渲染和逻辑分离
This commit is contained in:
@@ -355,7 +355,7 @@ GameObject:
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- component: {fileID: 524034410}
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- component: {fileID: 524034410}
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- component: {fileID: 524034409}
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- component: {fileID: 524034409}
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- component: {fileID: 524034408}
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- component: {fileID: 524034408}
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m_Layer: 0
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m_Layer: 6
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||||||
m_Name: Plane
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m_Name: Plane
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||||||
m_TagString: Untagged
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m_TagString: Untagged
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||||||
m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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||||||
@@ -468,6 +468,7 @@ GameObject:
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|||||||
- component: {fileID: 678145338}
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- component: {fileID: 678145338}
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||||||
- component: {fileID: 678145337}
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- component: {fileID: 678145337}
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||||||
- component: {fileID: 678145336}
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- component: {fileID: 678145336}
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||||||
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- component: {fileID: 678145340}
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m_Layer: 0
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m_Layer: 0
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m_Name: RopeGenerator
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m_Name: RopeGenerator
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m_TagString: Untagged
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m_TagString: Untagged
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@@ -491,7 +492,7 @@ MonoBehaviour:
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enabled: 1
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enabled: 1
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||||||
ropeStartPoint: {x: -3, y: 4, z: 0}
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ropeStartPoint: {x: -3, y: 4, z: 0}
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||||||
ropeEndPoint: {x: 3, y: 4, z: 0}
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ropeEndPoint: {x: 3, y: 4, z: 0}
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||||||
ropeResolution: 0.895
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ropeResolution: 0.5
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ropeRadius: 0.1
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ropeRadius: 0.1
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||||||
gravity: {x: 0, y: -9.81, z: 0}
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gravity: {x: 0, y: -9.81, z: 0}
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||||||
airFriction: 0.1
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airFriction: 0.1
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||||||
@@ -505,7 +506,7 @@ MonoBehaviour:
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|||||||
enableCollisions: 1
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enableCollisions: 1
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||||||
collisionLayer:
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collisionLayer:
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||||||
serializedVersion: 2
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serializedVersion: 2
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||||||
m_Bits: 4294967295
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m_Bits: 64
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||||||
enableSelfCollision: 0
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enableSelfCollision: 0
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||||||
initialPinPoints:
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initialPinPoints:
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||||||
- nodeIndex: 0
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- nodeIndex: 0
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||||||
@@ -514,8 +515,7 @@ MonoBehaviour:
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|||||||
- nodeIndex: -1
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- nodeIndex: -1
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||||||
targetTransform: {fileID: 415232843}
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targetTransform: {fileID: 415232843}
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||||||
localPos: {x: 0, y: 0, z: 0}
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localPos: {x: 0, y: 0, z: 0}
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||||||
meshRadialSegments: 8
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ropeRendererComponent: {fileID: 0}
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meshTextureTiling: 1
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--- !u!23 &678145337
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--- !u!23 &678145337
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MeshRenderer:
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MeshRenderer:
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||||||
m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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||||||
@@ -588,6 +588,20 @@ Transform:
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|||||||
m_Children: []
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m_Children: []
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||||||
m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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||||||
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--- !u!114 &678145340
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MonoBehaviour:
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||||||
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m_ObjectHideFlags: 0
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||||||
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m_CorrespondingSourceObject: {fileID: 0}
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||||||
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m_PrefabInstance: {fileID: 0}
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||||||
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m_PrefabAsset: {fileID: 0}
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||||||
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m_GameObject: {fileID: 678145335}
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||||||
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m_Enabled: 1
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||||||
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m_EditorHideFlags: 0
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||||||
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m_Script: {fileID: 11500000, guid: daa54ae922807734c889e8404bfd7b2e, type: 3}
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||||||
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m_Name:
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||||||
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m_EditorClassIdentifier: Assembly-CSharp::AdvancedRope.RopeMeshRenderer
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radialSegments: 8
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||||||
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textureTiling: 1
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||||||
--- !u!1 &956472882
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--- !u!1 &956472882
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GameObject:
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GameObject:
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||||||
m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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|||||||
10
Assets/AdvancedRope/Scripts/IRopeRenderer.cs
Normal file
10
Assets/AdvancedRope/Scripts/IRopeRenderer.cs
Normal file
@@ -0,0 +1,10 @@
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namespace AdvancedRope
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{
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public interface IRopeRenderer
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{
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void Bind(VerletRopeGenerator ropeGenerator);
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void Rebuild();
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void Render();
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void Clear();
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}
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}
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2
Assets/AdvancedRope/Scripts/IRopeRenderer.cs.meta
Normal file
2
Assets/AdvancedRope/Scripts/IRopeRenderer.cs.meta
Normal file
@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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||||||
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guid: 5fb18fbc92c2ecf49a7fcbb8fce7df36
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@@ -2,12 +2,13 @@
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namespace AdvancedRope
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namespace AdvancedRope
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{
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{
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public class RopeMesh
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[RequireComponent(typeof(MeshFilter), typeof(MeshRenderer))]
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public class RopeMeshRenderer : MonoBehaviour, IRopeRenderer
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{
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{
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private readonly int _radialSegments;
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[SerializeField] private int radialSegments = 8;
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private readonly float _textureTiling;
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[SerializeField] private float textureTiling = 1f;
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private VerletRopeGenerator _verletRopeGenerator;
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private VerletRopeGenerator _ropeGenerator;
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private MeshFilter _meshFilter;
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private MeshFilter _meshFilter;
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private Mesh _mesh;
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private Mesh _mesh;
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private Vector3[] _vertices;
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private Vector3[] _vertices;
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@@ -15,29 +16,58 @@ namespace AdvancedRope
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private Vector2[] _uvs;
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private Vector2[] _uvs;
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private float _radius;
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private float _radius;
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public RopeMesh(MeshFilter meshFilter, VerletRopeGenerator verletRopeGenerator, int radialSegments = 8, float textureTiling = 1f)
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private void Awake()
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{
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{
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_verletRopeGenerator = verletRopeGenerator;
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_meshFilter = GetComponent<MeshFilter>();
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_meshFilter = meshFilter;
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_radialSegments = radialSegments;
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_textureTiling = textureTiling;
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}
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}
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public void SetupRopeMesh()
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public void Bind(VerletRopeGenerator ropeGenerator)
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{
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_ropeGenerator = ropeGenerator;
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}
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public void Rebuild()
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{
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SetupRopeMesh();
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}
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public void Render()
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{
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UpdateMeshVertices();
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}
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public void Clear()
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{
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ClearMesh();
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}
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private void SetupRopeMesh()
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{
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if (_ropeGenerator == null) return;
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if (!_meshFilter) _meshFilter = GetComponent<MeshFilter>();
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var segmentCount = Mathf.Max(3, radialSegments);
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if (_mesh == null)
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{
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{
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_mesh = new Mesh
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_mesh = new Mesh
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{
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{
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name = "ProceduralRope"
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name = "ProceduralRope"
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};
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};
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_mesh.MarkDynamic();
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_mesh.MarkDynamic();
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}
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else
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{
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_mesh.Clear();
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}
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_meshFilter.sharedMesh = _mesh;
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_meshFilter.sharedMesh = _mesh;
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_radius = _verletRopeGenerator.ropeRadius;
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_radius = _ropeGenerator.ropeRadius;
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var nodes = _verletRopeGenerator.Nodes;
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var nodes = _ropeGenerator.Nodes;
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var vertexCount = nodes.Count * (_radialSegments + 1) + 2;
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var vertexCount = nodes.Count * (segmentCount + 1) + 2;
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var triCount = (nodes.Count - 1) * _radialSegments * 6;
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var triCount = (nodes.Count - 1) * segmentCount * 6;
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var capTrisCount = (_radialSegments * 3) * 2;
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var capTrisCount = (segmentCount * 3) * 2;
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_vertices = new Vector3[vertexCount];
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_vertices = new Vector3[vertexCount];
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_uvs = new Vector2[vertexCount];
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_uvs = new Vector2[vertexCount];
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@@ -47,10 +77,10 @@ namespace AdvancedRope
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for (var i = 0; i < nodes.Count - 1; i++)
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for (var i = 0; i < nodes.Count - 1; i++)
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{
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{
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for (var j = 0; j < _radialSegments; j++)
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for (var j = 0; j < segmentCount; j++)
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{
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{
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var current = i * (_radialSegments + 1) + j;
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var current = i * (segmentCount + 1) + j;
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var next = current + _radialSegments + 1;
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var next = current + segmentCount + 1;
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_triangles[triIndex++] = current;
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_triangles[triIndex++] = current;
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_triangles[triIndex++] = current + 1;
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_triangles[triIndex++] = current + 1;
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@@ -66,7 +96,7 @@ namespace AdvancedRope
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var endCenterIndex = vertexCount - 1;
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var endCenterIndex = vertexCount - 1;
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||||||
// Start Cap
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// Start Cap
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for (var j = 0; j < _radialSegments; j++)
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for (var j = 0; j < segmentCount; j++)
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||||||
{
|
{
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var current = j;
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var current = j;
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var next = j + 1;
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var next = j + 1;
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@@ -77,8 +107,8 @@ namespace AdvancedRope
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}
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}
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// End Cap
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// End Cap
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var lastRingStart = (nodes.Count - 1) * (_radialSegments + 1);
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var lastRingStart = (nodes.Count - 1) * (segmentCount + 1);
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for (var j = 0; j < _radialSegments; j++)
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for (var j = 0; j < segmentCount; j++)
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||||||
{
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{
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||||||
var current = lastRingStart + j;
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var current = lastRingStart + j;
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var next = lastRingStart + j + 1;
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var next = lastRingStart + j + 1;
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@@ -90,21 +120,35 @@ namespace AdvancedRope
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|
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_mesh.vertices = _vertices;
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_mesh.vertices = _vertices;
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_mesh.triangles = _triangles;
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_mesh.triangles = _triangles;
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_mesh.uv = _uvs;
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_mesh.RecalculateBounds();
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}
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}
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|
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public void UpdateMesh()
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private void ClearMesh()
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{
|
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UpdateMeshVertices();
|
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}
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public void ClearMesh()
|
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{
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{
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|
if (_meshFilter)
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_meshFilter.sharedMesh = null;
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_meshFilter.sharedMesh = null;
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|
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if (_mesh != null)
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{
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if (Application.isPlaying)
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Destroy(_mesh);
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else
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DestroyImmediate(_mesh);
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|
}
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_mesh = null;
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}
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}
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private void UpdateMeshVertices()
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private void UpdateMeshVertices()
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{
|
{
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var verletTransform = _verletRopeGenerator.transform;
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if (_ropeGenerator == null || _mesh == null) return;
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var nodes = _verletRopeGenerator.Nodes;
|
|
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var segmentCount = Mathf.Max(3, radialSegments);
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var uvTiling = Mathf.Max(0.01f, textureTiling);
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var verletTransform = _ropeGenerator.transform;
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var nodes = _ropeGenerator.Nodes;
|
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if (nodes.Count < 2) return;
|
if (nodes.Count < 2) return;
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||||||
|
|
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var lastRotation = Quaternion.identity;
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var lastRotation = Quaternion.identity;
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@@ -134,9 +178,9 @@ namespace AdvancedRope
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lastRotation = rotation;
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lastRotation = rotation;
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lastForward = forward;
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lastForward = forward;
|
||||||
|
|
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for (var j = 0; j <= _radialSegments; j++)
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for (var j = 0; j <= segmentCount; j++)
|
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{
|
{
|
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var u = (float)j / _radialSegments;
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var u = (float)j / segmentCount;
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var angle = u * Mathf.PI * 2;
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var angle = u * Mathf.PI * 2;
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|
|
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var x = Mathf.Cos(angle) * _radius;
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var x = Mathf.Cos(angle) * _radius;
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@@ -147,10 +191,10 @@ namespace AdvancedRope
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|
|
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var meshLocalPos = verletTransform.InverseTransformPoint(worldPos);
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var meshLocalPos = verletTransform.InverseTransformPoint(worldPos);
|
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|
|
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var vertIndex = i * (_radialSegments + 1) + j;
|
var vertIndex = i * (segmentCount + 1) + j;
|
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_vertices[vertIndex] = meshLocalPos;
|
_vertices[vertIndex] = meshLocalPos;
|
||||||
|
|
||||||
var v = (float)i / (nodes.Count - 1) * _textureTiling;
|
var v = (float)i / (nodes.Count - 1) * uvTiling;
|
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_uvs[vertIndex] = new Vector2(u, v);
|
_uvs[vertIndex] = new Vector2(u, v);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -162,7 +206,7 @@ namespace AdvancedRope
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_uvs[startCenterIndex] = new Vector2(0.5f, 0f);
|
_uvs[startCenterIndex] = new Vector2(0.5f, 0f);
|
||||||
|
|
||||||
_vertices[endCenterIndex] = verletTransform.InverseTransformPoint(nodes[^1].position);
|
_vertices[endCenterIndex] = verletTransform.InverseTransformPoint(nodes[^1].position);
|
||||||
_uvs[endCenterIndex] = new Vector2(0.5f, 1f * _textureTiling);
|
_uvs[endCenterIndex] = new Vector2(0.5f, uvTiling);
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||||||
|
|
||||||
_mesh.vertices = _vertices;
|
_mesh.vertices = _vertices;
|
||||||
_mesh.uv = _uvs;
|
_mesh.uv = _uvs;
|
||||||
@@ -7,7 +7,6 @@ namespace AdvancedRope
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// 用于生成并模拟基于 Verlet 积分绳索的基类。
|
/// 用于生成并模拟基于 Verlet 积分绳索的基类。
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[RequireComponent(typeof(MeshFilter), typeof(MeshRenderer))]
|
|
||||||
public class VerletRopeGenerator : MonoBehaviour
|
public class VerletRopeGenerator : MonoBehaviour
|
||||||
{
|
{
|
||||||
#region --- 数据结构 ---
|
#region --- 数据结构 ---
|
||||||
@@ -82,8 +81,7 @@ namespace AdvancedRope
|
|||||||
[System.Serializable]
|
[System.Serializable]
|
||||||
public struct PinConfiguration
|
public struct PinConfiguration
|
||||||
{
|
{
|
||||||
[Tooltip("要固定的节点索引(0 = 起点,-1 = 末尾)")]
|
[Tooltip("要固定的节点索引(0 = 起点,-1 = 末尾)")] public int nodeIndex;
|
||||||
public int nodeIndex;
|
|
||||||
public Transform targetTransform;
|
public Transform targetTransform;
|
||||||
public Vector3 localPos;
|
public Vector3 localPos;
|
||||||
}
|
}
|
||||||
@@ -95,25 +93,21 @@ namespace AdvancedRope
|
|||||||
//[Header("通用设置")]
|
//[Header("通用设置")]
|
||||||
public bool initializeOnStart = false;
|
public bool initializeOnStart = false;
|
||||||
public bool enabled = true;
|
public bool enabled = true;
|
||||||
[Tooltip("绳索起点")]
|
[Tooltip("绳索起点")] public Vector3 ropeStartPoint;
|
||||||
public Vector3 ropeStartPoint;
|
[Tooltip("绳索终点(可选,若为空则绳索自由下垂)")] public Vector3 ropeEndPoint;
|
||||||
[Tooltip("绳索终点(可选,若为空则绳索自由下垂)")]
|
|
||||||
public Vector3 ropeEndPoint;
|
|
||||||
|
|
||||||
//[Header("分辨率与尺寸")]
|
//[Header("分辨率与尺寸")]
|
||||||
[Range(0.01f, 1f)]
|
[Range(0.01f, 1f)] [Tooltip("0.1 = 稀疏,1.0 = 按半径可达到的最大密度")]
|
||||||
[Tooltip("0.1 = 稀疏,1.0 = 按半径可达到的最大密度")]
|
|
||||||
public float ropeResolution = 0.5f;
|
public float ropeResolution = 0.5f;
|
||||||
|
|
||||||
public float ropeRadius = 0.1f;
|
public float ropeRadius = 0.1f;
|
||||||
|
|
||||||
//[Header("物理参数")]
|
//[Header("物理参数")]
|
||||||
public Vector3 gravity = new Vector3(0, -9.81f, 0);
|
public Vector3 gravity = new Vector3(0, -9.81f, 0);
|
||||||
[Range(0f, 1f)] public float airFriction = 0.1f;
|
[Range(0f, 1f)] public float airFriction = 0.1f;
|
||||||
[Range(0f, 1f)] public float stiffness = 1.0f;
|
[Range(0f, 1f)] public float stiffness = 1.0f;
|
||||||
[Tooltip("约束求解迭代次数。值越高越硬,但开销更大")]
|
[Tooltip("约束求解迭代次数。值越高越硬,但开销更大")] public int constraintIterations = 8;
|
||||||
public int constraintIterations = 8;
|
[Tooltip("绳索与刚体碰撞时施加给刚体的力")] public float collisionPushPower = 5f;
|
||||||
[Tooltip("绳索与刚体碰撞时施加给刚体的力")]
|
|
||||||
public float collisionPushPower = 5f;
|
|
||||||
[Range(0f, 1f)] public float contactFriction = 0.5f;
|
[Range(0f, 1f)] public float contactFriction = 0.5f;
|
||||||
|
|
||||||
|
|
||||||
@@ -130,10 +124,6 @@ namespace AdvancedRope
|
|||||||
//[Header("初始设置")]
|
//[Header("初始设置")]
|
||||||
public List<PinConfiguration> initialPinPoints;
|
public List<PinConfiguration> initialPinPoints;
|
||||||
|
|
||||||
//[Header("网格设置")]
|
|
||||||
public int meshRadialSegments = 8;
|
|
||||||
public float meshTextureTiling = 1f;
|
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region --- 公开属性 ---
|
#region --- 公开属性 ---
|
||||||
@@ -149,7 +139,7 @@ namespace AdvancedRope
|
|||||||
private Collider[] _collisionBuffer = new Collider[10];
|
private Collider[] _collisionBuffer = new Collider[10];
|
||||||
private List<Collider> _ignoreColliders = new List<Collider>();
|
private List<Collider> _ignoreColliders = new List<Collider>();
|
||||||
|
|
||||||
private RopeMesh _ropeMesh;
|
private IRopeRenderer _ropeRenderer;
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
@@ -160,11 +150,16 @@ namespace AdvancedRope
|
|||||||
if (enabled)
|
if (enabled)
|
||||||
VerletPhysics.RegisterRopeGenerator(this);
|
VerletPhysics.RegisterRopeGenerator(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnDisable()
|
private void OnDisable()
|
||||||
{
|
{
|
||||||
VerletPhysics.UnregisterRopeGenerator(this);
|
VerletPhysics.UnregisterRopeGenerator(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
ResolveRenderer();
|
||||||
|
}
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
@@ -172,13 +167,29 @@ namespace AdvancedRope
|
|||||||
InitializeRope();
|
InitializeRope();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void ResolveRenderer()
|
||||||
|
{
|
||||||
|
if (_ropeRenderer != null) return;
|
||||||
|
var behaviours = GetComponents<MonoBehaviour>();
|
||||||
|
foreach (var behaviour in behaviours)
|
||||||
|
{
|
||||||
|
if (behaviour is not IRopeRenderer ropeRenderer) continue;
|
||||||
|
_ropeRenderer = ropeRenderer;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_ropeRenderer == null)
|
||||||
|
Debug.LogWarning("未找到 IRopeRenderer 实现,绳索将不会渲染。请在预制体上绑定渲染组件。", this);
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 根据参数从零创建绳索。
|
/// 根据参数从零创建绳索。
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void InitializeRope()
|
public void InitializeRope()
|
||||||
{
|
{
|
||||||
_ropeMesh?.ClearMesh();
|
ResolveRenderer();
|
||||||
_ropeMesh = new RopeMesh(GetComponent<MeshFilter>(), this, meshRadialSegments, meshTextureTiling);
|
_ropeRenderer?.Clear();
|
||||||
|
_ropeRenderer?.Bind(this);
|
||||||
Nodes.Clear();
|
Nodes.Clear();
|
||||||
_ignoreColliders.Clear();
|
_ignoreColliders.Clear();
|
||||||
|
|
||||||
@@ -214,7 +225,7 @@ namespace AdvancedRope
|
|||||||
if (connectedBodyEnd)
|
if (connectedBodyEnd)
|
||||||
_ignoreColliders.AddRange(connectedBodyEnd.GetComponentsInChildren<Collider>());
|
_ignoreColliders.AddRange(connectedBodyEnd.GetComponentsInChildren<Collider>());
|
||||||
|
|
||||||
_ropeMesh.SetupRopeMesh();
|
_ropeRenderer?.Rebuild();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void ApplyInitialPins()
|
private void ApplyInitialPins()
|
||||||
@@ -239,7 +250,7 @@ namespace AdvancedRope
|
|||||||
private void LateUpdate()
|
private void LateUpdate()
|
||||||
{
|
{
|
||||||
if (!enabled) return;
|
if (!enabled) return;
|
||||||
_ropeMesh.UpdateMesh();
|
_ropeRenderer?.Render();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void FixedUpdate()
|
private void FixedUpdate()
|
||||||
@@ -331,6 +342,7 @@ namespace AdvancedRope
|
|||||||
node.position = node.pinnedTransform.TransformPoint(node.pinLocalPos);
|
node.position = node.pinnedTransform.TransformPoint(node.pinLocalPos);
|
||||||
node.prevPosition = node.position;
|
node.prevPosition = node.position;
|
||||||
}
|
}
|
||||||
|
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -442,6 +454,7 @@ namespace AdvancedRope
|
|||||||
node.prevPosition = node.position - (vel * 0.5f);
|
node.prevPosition = node.position - (vel * 0.5f);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void HandleStandardCollisions(RopeNode node)
|
private void HandleStandardCollisions(RopeNode node)
|
||||||
{
|
{
|
||||||
var count = Physics.OverlapSphereNonAlloc(node.position, ropeRadius, _collisionBuffer, collisionLayer);
|
var count = Physics.OverlapSphereNonAlloc(node.position, ropeRadius, _collisionBuffer, collisionLayer);
|
||||||
@@ -511,6 +524,7 @@ namespace AdvancedRope
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void HandleNonConvexCollision(RopeNode node, MeshCollider meshCol)
|
private void HandleNonConvexCollision(RopeNode node, MeshCollider meshCol)
|
||||||
{
|
{
|
||||||
var travelDir = node.position - node.prevPosition;
|
var travelDir = node.position - node.prevPosition;
|
||||||
@@ -525,6 +539,7 @@ namespace AdvancedRope
|
|||||||
node.position = hit.point + hit.normal * (ropeRadius * 1.1f);
|
node.position = hit.point + hit.normal * (ropeRadius * 1.1f);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void HandleSelfCollision(int currentIndex)
|
private void HandleSelfCollision(int currentIndex)
|
||||||
{
|
{
|
||||||
var currentNode = Nodes[currentIndex];
|
var currentNode = Nodes[currentIndex];
|
||||||
@@ -568,7 +583,7 @@ namespace AdvancedRope
|
|||||||
public void Disable()
|
public void Disable()
|
||||||
{
|
{
|
||||||
VerletPhysics.UnregisterRopeGenerator(this);
|
VerletPhysics.UnregisterRopeGenerator(this);
|
||||||
_ropeMesh?.ClearMesh();
|
_ropeRenderer?.Clear();
|
||||||
enabled = false;
|
enabled = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -578,7 +593,7 @@ namespace AdvancedRope
|
|||||||
public void IncreaseLength()
|
public void IncreaseLength()
|
||||||
{
|
{
|
||||||
if (TryInsertSegmentAtStart())
|
if (TryInsertSegmentAtStart())
|
||||||
_ropeMesh?.SetupRopeMesh();
|
_ropeRenderer?.Rebuild();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -587,7 +602,7 @@ namespace AdvancedRope
|
|||||||
public void DecreaseLength()
|
public void DecreaseLength()
|
||||||
{
|
{
|
||||||
if (TryRemoveFreeSegmentNode())
|
if (TryRemoveFreeSegmentNode())
|
||||||
_ropeMesh?.SetupRopeMesh();
|
_ropeRenderer?.Rebuild();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -620,7 +635,8 @@ namespace AdvancedRope
|
|||||||
|
|
||||||
targetLength = Mathf.Max(0.001f, targetLength);
|
targetLength = Mathf.Max(0.001f, targetLength);
|
||||||
|
|
||||||
var preferredSegmentLength = Mathf.Max(0.001f, _preferredSegmentLength > 0f ? _preferredSegmentLength : _segmentLength);
|
var preferredSegmentLength = Mathf.Max(0.001f,
|
||||||
|
_preferredSegmentLength > 0f ? _preferredSegmentLength : _segmentLength);
|
||||||
var desiredSegmentCount = Mathf.Max(1, Mathf.RoundToInt(targetLength / preferredSegmentLength));
|
var desiredSegmentCount = Mathf.Max(1, Mathf.RoundToInt(targetLength / preferredSegmentLength));
|
||||||
|
|
||||||
var topologyChanged = false;
|
var topologyChanged = false;
|
||||||
@@ -642,7 +658,7 @@ namespace AdvancedRope
|
|||||||
_segmentLength = targetLength / Mathf.Max(1, Nodes.Count - 1);
|
_segmentLength = targetLength / Mathf.Max(1, Nodes.Count - 1);
|
||||||
|
|
||||||
if (topologyChanged)
|
if (topologyChanged)
|
||||||
_ropeMesh?.SetupRopeMesh();
|
_ropeRenderer?.Rebuild();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -742,7 +758,8 @@ namespace AdvancedRope
|
|||||||
|
|
||||||
private IEnumerator RigibBodyConnectionRoute(Rigidbody connectedRb, Vector3 localPos, float time)
|
private IEnumerator RigibBodyConnectionRoute(Rigidbody connectedRb, Vector3 localPos, float time)
|
||||||
{
|
{
|
||||||
var dist = Vector3.Distance(Nodes[0].position, connectedRb.position + connectedRb.transform.TransformVector(localPos));
|
var dist = Vector3.Distance(Nodes[0].position,
|
||||||
|
connectedRb.position + connectedRb.transform.TransformVector(localPos));
|
||||||
var deltaTime = Time.fixedDeltaTime;
|
var deltaTime = Time.fixedDeltaTime;
|
||||||
var deltaDist = dist;
|
var deltaDist = dist;
|
||||||
if (time > 0.01f)
|
if (time > 0.01f)
|
||||||
@@ -757,6 +774,7 @@ namespace AdvancedRope
|
|||||||
connectedRb.position + connectedRb.transform.TransformVector(localPos));
|
connectedRb.position + connectedRb.transform.TransformVector(localPos));
|
||||||
yield return wait;
|
yield return wait;
|
||||||
}
|
}
|
||||||
|
|
||||||
connectedBodyStart = connectedRb;
|
connectedBodyStart = connectedRb;
|
||||||
_ignoreColliders.AddRange(connectedRb.GetComponentsInChildren<Collider>());
|
_ignoreColliders.AddRange(connectedRb.GetComponentsInChildren<Collider>());
|
||||||
PinNode(0, connectedBodyStart.transform, localPos);
|
PinNode(0, connectedBodyStart.transform, localPos);
|
||||||
@@ -775,6 +793,7 @@ namespace AdvancedRope
|
|||||||
c && (c.gameObject == connectedBodyStart.gameObject) ||
|
c && (c.gameObject == connectedBodyStart.gameObject) ||
|
||||||
c.transform.IsChildOf(connectedBodyStart.transform));
|
c.transform.IsChildOf(connectedBodyStart.transform));
|
||||||
}
|
}
|
||||||
|
|
||||||
connectedBodyStart = connectedRb;
|
connectedBodyStart = connectedRb;
|
||||||
_ignoreColliders.AddRange(connectedRb.GetComponentsInChildren<Collider>());
|
_ignoreColliders.AddRange(connectedRb.GetComponentsInChildren<Collider>());
|
||||||
PinNode(0, connectedBodyStart.transform, localPos);
|
PinNode(0, connectedBodyStart.transform, localPos);
|
||||||
@@ -793,6 +812,7 @@ namespace AdvancedRope
|
|||||||
c && (c.gameObject == connectedBodyEnd.gameObject) ||
|
c && (c.gameObject == connectedBodyEnd.gameObject) ||
|
||||||
c.transform.IsChildOf(connectedBodyEnd.transform));
|
c.transform.IsChildOf(connectedBodyEnd.transform));
|
||||||
}
|
}
|
||||||
|
|
||||||
connectedBodyEnd = connectedRb;
|
connectedBodyEnd = connectedRb;
|
||||||
_ignoreColliders.AddRange(connectedRb.GetComponentsInChildren<Collider>());
|
_ignoreColliders.AddRange(connectedRb.GetComponentsInChildren<Collider>());
|
||||||
PinNode(-1, connectedBodyEnd.transform, localPos);
|
PinNode(-1, connectedBodyEnd.transform, localPos);
|
||||||
@@ -835,7 +855,8 @@ namespace AdvancedRope
|
|||||||
/// <param name="targetRope"></param>
|
/// <param name="targetRope"></param>
|
||||||
/// <param name="targetNodeIndex"></param>
|
/// <param name="targetNodeIndex"></param>
|
||||||
/// <param name="connectionOffset"></param>
|
/// <param name="connectionOffset"></param>
|
||||||
public void ConnectEndToOtherRope(VerletRopeGenerator targetRope, int targetNodeIndex, Vector3 connectionOffset = default)
|
public void ConnectEndToOtherRope(VerletRopeGenerator targetRope, int targetNodeIndex,
|
||||||
|
Vector3 connectionOffset = default)
|
||||||
{
|
{
|
||||||
ConnectToOtherRope(-1, targetRope, targetNodeIndex, connectionOffset);
|
ConnectToOtherRope(-1, targetRope, targetNodeIndex, connectionOffset);
|
||||||
}
|
}
|
||||||
@@ -846,7 +867,8 @@ namespace AdvancedRope
|
|||||||
/// <param name="targetRope"></param>
|
/// <param name="targetRope"></param>
|
||||||
/// <param name="targetNodeIndex"></param>
|
/// <param name="targetNodeIndex"></param>
|
||||||
/// <param name="connectionOffset"></param>
|
/// <param name="connectionOffset"></param>
|
||||||
public void ConnectStartToOtherRope(VerletRopeGenerator targetRope, int targetNodeIndex, Vector3 connectionOffset = default)
|
public void ConnectStartToOtherRope(VerletRopeGenerator targetRope, int targetNodeIndex,
|
||||||
|
Vector3 connectionOffset = default)
|
||||||
{
|
{
|
||||||
ConnectToOtherRope(0, targetRope, targetNodeIndex, connectionOffset);
|
ConnectToOtherRope(0, targetRope, targetNodeIndex, connectionOffset);
|
||||||
}
|
}
|
||||||
@@ -857,7 +879,8 @@ namespace AdvancedRope
|
|||||||
/// <param name="myNodeIndex">0 表示起点,-1 表示末尾节点</param>
|
/// <param name="myNodeIndex">0 表示起点,-1 表示末尾节点</param>
|
||||||
/// <param name="targetRope"></param>
|
/// <param name="targetRope"></param>
|
||||||
/// <param name="targetNodeIndex">0 表示起点,-1 表示末尾节点</param>
|
/// <param name="targetNodeIndex">0 表示起点,-1 表示末尾节点</param>
|
||||||
public void ConnectToOtherRope(int myNodeIndex, VerletRopeGenerator targetRope, int targetNodeIndex, Vector3 connectionOffset = default)
|
public void ConnectToOtherRope(int myNodeIndex, VerletRopeGenerator targetRope, int targetNodeIndex,
|
||||||
|
Vector3 connectionOffset = default)
|
||||||
{
|
{
|
||||||
if (myNodeIndex < 0)
|
if (myNodeIndex < 0)
|
||||||
myNodeIndex = Nodes.Count + myNodeIndex;
|
myNodeIndex = Nodes.Count + myNodeIndex;
|
||||||
@@ -877,6 +900,7 @@ namespace AdvancedRope
|
|||||||
myNode.ConnectToNode(targetNode, connectionOffset);
|
myNode.ConnectToNode(targetNode, connectionOffset);
|
||||||
targetNode.ConnectToNode(myNode, -connectionOffset);
|
targetNode.ConnectToNode(myNode, -connectionOffset);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 断开该节点与其他绳索节点的连接。
|
/// 断开该节点与其他绳索节点的连接。
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -935,7 +959,8 @@ namespace AdvancedRope
|
|||||||
return hasHit;
|
return hasHit;
|
||||||
}
|
}
|
||||||
|
|
||||||
private static float SqrDistanceRaySegment(Ray ray, Vector3 s1, Vector3 s2, out float rayParam, out float segmentParam)
|
private static float SqrDistanceRaySegment(Ray ray, Vector3 s1, Vector3 s2, out float rayParam,
|
||||||
|
out float segmentParam)
|
||||||
{
|
{
|
||||||
var u = ray.direction;
|
var u = ray.direction;
|
||||||
var v = s2 - s1;
|
var v = s2 - s1;
|
||||||
@@ -960,6 +985,7 @@ namespace AdvancedRope
|
|||||||
sc = (b * e - c * d) / denom;
|
sc = (b * e - c * d) / denom;
|
||||||
tc = (a * e - b * d) / denom;
|
tc = (a * e - b * d) / denom;
|
||||||
}
|
}
|
||||||
|
|
||||||
rayParam = sc;
|
rayParam = sc;
|
||||||
segmentParam = Mathf.Clamp01(tc);
|
segmentParam = Mathf.Clamp01(tc);
|
||||||
|
|
||||||
|
|||||||
2
F2RopeLine2.sln.DotSettings.user
Normal file
2
F2RopeLine2.sln.DotSettings.user
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
|
||||||
|
<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AExceptionDispatchInfo_002Ecs_002Fl_003AC_0021_003FUsers_003F60527_003FAppData_003FRoaming_003FJetBrains_003FRider2026_002E1_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003Ff713e1c3c5f545ce9b1df47230f4f85346ae00_003Fc9_003Ff4df80af_003FExceptionDispatchInfo_002Ecs/@EntryIndexedValue">ForceIncluded</s:String></wpf:ResourceDictionary>
|
||||||
@@ -24,20 +24,20 @@ EditorUserSettings:
|
|||||||
value: 055550005c055e0e58085a2741720f4415154a7f7b2c22652e794461b7e5376a
|
value: 055550005c055e0e58085a2741720f4415154a7f7b2c22652e794461b7e5376a
|
||||||
flags: 0
|
flags: 0
|
||||||
RecentlyUsedSceneGuid-4:
|
RecentlyUsedSceneGuid-4:
|
||||||
value: 00040c5204025e5d0f59547242710744454e4d7f28717363757c1f63e7b0633c
|
|
||||||
flags: 0
|
|
||||||
RecentlyUsedSceneGuid-5:
|
|
||||||
value: 0050525253025d0b5a0f542748710f4446151a727d2b74652e714862b4b6636d
|
value: 0050525253025d0b5a0f542748710f4446151a727d2b74652e714862b4b6636d
|
||||||
flags: 0
|
flags: 0
|
||||||
RecentlyUsedSceneGuid-6:
|
RecentlyUsedSceneGuid-5:
|
||||||
value: 0206055103530a0908560e21497b0d4410161c2b2a712468757e4461b3e3306a
|
value: 0206055103530a0908560e21497b0d4410161c2b2a712468757e4461b3e3306a
|
||||||
flags: 0
|
flags: 0
|
||||||
RecentlyUsedSceneGuid-7:
|
RecentlyUsedSceneGuid-6:
|
||||||
value: 5100040304005e5a5b0d5875482659441715412b757b74342b781b6ab7e1653b
|
value: 5100040304005e5a5b0d5875482659441715412b757b74342b781b6ab7e1653b
|
||||||
flags: 0
|
flags: 0
|
||||||
RecentlyUsedSceneGuid-8:
|
RecentlyUsedSceneGuid-7:
|
||||||
value: 5005025453535f0f595d597b12225d44174f1a73757f22357f711c30b4e4666a
|
value: 5005025453535f0f595d597b12225d44174f1a73757f22357f711c30b4e4666a
|
||||||
flags: 0
|
flags: 0
|
||||||
|
RecentlyUsedSceneGuid-8:
|
||||||
|
value: 00040c5204025e5d0f59547242710744454e4d7f28717363757c1f63e7b0633c
|
||||||
|
flags: 0
|
||||||
vcSharedLogLevel:
|
vcSharedLogLevel:
|
||||||
value: 0d5e400f0650
|
value: 0d5e400f0650
|
||||||
flags: 0
|
flags: 0
|
||||||
|
|||||||
Reference in New Issue
Block a user