredSegmentCount = Mathf.Max(1, Mathf.RoundToInt(targetLength / preferredSegmentLength)); var desiredSegmentCount = Mathf.Max(1, Mathf.RoundToInt(targetLength / preferredSegmentLength));
var topologyChanged = false; var topologyChanged = false;
@@ -642,7 +658,7 @@ namespace AdvancedRope
_segmentLength = targetLength / Mathf.Max(1, Nodes.Count - 1); _segmentLength = targetLength / Mathf.Max(1, Nodes.Count - 1);
if (topologyChanged) if (topologyChanged)
_ropeMesh?.SetupRopeMesh(); _ropeRenderer?.Rebuild();
} }
/// <summary> /// <summary>
@@ -742,7 +758,8 @@ namespace AdvancedRope
private IEnumerator RigibBodyConnectionRoute(Rigidbody connectedRb, Vector3 localPos, float time) private IEnumerator RigibBodyConnectionRoute(Rigidbody connectedRb, Vector3 localPos, float time)
{ {
var dist = Vector3.Distance(Nodes[0].position, connectedRb.position + connectedRb.transform.TransformVector(localPos)); var dist = Vector3.Distance(Nodes[0].position,
connectedRb.position + connectedRb.transform.TransformVector(localPos));
var deltaTime = Time.fixedDeltaTime; var deltaTime = Time.fixedDeltaTime;
var deltaDist = dist; var deltaDist = dist;
if (time > 0.01f) if (time > 0.01f)
@@ -757,6 +774,7 @@ namespace AdvancedRope
connectedRb.position + connectedRb.transform.TransformVector(localPos)); connectedRb.position + connectedRb.transform.TransformVector(localPos));
yield return wait; yield return wait;
} }
connectedBodyStart = connectedRb; connectedBodyStart = connectedRb;
_ignoreColliders.AddRange(connectedRb.GetComponentsInChildren<Collider>()); _ignoreColliders.AddRange(connectedRb.GetComponentsInChildren<Collider>());
PinNode(0, connectedBodyStart.transform, localPos); PinNode(0, connectedBodyStart.transform, localPos);
@@ -775,6 +793,7 @@ namespace AdvancedRope
c && (c.gameObject == connectedBodyStart.gameObject) || c && (c.gameObject == connectedBodyStart.gameObject) ||
c.transform.IsChildOf(connectedBodyStart.transform)); c.transform.IsChildOf(connectedBodyStart.transform));
} }
connectedBodyStart = connectedRb; connectedBodyStart = connectedRb;
_ignoreColliders.AddRange(connectedRb.GetComponentsInChildren<Collider>()); _ignoreColliders.AddRange(connectedRb.GetComponentsInChildren<Collider>());
PinNode(0, connectedBodyStart.transform, localPos); PinNode(0, connectedBodyStart.transform, localPos);
@@ -793,6 +812,7 @@ namespace AdvancedRope
c && (c.gameObject == connectedBodyEnd.gameObject) || c && (c.gameObject == connectedBodyEnd.gameObject) ||
c.transform.IsChildOf(connectedBodyEnd.transform)); c.transform.IsChildOf(connectedBodyEnd.transform));
} }
connectedBodyEnd = connectedRb; connectedBodyEnd = connectedRb;
_ignoreColliders.AddRange(connectedRb.GetComponentsInChildren<Collider>()); _ignoreColliders.AddRange(connectedRb.GetComponentsInChildren<Collider>());
PinNode(-1, connectedBodyEnd.transform, localPos); PinNode(-1, connectedBodyEnd.transform, localPos);
@@ -835,7 +855,8 @@ namespace AdvancedRope
/// <param name="targetRope"></param> /// <param name="targetRope"></param>
/// <param name="targetNodeIndex"></param> /// <param name="targetNodeIndex"></param>
/// <param name="connectionOffset"></param> /// <param name="connectionOffset"></param>
public void ConnectEndToOtherRope(VerletRopeGenerator targetRope, int targetNodeIndex, Vector3 connectionOffset = default) public void ConnectEndToOtherRope(VerletRopeGenerator targetRope, int targetNodeIndex,
Vector3 connectionOffset = default)
{ {
ConnectToOtherRope(-1, targetRope, targetNodeIndex, connectionOffset); ConnectToOtherRope(-1, targetRope, targetNodeIndex, connectionOffset);
} }
@@ -846,7 +867,8 @@ namespace AdvancedRope
/// <param name="targetRope"></param> /// <param name="targetRope"></param>
/// <param name="targetNodeIndex"></param> /// <param name="targetNodeIndex"></param>
/// <param name="connectionOffset"></param> /// <param name="connectionOffset"></param>
public void ConnectStartToOtherRope(VerletRopeGenerator targetRope, int targetNodeIndex, Vector3 connectionOffset = default) public void ConnectStartToOtherRope(VerletRopeGenerator targetRope, int targetNodeIndex,
Vector3 connectionOffset = default)
{ {
ConnectToOtherRope(0, targetRope, targetNodeIndex, connectionOffset); ConnectToOtherRope(0, targetRope, targetNodeIndex, connectionOffset);
} }
@@ -857,7 +879,8 @@ namespace AdvancedRope
/// <param name="myNodeIndex">0 表示起点,-1 表示末尾节点</param> /// <param name="myNodeIndex">0 表示起点,-1 表示末尾节点</param>
/// <param name="targetRope"></param> /// <param name="targetRope"></param>
/// <param name="targetNodeIndex">0 表示起点,-1 表示末尾节点</param> /// <param name="targetNodeIndex">0 表示起点,-1 表示末尾节点</param>
public void ConnectToOtherRope(int myNodeIndex, VerletRopeGenerator targetRope, int targetNodeIndex, Vector3 connectionOffset = default) public void ConnectToOtherRope(int myNodeIndex, VerletRopeGenerator targetRope, int targetNodeIndex,
Vector3 connectionOffset = default)
{ {
if (myNodeIndex < 0) if (myNodeIndex < 0)
myNodeIndex = Nodes.Count + myNodeIndex; myNodeIndex = Nodes.Count + myNodeIndex;
@@ -877,6 +900,7 @@ namespace AdvancedRope
myNode.ConnectToNode(targetNode, connectionOffset); myNode.ConnectToNode(targetNode, connectionOffset);
targetNode.ConnectToNode(myNode, -connectionOffset); targetNode.ConnectToNode(myNode, -connectionOffset);
} }
/// <summary> /// <summary>
/// 断开该节点与其他绳索节点的连接。 /// 断开该节点与其他绳索节点的连接。
/// </summary> /// </summary>
@@ -935,7 +959,8 @@ namespace AdvancedRope
return hasHit; return hasHit;
} }
private static float SqrDistanceRaySegment(Ray ray, Vector3 s1, Vector3 s2, out float rayParam, out float segmentParam) private static float SqrDistanceRaySegment(Ray ray, Vector3 s1, Vector3 s2, out float rayParam,
out float segmentParam)
{ {
var u = ray.direction; var u = ray.direction;
var v = s2 - s1; var v = s2 - s1;
@@ -960,6 +985,7 @@ namespace AdvancedRope
sc = (b * e - c * d) / denom; sc = (b * e - c * d) / denom;
tc = (a * e - b * d) / denom; tc = (a * e - b * d) / denom;
} }
rayParam = sc; rayParam = sc;
segmentParam = Mathf.Clamp01(tc); segmentParam = Mathf.Clamp01(tc);

View File

@@ -0,0 +1,2 @@
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@@ -24,20 +24,20 @@ EditorUserSettings:
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flags: 0 flags: 0
RecentlyUsedSceneGuid-4: RecentlyUsedSceneGuid-4:
value: 00040c5204025e5d0f59547242710744454e4d7f28717363757c1f63e7b0633c
flags: 0
RecentlyUsedSceneGuid-5:
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flags: 0 flags: 0
RecentlyUsedSceneGuid-6: RecentlyUsedSceneGuid-5:
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flags: 0 flags: 0
RecentlyUsedSceneGuid-7: RecentlyUsedSceneGuid-6:
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flags: 0 flags: 0
RecentlyUsedSceneGuid-8: RecentlyUsedSceneGuid-7:
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flags: 0 flags: 0
RecentlyUsedSceneGuid-8:
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flags: 0
vcSharedLogLevel: vcSharedLogLevel:
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flags: 0 flags: 0